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Command & Conquer – Red Alert 2

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Command & Conquer – Red Alert 2

Cheat Codes:
————
Submitted by: George Tolmay

Build buildings far away from ur base:
————————————–
N.B: In Skirmish.

First make sure you have MCV Repacks on. Build ur power sources, then click on ur
Mobile Construction Yard and click anywere on the map. When ur MCV can delploy,
deploy it. Then build a power source then barracks then war factory and play on.
Now build the rest of your buildings. The idea of this is, is that when you have
super weopons and the enemy has one to he will attack ur war factory first. Now
this gives you a chance to destroy his MCY, while his building a super weapon
attack. Enjoy.

Hint:
—–
Submitted by: Carl Ellazar – Maasin, Leyte

In multiplayer game(usually), use your chrono legionaire to protect your structures.
Make him attack your own building (ctrl-click) protecting enemy airstrike. But hey
stop him before your structure’s gone. Also, if you’re using soviet team(in skirmish
game), make yuris and once you can capture ifv’s, load a crazy ivan and the unit
becomes something like a demolition truck.

Hint:
—–
Submitted by: lonefalconbro

When you build a war factory build it away from ur base then if you have a iron curtain
when the enemy attacks with a nuke or weatherstorm use the iron curtain on your war
factory it works like a charm.

Hint:
—–
Submitted by: aktug dogan

take control the soviet country(russia,cuba,and others…) when you build your mcv
build ore rafinery and baracks and then build war factory create more teror drone
(spider)and send all to enemy’s war miner or chrono miner enemy lost all of war miner
(chrono miner)his economy is fallen too.

PRISM TANK’S TRICK:(ALLIES):
—————————-
Submitted by: Arsalan Mehdi

To destroy any building , just buid the choronosphere and make it completely ready,
before getting it ready or after that build 3 to 4 prism tanks and then make them
stand closely and then send them to any where or close to any buliding you wanna
destroy then order the prism tanks to only attack that bulding or structure, they
will destroy with thier two or three fires.

Gametip:
——–
Submitted by: Ronen Ulanovski

If you playing allies you must to build Constrction Yard Ore Refinery and Barracks.
Then build 20-100 rockeeters and go(fly) to enemy base and destroy soviet flaks or
allied missile launchers and then destroy enemy Construction Yard and all other things.

Gametip:
——–
Submitted by: MatSap

I dunno if other players can apply this cheat. In skirmish mode, just after you start
the game, built power plant, ore refinery, barracks, and war factory. STOP building
structures. produce 2-4 miners and min. 3 tanks. maybe you can build a couple (2-3)
pillboxes/sentry gun, but that’s enough! figure out where the heck you are in the map
and the possible attack from enemy. try to defend your base with only tanks and anti-
air units(IFV,rocketeers,flak trooper, flak track). if you’re an allies, build a repair
vec. (IFV+engineer).after each enemy attack, repair your tanks.use the environment as
your defense advantage (I send 2-3 snipers under the tree,hehe). then, after you
successfully defend your base for several attacks, build other structures. (oh, I
forgot, after you produced the miners, build radar. explore the map so you can see where/
when the enemy will attack). don’t built prism/tesla tower…waste of money and enerG.air
defense structure are acceptable.Instead, to! upgrade your defense, build 6-8 mirage/
apocalypse tanks and place them in several strategic places to block the enemy (I really
Mirage tanks,very effective defensive units!). After you have plenty of money (okay,
actually 9000 is enough to start), mass produce your primary assault units(prism tanks,
apocalyse tanks) and build another repair vec.(if you’re an allies) to cover the damage
in the middle of attacks. producing add. anti-air units are also useful here (if you
built apocalypse, you already have air defences!). then, start your attack. on my
experiences 1 good,planned attack can destroy even the brutaliest (is that right?)
enemy. practice this strategy, modified it to your needs and finally you become the
ultimate C&CRA2 strategist (is that so?).I even tried it with 7 easy enemies,1 brutal
and 2 medium enemies, even 2 brutal and 2 normal enemies and only lose a couple (max.
19 units loss) in a battle. The key strategies-plan your game, use your units(and
special units)! effectively, and be a daredevil in the battle (you know what I
mean…). email me if you have something to share.

protect against nukes – and bad weather:
—————————————-
Submitted by: Anonymous

when playing as allies (against computer) it is important to build your war factory
and barracks away from the rest of your base. If the enemy launches the nuke, their
first target is your war factory and then your barracks. You might also want to build
a backup and set the rally points out of the range of the nukes. If you are playing
as soviets, remember that they can do the same with you wit the lightening storm.

Gametip:
——–
JOEY, Submitted the following Information:
Email:

Choose a unit from 6 soldiers or a tank then while pressing CTRL attak any
thing you want to destroy like walls ,trees .horses or cows now you can destroy
them and you can destroy any country from any side.

Hint:
—–
Submitted by: Gunjan Surana

While playing the game (Generally in the skimrish)sometimes some boxes (on land)
and some rubber tyres (in water)appear. Go past your fleet or army across it and
you will get some special powers I.E your that machine.But it has no effects on
cars controlled by the yuri and by the blasting vehicles or persons.

A good strategi is:
——————
Submitted by:TeoB

First make your base(power plant,ore refinery,barracks and war factory). Make 5
engineers and one transport helicopter.Put the engineers in the helicopter and
take them to the enemy base.Conquer the construction yard with one of the engineers
(take 5 so if one dyes you can replace him). Then take the construction yard to
your base(not with the transport helicopter,move it to the base).Then just put
the construction yard somewhere and have the enemy tehnologies and it will be
more easy to destroy the enemy.

Hint:
—–
Submitted by: tristan otterpohl

Tesla tank:you must be allied.capture a soviet base then then you musttrain a
tesla trooper and a IFV and put the tesla trooper in the IFV and you have tesla
tank biuld loads of them and attack

Hint:
—–
Submitted by: George ThE MaN

You Can Build anywhere by pressing (Ctrl + C), and holding it to a safe place,
only on the map. And you have it.

Hint for money:
—————
Submitted by: KLAI KHOUBAEIB

1-You must have a hex-editor (jointed to cheat book).
2-Open game.exe into the installation directory with the hex-editor.
3-Find this close (2bc7897c242489834c020000eb4c).
4-Finally, switch 2b by 03 and you will have a lot of money(when you build a
construction or make unit, you will find a + of money).
5-Enjoy ;-)

Hint:
—–
Submitted by: NaNa King of Strategy

this is a great cheat…if u want ur infantry and tanks to gain a star with
no efforts and if u want a chrono guy for free first u need to make an engineer
and a spy then mark the spy and press ctrl button and and press on the engineer
now ur spy looks like an engineer…now for infantry star first mark a tank and
press ctrl button and fire at ur Barraks just once and stop fire then move ur
engineer infront of the spy I mean don’t make the spy stands ahead from the
engineer ok!! then mark them both and press Z button while pointing on any area
near the barraks and then make it into the baraks as if u want to repair it now
both of them will enter the barraks and CHECK IT OUT U HAVE UPGRADED UR INFANTRY…
DO THE SAME WITH ANY BUILDING…BYE BYE

Easy technology:
—————-
Build a Battle Lab, then shoot at it until it catches on fire. Then, hire an
Engineer and a Spy. Put the Engineer close to the lab and the Spy further away.
Select both people and make a waypoint between them, then into the lab. There
will be a message stating that your action was canceled, but ignore this. When
the Engineer and the Spy go into the lab, it will be fixed. You will have your
technology updated without leaving your base.
Ally with your desired player. Once allied (preferably with an opponent of the
opposite side), have you and your ally build an MCV. Place the MCV near your
ally’s base and deploy it when they are ready. Bring an engineer close to the
Construction Yard and cancel the alliance. Take the Construction Yard and really.
You will now both have the technology of the opposing side.

Easter Egg – free men:
———————-
Well what u have to do is build a soviet base and build a barracks and a cloning
vat then u need to build a tight wall around the barracks so no units will come
out and when u train an infrantry u will get ure money back and still get a guy
out of the cloning vat.

Two soldiers for one (soviet only):
———————————–
Build a barracks and a cloning vats and select both buildings and make the
checkpoints as close as possible and start making soldiers. For every soldier
made in the barracks one is made from the cloning vats for free!

cheap and better flak cannon alternative:
—————————————–
As you play any nationalty that has soviet unit, never build a flak cannon, it
will take up more power and it is expensive. A cheap 'flak cannon’ is to build 3
flak troopers and surround it with walls or just make it patrol. It is 3x the
attack of a flak cannon in one hit. (I am not sure about if one flak trooper
inflicts the same damage as a flak cannon does, but I recommend something cheap
and effective.)

AI desolator:
————-
This only works if the enemy ai is iraqi. Use a yuri/yuri prime and mind control
their desolator and deploy it (probably near their barracks). Then unmind control
it by ctrl firing the ground with the yuri. The desolator is now the ai’s but the
ai will not undeploy it. It will damage all units nearby with its radiation.

Multi-player strategy:
———————-
Submitted by: Cheatsbook
Build a Spy Uplink facility so you can see into all of the bases. For this, if
you have captured a Soviet cloning facility, you can do this more effectively.
Build 25 Chrono Legionnaires, and separate them into five groups of five. Teleport
them outside of the opponent’s base to minimize the time it takes to return. Using
waypoint mode, target the five most powerful defensive forces in your opponent’s
base. If the base is larger, you may need more. Teleport them in. While being
erased, the units cannot fire back. After those five are gone (it should not take
long), mop up the rest of the forces. After that, a good idea would be to fly in
some Engineers to take all of the enemy’s buildings. If they surrounded anything
with walls, you will need fire-support to destroy the wall.

Glitch: Bridge hut removal:
—————————
When playing as the Allies, Chrono Legionaries and Chrono IFVs can attack bridge
huts. Instead of destroying the bridge, remove the bridge hut. If you are on an
island, you can delete the hut on the far side of the bridge, then only you can
repair it.

Get secret units from your own battle lab:
——————————————
Damage your battle lab a little. Take an engineer and a spy, putting the engineer
just in front of the spy. Select them both, set waypoint mode, and place one waypoint
near the battle lab with another one directly inside it. (This should have a Repair
cursor.) Turn off waypoint mode and both units go inside. You will thus acquire a
powerful secret unit from your own battle lab.

Watch out for the Bombs:
————————
If you want to anger your opponent, Libya is the way to go. Build an Iron Curtain
device when time permits. Two minutes before the Iron Curtain is ready, build three
Demolition trucks. Once the timer reaches zero for the Iron Curtain, move your trucks
into position near your enemy’s base. Select the Iron Curtain device on your trucks
and send them in. Since your trucks have invincibility for a limited time, decide
what buildings would best to destroy. You’ll have your opponent asking for a rematch
in no time.

Yuri Prime:
———–
To get Yuri Prime, you must have an Soviet barracks and send a spy into an enemy
Soviet battle lab. This guy is like a super Yuri. He floats abovr the ground , he
can mind control anything and his deployed attack, which fries all infantry units”
brains around him, recharges instantly.

Unlock Psi Commando:
——————–
Play as the Allied Army. Now, you need an opponent from the Soviet Army. Build your
Battle Lab as soon as it is available. Place it near your War Factory or Barracks in
case that your opponent is fond of tank rushes. Just be sure to protect your investment,
as this is the key to unlock your Psi Commandos. Once you have your Battle Lab online,
train at least one Spy. Of course, Spies must first disguise as an enemy infantry.
Infiltrate the Soviet Battle Lab of your opponent. As soon as the Spy has taken over
the building, your Psi Commando is available in your infantry list. A Psi Commando
uses Ultimate Mind Control, much better than fifty Yuri Primes and has C4 charges that
can easily eliminate buildings. Much of what you know, Psi Commandos are better than
Yuri Primes and Crazy Ivans. Here are some important reasons why I concluded it:

1. They use their Ultimate Mind Control in every enemy units they encounter and even
non-enemy units such as cars and animals which you can use to scout the enemy’s
base and later on, cause mass destruction on the enemy’s base.
2. They can cause permanent brain death on the enemy infantry which is their second
attack.
3. They can quickly take out buildings with C4 charges.
4. Even fifty Conscripts are no match against one Psi Commando, they are elite bread-
and-butter units.
5. The true power of Psi Commandos really come through, try garrisoning them into key
buildings where they can use their Ultimate Mind Control in very long ranges to control
enemy units, this is also a great way to rack up veterancy. After all garrisoned
troops are promoted, try getting them into the enemy base, causing mass destruction
and dispatching enemy buildings, your opponent will go in a rage but will finally
ask you for a rematch in no time! They are only expensive to produce that takes up
to $1,000 per unit. Using them in maps with lots of Oil Derricks and Ore Fields
is great!

Chronosphere Glitch:
——————–
This glitch allows any Allied player who has the Chronosphere to use it infinitely many
times, after the first charge (timer countdown) without having to wait for the countdown
again.

1.Build a Chrono Legionnaire and a Chronosphere.
2.Once the Chronosphere is ready, activate Way-Point-Mode.
Now, command the Chrono Legionnaire to freeze your Chronosphere, but don’t commence
the waypoint process yet.
3.Select a group of units to be teleported with the Chronospehre, but don’t teleport
them yet– just select them.
4.Now, after having your group of units selected and ready to tele, activate your way-
point-path. Your Chronosphere will now become frozen in time. (This is a good thing
for the sake of the glitch).
5.Immediately after you freeze your Chronosphere select where you’d like to tele your
units. Despite the fact that the Chronosphere is frozen, you will still be able to
teleport the already selected group of units.
6.As soon as you have teleported your units with the FROZEN Chronosphere move your Chrono
Legionnaire, unfreezing the building. As soon as the building unfreezes it will say
Chronospehre ready!

Easy last mission:
——————
The best way to deal with that annoying nuke is quickly build 10-15 Chrono Legionnaires.
Get a Spy satellite up as well, so you can see where to send them. Send them after the
nuke reactors, taking out 6 of the 7 will drop their power. There is one lone one on
the left side of the map, forget about that one, just concentrate on the ones that are
paired. Start on the right side, at the two that are by themselves on the island. Then
move to the ones on the left of the Kremlin, but make sure you hop outside of the
walls, giving the Legionnaires time to recover. You can take out the Nuke as well, if
it makes you feel better, but they won’t replace their nuke reactors after they disappear.
Then send them after the Black Guard. By this time, the Tesla coil will be out, so send
them in directly under the Kremlin, between the two guns. Take those out, then take out
a pair of Apocalypses, then the other.

Bus Trick:
———-
Submitted by: Cheatengine

When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry
units into the bus and drive it inside an enemy base. The Allies will not fire on the bus.

Infinite money:
—————
If your a soviet, you must find a box that has a allied MCV,then build a cloning vats
now build lots of SPY then sell them in your cloning vats, then you will get lots of
money!

Make your allied MCV indestrucible:
———————————–
If you’re like me and you end up getting distracted during your game and all of a sudden
you have 4 or 5 Kirov airships heading towards your MCV, have one CHRONO-LEGIONAIRRE
standing next to your MCV, and if those Kirov airships get too close hold down the Ctrl
button (so you can target your own troops) and instruct the CHRONO-LEGIONAIRRE to attack
your MCV. Dont worry, if is only one CHRONO-LEGIONAIRRE who is not upgraded at all then
he will take ages to remove you MCV. In the mean time your air defence can take out
those air ships and any bombs they may drop on your MCV will do absoloutly nothing!

Animal spy:
———–
If playing as the Allies and you see a cow, select the spy, hold {Ctrl}, and click on
the cow. If done correctly, you will see the spy as a cow. You can do this with any othe
animal, and the enemies will not attack it.

How to sell ore miner/war miner:
——————————–
First you need to build a service depot then control attack your own miner then pyt it
in the service depot and click the sell botton now thats the way.

Indestructible MCV:
——————-
Have a Chrono Legionnaire stand next to your MCV. If Kirov Airships get too close, hold
{Ctrl} so you can target your own troops and instruct the Chrono Legionnaire to attack
your MCV. If it is only a single non-upgraded Chrono Legionnaire, he will take a long
time to remove you MCV. In the meantime your air defenses can take out the airships,
and any bombs they may drop on your MCV will do no damage.

Chrono Storm mission:
———————
This strategy will work as long as you have everything perfect. Start off by establishing
your base. You should only build your Barracks, Ore Refinery, Battle Lab, and War Factory.
You should not worry about your power. Protect your War Factory at all costs. Start to
build ten to twelve Prism Tanks and four to five Grizzly Tanks. It is more important to
get the Prism Tanks first. After your group is complete, move them out of your base from
the back, on the right side. Keep them together as much as possible. If one gets away, it
may be attacked by hidden Sentry Guns. Move the Tanks down the right side of the map,
slowly so they do not get destroyed by Tesla Coils. There is a small base that should be
easy to eliminate with your army. Hopefully by now, at least three to four units have
been promoted. The Soviets have probably destroyed your base by now, but your concern
should be with the ground unit. Destroy all the enemies you enocunter. You should find
the Iron Curtain along the way. Your Prism Tanks should automatically destroy it if there
are still Apocalypse Tanks around. With the Iron Curtain gone, keep moving the Tanks south
until you find Romanov’s Elite Guard. You must be very careful that you do not move in so
far that all four Apocalypse Tanks attack you. The Tanks should manage to take them out
without much trouble. With the tanks out of the way, move them into the Kremlin in two
groups, one on each side. Let them remove the Flak Cannons and Sentry Guns. This should
allow an IFV carrying Tonya to appear in front of the Kremlin.

Spy units:
———-
The best way to defend against spies is Yuri. Just place him by your crucial buildings.
When the spy is close, he will switch sides. Use this to infiltrate the battle lab of
your enemy. Note: Psi Commandos can also do this.

Cheap Demolition Truck:
———————–
For this tactic to work you need to have access to a Crazy Ivan or Terrorist and an IFV.
Put the Crazy Ivan or Terrorist into the IFV to get a nice cheap Demolition Truck.

Power plants:
————-
The Soviet Tesla Reactor is cheaper at 600 credits, but it provide less power than a
Allied Power Plant, which costs 800 credits. The Allied Power Plant gives you 200,
while the Tesla Reactor is only 150. The Nuclear Reactor is the largest power producer,
but you must protect it at all costs because it can irradiate your base.

Deep Sea mission:
—————–
When playing as Allies, move all your carriers and destroyers to the left side of the
map. Protect the carriers with destroyers. When the base island on the top of the map
is destroyed, move your carriers and destroyers to that island. You will find a low
defended base. Use your carriers to attack the Construction Yard. You should be able
to defeat the Red Army before they can build Nuke Silos.

Finding spies:
————–
Spies can be exceedingly annoying, yet are easily discovered. Dogs help, but in the
event they are killed or you do not want to use them, try the following strategy. The
AI is not too smart with its spies. Look for units that are not behaving the way they
should, like Chrono Legionnaires which are walking instead of teleporting, Tanyas which
go around water rather than through it, or Rocketeers which are earthbound. Also, look
for units which you know you only have one of, or that you know are doing something
else that are going toward your base. For example, if you see what looks like one of
your Tesla Troopers coming toward your base when all your Tesla Troopers are charging
T-Coils. If you see any of the above, select a unit with attack capability (or defensive
structure) and hold the pointer over the odd unit. If it becomes a targeting cursor
instead of a select cursor, then kill the unit immediately (unless you either have other
things to worry about or want a spy in your base for some odd reason. If playing against
a human opponent, look for units entering your base when you did not order them to.
Humans are (usually) too smart to do things like turning spies into Rocketeers
(except against the AI ).

Do this!:
———
Submitted by: Megagamer

When playing a skirmish game first build a powerplant, then the barracks so u can make
soldiers as u build the ore refinery. This will give u an advance agains you’r enemies.

Chrono Trick: Last Mission:
—————————
On the last mission for the Allies you are required to destroy the elite black gaurd
around the Kremlin. There are four three stripe veteran Apocalypse tanks (two at each
opening). To defeat these tanks very easily simply use your chronosphere and chrono
them into the nearby river (two at a time) and you never have to mess with them.

Find their deep vessels:
————————
Submitted by: Eucalypsetank

Put a desolator near to a water spot
Order him to radiate the land and dolphins, giant squids or subs can appear

Vehicle destroyer:
——————
Submitted by: Eucalypsetank

Put Tanya on a bridge, but makes sure enemies do not ram her. Tanya also puts C4 to
close incoming vehicles, when they do not care about her.

Soviet Tips:
————
Submitted by: Usmaan Sajid Talagang

Invincible Demolition Trucks

Build five or six Demolition Trucks and have a fully charged Iron Curtain ready.
Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them
before enemy weapons can hit them. The Demolition Trucks will not explode until they
reach the target.

Trojan bus

When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry
units into the bus and drive it inside an enemy base. The Allies will not fire on the bus.

Tip: Never Know What Hit Em’ submitted by Gscsa73088

1. Build a square wall, and place at least 4 prism towers inside.
2. Have a ready chronosphere, then chronoshift an enemy vehicle inside the square and
let the towers do the rest.

The computer will gather a small group of troops to try to invade your base periodically.

3. Find this task force and chronoshift them any where on the map
This will kill any troop that is inside the bubble

Free Promotions for your units:
——————————-
Get a spy into the enemy’s barracks/war factory and all units coming out of your
barracks/war factory will start off promoted to one bar giving them better range, self
healing and more powerful weapons!

Secrets on mission 2 : Eagle Dawn:
———————————-
Submitted by: Battle stations

Here is 3 secrets and 2 Bonus Hints for the second mission of this game

1:Secret crate #1: When starting the mission, destroy the house that is behind to the
seenable crate.
2:Extra Rocketeers: In west close to the map edge, there is two extra Rocketeers on a
hill.
3;Secret crate #2: In northwest edge of the map there is a camp that contains a crate.
4:Secret crates : In southeast close to the map edge there is 4 parked trucks.
Destroy them to get the crates

Bonus Hint: When you have a base at airforce academy chapel, do not leave Tanya to there,
because enemy war miners can also explore the area and kill her.

Money Cheat:
————
Submitted by: Ghaid Ghost

1.First open the game then go to skirmish game then start.
2.Open cheat engine 5.6 and open proceed list then click on Game Exe.
3.Right your money and spend some then right again if you will see 3 adresses.
Open the last then write how much money you want ex. 250000000 and you will have
how much you wrote.

Kody do gier

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