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Divinity: Original Sin 2

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Crafting Recipes:
—————–
Note: Try to avoid crafting anything until near the end of Act 1 if you like your
menues looking orderly. Crafting Recipes remain in your Recipe Menu in the EXACT
order you discover them in. If having things scattered all over the place annoys
you, then save all the recipe books you find, but DO NOT read them until you are
ready to begin crafting. That being said, know that if you ask the Doctor if she
has potions she teach you the recipe for minor Healing Potions.

-=Weapons=-
Be aware, the weapons created will be at the level your character crafting them
is currently at. So you might want to save these materials until later on so you
can make higher level weapons either to sell or use yourself.

Shiv = Sharp Piece of Metal + Cloth Scraps
Shiv = Sharp Piece of Metal + Leather Scraps
Sharp Stone on a Stick = Sharp Rock + Short Branch
Sharp Stone on a Big Branch = Sharp Rock + Long Branch
Big Tongs Roped Together = Tongs + Cloth Scraps
Big Tongs Roped Together = Tongs + Leather Scraps
Improv Wand = Short Stick + Skull
Improvised Staff = Long Branch + Shell

-=Potions=-
Minor Healing Potion = Empty Potion Bottle + Penny Pun Muchsroom
Medium Healing Potion = Minor Healing Potion + Minor Healing Potion
Healing Potion = Medium Healing Potion + Medium Healing Potion
Healing Potion = Minor Healing Potion + Augmentor
Healing Potion = Medium Healing Potion + Augmentor
Huge Healing Potion = Healing Potion + Healing Potion
Huge Healing Potion = Healing Potion + Augmentor
Healing Elixer = Empty Potion Bottle + Yarrow Flower
Physical Armour Potion = Empty Potion Bottle + Amadouvier
Medium Physical Armour Potion = Physical Armour Potion + Physical Armour Potion
Large Physical Armour Potion = Medium Physical Armour Potion + Medium Physical Armour Potion
Large Physical Armour Potion = Physical Armour Potion + Augmentor
Large Physical Armour Potion = Medium Physical Armour Potion + Augmentor
Small Magic Armour Potion = Empty Potion Bottle + Whisperwood
Medium Magic Armour Potion = Small Magic Armour Potion + Small Magic Armour Potion
Large Magic Armour Potion = Medium Magic Armour Potion + Medium Magic Armour Potion
Large Magic Armour Potion = Small Magic Armour Potion + Augmentor
Large Magic Armour Potion = Medium Magic Armour Potion + Augmentor
Small Poison Bottle = Empty Potion Bottle + Fly Agaric Mushroom
Medium Poison Bottle = Small Poison Bottle + Small Poison Bottle
Large Poison Bottle = Medium Poison Bottle + Medium Poison Bottle
Large Poison Bottle = Small Poison Bottle + Augmentor
Large Poison Bottle = Medium Poison Bottle + Augmentor
Minor Finesse Potion = Empty Potion Bottle + Boletus
Minor Constitution Potion = Empty Potion Bottle + Farhengito
Minor Wits Potion = Empty Potion Bottle + Puffball
Altar of the Black Rose = Empty Potion + Blood Rose
Minor Resist All Potion = Empty Potion Bottle + Trumpet of Death

-=Grenades=-
Bottle Filled with Oil = Empty Bottle + Oil Source (Suggest Oil Barrel)
Fuse = Rope + Rope
Chemical Warefare = Empty Canister + Intestines
Fire Storm = Bottle Filled With Oil + Fuse
Nailbomb = Empty Grenade + Nails
Nailbomb = Empty Grenade + Broken Bottle
Oil Flask = Empty Flask + Oil Source (Suggest Oil Barrel)
Poison Flask = Empty Flask + Poison Source (Suggest Ooze Barrel)
Water ballon = Intestines + Water Source (Suggest Water Barrel)

-=Arrows=-
Arrow Shaft = Long Branch + Cutting Tool (I suggest keeping a level 1 Shiv)
Knockdown Arrowhead = Antler + Cutting Tool (I suggest keeping a level 1 Shiv)
Explosive Arrow = Arrow Shaft + Explosive Arrowhead
Fire Arrow = Arrow Shaft + Fire Arrowhead
Freezing Arrow = Arrow Shaft + Freezing Arrowhead
Knockdown Arrow = Arrow Shaft + Knockdown Arrowhead
Poison Arrow = Arrow Shaft + Poison Arrowhead
Slowdown Arrow = Arrow Shaft + Slowdown Arrowhead
Smokescreen Arrow = Arrow Shaft + Smokescreen Arrowhead
Static Cloud Arrow = Arrow Shaft + Static Cloud Arrowhead
Steam Cloud Arrow = Arrow Shaft + Steam Cloud Arrowhead
Stunning Arrow = Arrow Shaft + Stunning Arrowhead
Water Arrow = Arrow Shaft + Water Arrowhead

-=Armour=-
Thread = Hair + Hair
Thread and Needle = Thread + Needle

-=Food=-
Cooking Station = Cooking Pot + Fire/Campfire/Bonfire
Flour = Wheat + Mortar and Pestal (Seems to be a VERY rare item)
Dough = Flour + Water Source (Suggest Water Barrel)
Cheese Bread Dough = Dough + Cheese
Apple Pie Dough = Dough + Apple
Fish Pie Dough = Dough + Any Fish
Tomato Sauce = Tomato + Repair Hammer
Pumpkin Soup = Pumpkin + Cooking Station
Boiled Potato = Potato + Cooking Station
Cold Fries = Potato + Cutting Tool (I suggest keeping a level 1 Shiv)
Rivellon Fries = Cold Fries + Cooking Station
Dinner = Any Meat + Cooking Station
Dinner = Any Fish + Cooking Station
Elven Stew = Dinner + Tomato Sauce
Dwarven Stew = Dinner + Mug of Beer
Apple Juice = Empty Cup + Apple
Orange Juice = Empty Cup + Orange
Cup of Water = Empty Cup + Water Source (Suggest Water Barrel)
Cup of Tea = Cup of Water + Tea Herbs
Glass of Wine = Empty Cup + Grapes
Mug of Water = Empty Mug + Water Source (Suggest Water Barrel)
Mug of Beer = Empty Mug + Beer Barrel
Mug of Wine = Empty Mug + Grapes
Bottle of Water = Empty Bottle + Water Source (Suggest Water Barrel)

-=Objects=-
Backpack = Rope + Leather Scraps
Lockpicks = Soap + Any Key
Lockpicks x4 = Nails + Repair Hammer
Long Branch and Wood Chips = Log + Cutting Tool (I suggest keeping a level 1 Shiv)
Wood Pulp = Wood Chips + Water Source (Suggest Water Barrel)
Bucket with Water = Bucket + Water Source (Suggest Water Barrel)
Feather = Pillow + Cutting Tool (I suggest keeping a level 1 Shiv)
Inert Voodoo Doll = Wooden Figure + Needle

-=Runes=-
Bonedust = Any Bones + Mortar and Pestle (Seems to be a VERY rare item)

General Tips:
————-
Here is a list of random but useful tips that should help you out to
get better in combat:

*-One character = One strategy
It’s best that each of your character does what it is supposed to instead of
trying to do everything with every character.

* Be ready, be adaptive
It’s good to specialize your characters but don’t rely too much on the same
strategy or you may have serious troubles in some situations. You will face
very varied encounters and if for example your main source of damage is fire
any Magical Armor heavy or Fire resist heavy team will completely destroy you.
It’s also good for each of your character to do a tiny bit of what it’s not
supposed to do such as having one Magical Armor CC on your heavy Physical
Damage character (and vice-versa) for that moment where you can only that
one type of CC.

* Synergy is the key
Synergy between your characters but also within each character’s build will get
you anywhere. If you feel your characters lack synergy try to figure out why,
sometimes it can be because of their Initiative Score (you often want to put
Poison before Fire for example), sometimes it can be because they are doing too
much of the same, sometimes it’s another reason entirely. On a team-scale try
to make the count of how many CC you have, their Armor type and which character
holds them, the count of your defensive options, what mobility options each
party member has. On a character-scale make sure that your damage-dealer character
have good skills to get rid of armors fast and decent CC options that are cheap
enough to use and with cooldowns that allow them to be used when needed to make
sure you keep the upper-hand.

* Creativity is your best friend

How to Steal:
————-
Written by GameAssassin1020.

For those too inept to figure out the rudementary concept that is stealing and
not getting caught.

#1: Distraction:
Simply approach the npc you want to take from and talk to them. This prevents
them from turning and seeing you steal. You can do this to 2 other npcs if there
are several people walking around.

#2: The Theft
Have a second party memeber, the one who isn’t talking sneak outside of the victims
npcs field of view. Then grab the item/s you wish to steal.
In this example I take a bucket.

#3: The Swindling
The npcs are smart, so you have to be careful now. Take the item you stole and put
it on the ground. Yes, just leave it there. Better yet, put it in a chest or crate,
or shove it in some other npcs pocket.
The point is, none of your party memebers should have it on them.

#4: The Questioning
Stop talking to the npc and let them walk a few feet away, realizing instantly that
they have lost something oh so precious. Obviously the npc wont be too happy about
you stealing their prized bucket and leaving it on the ground where they will never
find it so prepare to have your goodies searched. Let them search you and blatently
ignore the item on the ground or in their own belongings.
If you split up your party, be careful they dont search you twice.

#5: Collect your Prize!
Now you will see that the item is no longer red and can be picked up and taken.
It will also be marked stolen, a sign that you’re a dirty theif!

Kody do gier

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