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Dragon Age – Origins

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Cheat Codes:
————

Cheat mode:
———–
Add the -enabledeveloperconsole command line parameter to end of the „Target” field
in the „Shortcut” properties that are used to launch the gam
Looks like this: „C:GamesDragon Agebin_shipdaoriginexe” -enabledeveloperconsole

Then open the file „keybindingini” in „My DocumentsBioWareDragon AgeSettings”
Find the line „OpenConsole_0=Keyboard::Button_X” (Change X to any button that is not
already used in the gam)

Note that you won’t see the console but there will be a line of symbols in the upper
part of the screen as you typ You might want to press backspace a few times before
you start typing just in cas In-game, you press the key that you have chosen
(Keyboard::Button_X) and then type the following codes:

Code Effect
———————————————————————————-
runscript addxp [number] – Add indicated amount of experience point
runscript zz_money [number] – Add indicated amount of coppe(1000 = 1 Gold Piece)
runscript pc_immortal – Cannot di
runscript zz_addparty NPCname – Add party member by nam
runscript ai off – Turns off A
runscript selectparty – Party selection scree
runscript chargen – Origin scree
runscript pc_immortal – Player can’t be kille
runscript killallhostiles – Kill all enemie
runscript zz_addapproval X YY – Add approval to a characte(, X = companion, YY = Amount)
runscript zz_addparty – Allows player to break the party companion limi
runscript healplayer – Heals player/part
runscript zz_dropparty – Removes entire part
runscript zz_talk_nearest – Talk to nearest NP
runscript zz_pre_strategy – Teleports player and party to Duncan’s fire in Ostaga
runscript zz_pre_demo2 – Teleports player and party to Ostaga
runscript addtalent [number] – Add talent or spell to your characte
runscript removetalent [number] – Removes indicated talent from character personal profil
runscript bowlingforferelden – Knock back enemies and form a shield around yo
runscript wizard – Transform into level 2 Mag
runscript rogue – Transform into level 2 Rogu
runscript warrior – Transform into level 2 Warrio
runscript cheater – All achievement
runscript zz_party_addgifts – Party member plot gift
runscript zz_cli_debug – Advance to climax at Redcliffe castl
runscript zz_jump_around – Teleport to random locations on current ma
runscript zz_reveal_map – Full ma
runscript ai on – Enable A
runscript ai abilities [0 or 1] – Toggle perceived enemies cannot use special abilitie
runscript injury remparty – Remove all injuries from part
runscript injury remall – Remove all injuries from sel
runscript zz_cir_debug – Start Circle of Magi Debug Helper scrip
runscript zz_orz_debug – Start Paragon of her Kind Debug Helper scrip
runscript zz_pre_debug – Start Prelude Debug Helper scrip
runscript zz_urn_debug – Start Urn of Sacred Ashes scrip
runscript zz_deathblow – Selected melee character uses random finisher regardless
of target’s health for instant kil
runscript restore – Restore full mana or stamina to selected characte
runscript zz_supercrit player – Set main character’s (self) Strength and Dexterity to 50
and Mana or Stamina to 100
runscript appearance [number] – Change character appearanc
runscript zz_add_skills3 – Add 3 Skill Points; visible after saving and reloadin
runscript zz_dlc_debug – Allows some modifications of plot states and teleporting
runscript zz_starmetal_sword – Get 1H and 2H Starfang in inventory; requires Warden’s Kee
runscript e3_addparty – Add Jory and Daveth to part
runscript zz_set_trap – Get traps in inventor
runscript zz_getparty – Gathers all immediate party member
runscript zz_jump_around – Teleport to set teleport points on the current ma
runscript zz_economizer – Unequip all gea

-=Character Codes=-
Use the following entries with the „runscript zz_addparty” and „runscript zz_addapproval”
code (For use with certain cheats, enter the number below for the desired character)

1 – Alistair
3 – Morrigan
4 – Wynne
5 – Shale
6 – Sten
7 – Zevran
9 – Leliana
11 – Self

Easy experience:
—————-
To get more experience points earlier in the game, as soon as you leave Lothering, go to
the city of Deneri Once there, you will find a building named „Wonders of Thedas Go
inside it and purchase the Archivist’s Bel As long as it is equipped, you will get an
experience point boost for everything in your Code Books will increase from 50 experience
points to 75 experience point

Free Specialization Books:
————————–
* Save the game, then purchase a Specialization Book from a vendo The message
„Specialization Unlocked” will appea Load your saved game fil You will have regained
the gold you spent for the book, but the specialization will still be unlocke

* When you first arrive at your party camp, you will see Bodahn Fennick, the Dwarf trade
Speak to him, and view his ware You will find two Specialization books, Ranger and Templa
Save the game, then buy one to unlock that Specializatio Reload your game, and buy the other
on You will now have both specialties unlocked and still retain your gold after reloading
your game agai This works with all Specialization book

Easy experience – Level Up:
————————– –
In Ostargar, during the „Tainted Blood” mission, which is unlocked early in the gam
Collect the three Vials of Darkspawn Blood, but not the Grey Warden Treatie Return
to camp, talk to Duncan, and report „We have the blood, but not the scroll” You will
exit out of the conversation, but still get the experience for the missio
You can repeat this as many times as desire It does not take long to reach the level
25 cap if you skip the conversations to speed up the proces

Possessed child:
—————-
Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from
killing him and confronting the demon inside of the bo Do not kill the bo You will not
gain much from his death and most likely your allies will disapprov Instead, choose the
option to enter the boy and let the Blood Mage do his ritua Once you are inside, talk to
the fathe Once this is done, you must talk to the child „Possessed” and kill the demon
inside him multiple time Once you reach a certain part where you do not talk to the child,
but the demon straightforward, try to converse with he Conversing with her will get you
more than just killing he She will request that in exchange for her life, and the permission
to enter the boy’s body again in the near future, she will offer you gift
One is a new specializatio Another is a certain rare item, armor, or weapo Finally, is
pleasur Pleasure should not be an option, as it does not give you anything in exchange,
not even an intimate scen Select either the item or the specializatio However if you
truly do not want to obtain anything useful, kill he Killing her alone results in the
same experience you would get from killing the boy, not to mention the previous times you
have also killed he

Note: The above method only works if the main character is a mage himself or hersel If you
chose to send Jowan (the Blood Mage), Wynne, or Morrigan, the trick does not work and you
will not be able to unlock Blood Mage specializatio The only way for the trick to work
while your main character is not a mage is to turn your main character into a mag

PC Enable the runscript wizard code to turn your main character into a level 2 mag Then,
enable the runscript addxp code to level up your main characte Enter the boy and
the converse with the demon to unlock Blood Mage specializatio Once you have unlocked the
specialization, load the saved game file before you entered the bo
The specialization will be there and you can send other people to enter the bo

Superman reference:
——————-
The following is a random event that happens while traveling on the world ma You will
encounter a farmer and his wife who find a baby in a meteor crash, just after it happen
They decide to take the baby and raise it as their ow You will get the Meteor Ore that
the baby came i It can be made into armor by Wade in Deneri
Your best chance of getting this event is from one of the Chantry Board mission in Redcliff
Travel straight from Redcliffe to Refugee

Portal reference:
—————–
Note: You must have Sten in your party for this to wor At the end of the game, if you
choose to perform the ritual with Morrigan, you will go to the crowning of the new king or
quee After the dialogue with Alistair you can walk around and speak with your companion
Find Sten and he will say „Where is the cake, They promised there would be cak
The cake is a li”

-=Specialization classes=-
Note: Specialization points are obtained at levels 7 and 1

-=Rogue=-
Assassin – Learn from Zevran (companion) or Alarith’s Store (Denerim, after Landsmeet starts
Bard – Learn from Leliana (companion) or Alimar (Orzammar
Duelist – Learn from Isabela (The Pearl in Denerim
Ranger – Learn from Bodann’s Wares (Party Camp

-=Mage=-
Arcane Warrior – Learn from The Presence in Brecilian Ruins („Nature of the Beast” quest line
Blood Mage – Learn from Desire Demon in Fade („Arl of Redcliffe” quest line
Shapeshifter – Learn from Morrigan (companion) or Varathorn (Dalish Camp
Spirit Healer – Learn from Wynne (companion) or Wonders of Theda

-=Warrior=-
Berserker – Learn from Oghren (companion) or Gorim (Denerim Market
Champion – Learn from Arl Eamon (at the end of the „Urn of Sacred Ashes” quest line
Reaver – Learn from Kolgrim (Wyrmling Lair
Templar – Learn from Alistair (companion) or Bodahn’s Wares (Party Camp

Ostagar: Extra backpack:
————————
Upon arriving at Ostagar, purchase the Backpack from the Quartermaste Note: You should have
enough money if you collected sell-able items and gear from the beginning storylin Complete
the quest where you and the other recruits enter into the Wild Note: Make sure you explore
the entire ma Complete the „Joining” ritual and become a Grey Warde Before going to attend
the meeting with Duncan and the King, return to the Quartermaste
There should be another Backpack available at the same price as earlie

Item set bonuses:
—————–
Equip the indicated item set to get the bonu
Item Set 1: Griffon: Immunity to Flanking
Item Set 2: Effort: -10% Fatigue
Item Set 3: Juggernaut Plate: +3 Strength +3 Constitution
Item Set 4: Imperium Rings: +2 Armor
Item Set 5: Legion of the Dead: +3 Damage +3 Constitution
Item Set 6: Dalish Leather: +5 Defense
Item Set 7: Duster Leather: +2 Armor
Item Set 8: Wade’s Drakeskin: -10% Fatigue
Item Set 9: Wade’s Dragonskin: -25% Fatigue
Item Set 10: Wade’s Dragonscale: -20% Fatigue
Item Set 11: Wade’s Dragonbone Plate: -10% Fatigue
Item Set 12: Leather Armor: -5% Fatigue
Item Set 13: Studded Leather Armor: +1 Defense
Item Set 14: Chainmail: -5% Fatigue
Item Set 15: Scale Armor: +5 Defense v Missiles
Item Set 16: Splint Mail: +1 Armor
Item Set 17: Dwarven Medium Armor: +1 Armor
Item Set 18: Ancient Elven Armor: +5 Defense
Item Set 19: Ceremonial Armor: +6 Defense v Missiles
Item Set 20: Diligence: +5 Willpower
Item Set 21: Dwarven Heavy Armor: +1 Armor
Item Set 22: Heavy Chainmail: -3% Fatigue
Item Set 23: Chevalier Armor: +3 Willpower +3 Constitution
Item Set 24: Commander’s Plate: +5 Willpower
Item Set 25: Dwarven Massive Armor: +2 Armor
Item Set 26: Heavy Plate: +5 Defense v Missiles
Item Set 27: Wade’s Superior Drakeskin: -10% Fatigue +5 Defense
Item Set 28: Wade’s Superior Dragonskin: -25% Fatigue +5 Defense
Item Set 29: Wade’s Superior Dragonscale: -20% Fatigue +5 Defense
Item Set 30: Wade’s Superior Dragonbone Plate: -10% Fatigue +5 Defense
Secret: Warden’s Commander: +, Health +, Strength
Secret: Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4 Defense

Extra storage:
————- –
In Lothering, go towards a bridge on the edge of tow There will be a bridge where a
Dwarven father and son are getting attacke If you save and are nice to them, they will
be in your party’s camp when you arrive shortly afterward They are merchants, and the
son is an enchanting savan The father has good items to star Buy the items, using the
„Easy gold” glitch if neede He never seems to lose what you sell hi You can basically
use him as free storag This works well for players without the „Warden’s Keep” downloadable
content’s bottomless chest, or if you do not want to keep traveling to Soldier’s Peak to
retrieve your excess inventor

Redistributing attribute points:
——————————- –
Note: The following trick works with Patch 01 At the attribute screen while leveling up,
add points to the attribute you want to actually take attribute points away fro Then, press
[Reset], and take the desired number of attribute points from the attribute you just added
points to and redistribute them to a new attribut For example, if your character has 18 STR
and 18 DEX when you level up, and you want to take 3 DEX away and add it to STR, add 3 level
up attribute points to DEX to bring it to 2 Press [Reset] to bring DEX back down to 1
Then, press the left arrow by DEX three times to bring it down to 15, and reassign all points
to ST If you want to reassign more than 3 points at a time, add 3 points to an attribute,
press [Reset], add 3 more points to the same attribute, and repea When you press the left
arrow by the attribute, you will be able to subtract the total number of points you adde

Skill codes:
————
Use one of the following values with the „runscript addtalent [number]” and „runscript
removetalent [number]” code Note: Talents, spells, and skills all use the same „runscript
addtalent [number]” and „runscript removetalent [number]” code Talents are unique to Warriors
and Rogues and will not appear on Mage Spells are unique to Mages and will not appear on
Warriors or Rogue

Name Code
——————————
-=Coercion=-
Coercion 100011
Improved Coercion 100012
Expert Coercion 100013
Master Coercion 100014

-=Combat Tactics=-
Combat Tactics 100110
Improved Combat Tactics 100111
Expert Combat Tactics 100112
Master Combat Tactics 100113

-=Combat Training=-
Combat Training 100100
Improved Combat Training 100101
Expert Combat Training 100102
Master Combat Training 100103

-=Herbalism=-
Herbalism100061
Improved Herbalism 100062
Expert Herbalism 100063
Master Herbalism 100064

-=Poison-Making=-
Poison-Making 100071
Improved Poison-Making 100072
Expert Poison-Making 100073
Master Poison-Making 100074

-=Stealing=-
Stealing 100021
Improved Stealing 100022
Expert Stealing 100023
Master Stealing 100024

-=Survival=-
Survival 100051
Improved Survival 100052
Expert Survival 100053
Master Survival 100054

-=Trap-Making=-
Trap-Making 100041
Improved Trap-Making 100042
Expert Trap-Making 100043
Master Trap-Making 100044

Spell codes:
————
Use one of the following values with the „runscript addtalent [number]” and „runscript
removetalent [number]” code Note: Talents, spells, and skills all use the same „runscript
addtalent [number]” and „runscript removetalent [number]” code Talents are unique to
Warriors and Rogues and will not appear on Mage Spells are unique to Mages and will not
appear on Warriors or Rogue

Name Code
—————————————-
-=Arcane Warrior= – (activate main Specialization first)
Main 4012
-=Branch=-
Combat Magic17023
Aura of Might 17020
Shimmering Shield 17022
Fade Shroud 17021

-=Blood Mage= – (activate main Specialization first)
Main 4017
-=Branch=-
Blood Magic 10700
Blood Sacrifice 10701
Blood Wound 10702
Blood Control 10703

-=Shapeshifter= – (activate main Specialization first)
Main 4018
-=Branch=-
Spider Shape17008
Bear Shape17010
Flying Swarm17007
Master Shapeshifter17009

-=Mage= – (activate main Specialization first)
Main 4023
-=Branch=-
Arcane Bolt 200254
Arcane Shield 200255
Staff Focus 200256
Arcane Mastery 200257

-=Spirit Healer= – (activate main Specialization first)
Main 4025
-=Branch=-
Group Heal10509
Revival 10504
Lifeward 10506
Cleansing Aura 10507

-=Primal=-
Branch 1
Flame Blast 10001
Flaming Weapons 10204
Fireball 10003
Inferno 10002
-=Branch 2=-
Rock Armor11002
Stonefist12004
Earthquake11116
Petrify 11124
-=Branch 3=-
Winter’s Grasp 13001
Frost Weapons 11007
Cone of Cold13002
Blizzard 13000
-=Branch 4=-
Lightning14001
Shock 14000
Tempest 14002
Chain Lightning 10211

-=Creation=-
-=Branch 1=-
Heal 10104
Rejuvenate10200
Regeneration10210
Mass Rejuvenation 10207
-=Branch 2=-
Heroic Offense 10206
Heroic Aura 10202
Heroic Defense 10203
Haste 10208
-=Branch 3=-
Glyph of Paralysis 11001
Glyph of Warding 10601
Glyph of Repulsion 17000
Glyph of Neutralization 17028
-=Branch 4=-
Spell Wisp11006
Grease 11113
Spellbloom11005
Stinging Swarm 12008

-=Spirit=-
-=Branch 1=
Spell Shield10400
Dispel Magic10401
Anti-Magic Ward 10900
Anti-Magic Burst 11003
-=Branch 2=-
Mana Drain10704
Mana Cleanse11004
Spell Might 17001
Mana Clash11000
-=Branch 3=-
Walking Bomb12005
Death Syphon10500
Virulent Walking Bomb 12011
Animate Dead10508
-=Branch 4=-
Mind Blast12006
Force Field 17019
Telekinetic Weapons10209
Crushing Prison 11123

-=Entropy=-
-=Branch 1=-
Weakness 11106
Paralyze 11107
Miasma 11122
Mass Paralysis 11110
-=Branch 2=-
Vulnerability Hex 11112
Affliction Hex 11111
Misdirection Hex 11114
Death Hex11100
-=Branch 3=-
Disorient11115
Horror 11108
Sleep 11121
Waking Nightmare 11109
-=Branch 4=-
Drain Life15002
Death Magic 17002
Curse of Mortality 11101
Death Cloud 15003

Talent codes:
————-
Use one of the following values with the „runscript addtalent [number]” and „runscript
removetalent [number]” code Note: Talents, spells, and skills all use the same
„runscript addtalent [number]” and „runscript removetalent [number]” code Talents
are unique to Warriors and Rogues and will not appear on Mage Spells are unique to
Mages and will not appear on Warriors or Rogue

Name Code
————————————
-=Champion= – (activate main Specialization first)
Main 4013
-=Branch=-
War Cry 3037
Rally 3038
Motivate 42
Superiority 3039

-=Assassin== (activate main Specialization first)
Main 4014
-=Branch=-
Mark of Death 3060
Exploit Weakness 56
Lacerate 3059
Feast of the Fallen3058

-=Bard= – (activate main Specialization first)
Main 4015
-=Branch=-
Song of Valor 3045
Distraction 701
Song of Courage 705
Captivating Song 1000

-=Berserker= – (activate main Specialization first)
Main 4016
-=Branch=-
Berserk 700
Resilience48
Constraint3006
Final Blow3009

-=Reaver= – (activate main Specialization first)
Main 4019
-=Branch=-
Devour 3065
Frightening Appearance 3066
Aura of Pain3067
Blood Frenzy713

-=Rogue= – (Activate main Specialization first)
Main 4020
-=Branch 1=-
Dirty Fighting 603
Combat Movement 21
Coup De Grace 3002
Feign Death 3023
-=Branch 2=-
Below the Belt 3026
Deadly Strike 708
Lethality777
Evasion 3069
-=Branch 3=-
Deft Hands100001
Improved Tools 100002
Mechanical Expertise 100003
Device Mastery 100004
-=Branch 4=-
Stealth 100075
Stealthy Item Use 100076
Combat Stealth 100077
Master Stealth 100078

-=Templar=-
Main 4021
-=Branch=-
Righteous Strike 23
Cleanse Area3017
Mental Fortress 52
Holy Smite25

-=Warrior=-
Main 4022
-=Branch 1=
Powerful 14
Threaten 808
Bravery 17
Death Blow3021
-=Branch 2=-
Precise Striking 19
Taunt 3041
Disengage3016
Perfect Striking 20

-=Ranger= – (activate main Specialization first)
Main 4029
-=Branch=-
Summon Wolf 1004
Summon Bear 91
Summon Spider 93
Master Ranger 92

-=Duelist= – (activate main Specialization first)
Main 4030
-=Branch=-
Dueling 709
Upset Balance 3050
Keen Defense3049
Pinpoint Strike 3051
Shale 4033

-=War Dog= – (activate main Specialization first)
Main 4034
-=Branch 1=-
Growl 90017
Dread Howl90048
Combat Training 90049
Overwhelm90015
-=Branch 2=-
Fortitude90050
Charge 90016
Shred 90047
Nemesis 90051

-=Dual Weapon=-
-=Branch 1=-
Dual-Weapon Training 6
Dual-Weapon Finesse8
Dual-Weapon Expert 5
Dual-Weapon Mastery3036
-=Branch 2=-
Dual Striking 11
Riposte 9
Cripple 10
Punisher 7
Branch 3
Dual-Weapon Sweep 3044
Flurry 3035
Momentum 717
Whirlwind3043

-=Weapon and Shield=-
-=Branch 1=-
Shield Bash 617
Shield Pummel 1
Overpower3073
Assault 38
-=Branch 2=-
Shield Defense 704
Shield Balance 37
Shield Wall 12
Shield Expertise 36
-=Branch 3=-
Shield Block3074
Shield Cover13
Shield Tactics 3030
Shield Mastery 2

-=Two-Handed=-
-=Branch 1=-
Pommel Strike 3024
Indomitable 28
Stunning Blows 3000
Critical Strike 3
-=Branch 2=-
Sunder Arms 3025
Shattering Blows 3001
Sunder Armor4
Destroyer3032
-=Branch 3=-
Mighty Blow 3028
Powerful Swings 718
Two-Handed Strength27
Two-Handed Sweep 3031

-=Archery=-
-=Branch 1=-
Melee Archer34
Aim500
Defensive Fire 33
Master Archer 35
-=Branch 2=-
Pinning Shot803
Crippling Shot 805
Critical Shot 804
Arrow of Slaying 802
-=Branch 3=-
Rapidshot3071
Shattering Shot 3072
Surpressing Fire 801
Scattershot 800

Unequip for the Win:
——————–
* In the origins stories, be sure to remove all the items of those that accompany
you (and leave your party) prior to their departur You may need to save the game
more ofte You can use these items to sell or equip as neede
* Another example: once you return from the Kokori Wilds, before talking to Duncan, remove all the equipment from Jory and Daveth since they are destined to di

ALL ID CODES:
————-

Use one of the following entries with the 'addtalent’ or 'removetalent’ code

All id codes for:
-=SPELLS/TALENT/SKILLS=-

const int ABILITY_TALENT_ACID_SPRAY = 90034;
const int ABILITY_TALENT_AIM = 500;
const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
const int ABILITY_TALENT_ASSAULT = 38;
const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
const int ABILITY_TALENT_BERSERK = 700;
const int ABILITY_TALENT_BLOOD_FRENZY = 713;
const int ABILITY_TALENT_BRAVERY = 17;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
const int ABILITY_TALENT_CAPTIVATE = 1000;
const int ABILITY_TALENT_CLEANSE_AREA = 3017;
const int ABILITY_TALENT_CONSTRAINT = 3006;
const int ABILITY_TALENT_CRIPPLE = 3069;
const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
const int ABILITY_TALENT_CRITICAL_SHOT = 804;
const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn resistance stat
const int ABILITY_TALENT_DEADLY_STRIKE = 708;
const int ABILITY_TALENT_DEATH_BLOW = 3021;
const int ABILITY_TALENT_DEATH_FURY = 4051;
const int ABILITY_TALENT_LACERATE = 3059;
const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ,
const int ABILITY_TALENT_DEMORALIZE = 705;
const int ABILITY_TALENT_DESTROYER = 3032;
const int ABILITY_TALENT_DEVOUR = 3065;
const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
const int ABILITY_TALENT_DISENGAGE = 3016;
const int ABILITY_TALENT_DISTRACTION = 701;
const int ABILITY_TALENT_EVASION = 3069;

const int ABILITY_TALENT_DODGE = 21;
const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;

const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
const int ABILITY_TALENT_DUELING = 709;
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
const int ABILITY_TALENT_FEIGN_DEATH = 3023;
const int ABILITY_TALENT_FINAL_BLOW = 3009;
const int ABILITY_TALENT_FRIGHTENING = 3066;
const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
const int ABILITY_TALENT_GOLEM_KICK = 90058;
const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
const int ABILITY_TALENT_HIDDEN_DOG = 4034;
const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
const int ABILITY_TALENT_INDOMITABLE = 28;
const int ABILITY_TALENT_INVALID_TALENT = 0;
const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
const int ABILITY_TALENT_LETHALITY = 777;
const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
const int ABILITY_TALENT_MASTER_ARCHER = 35;
const int ABILITY_TALENT_MELEE_ARCHER = 34;
const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
const int ABILITY_TALENT_MONSTER_RABID = 90083;
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
const int ABILITY_TALENT_MONSTER_SHRED = 90039;
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
const int ABILITY_TALENT_MOTIVATE = 42;
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
const int ABILITY_TALENT_MASTER_RANGER = 92;
const int ABILITY_TALENT_ONE_MIND = 29;
const int ABILITY_TALENT_ONE_MIND_II = 30;
const int ABILITY_TALENT_ONE_MIND_III = 31;
const int ABILITY_TALENT_ONE_MIND_IV = 32;
const int ABILITY_TALENT_OVERPOWER = 3073;
const int ABILITY_TALENT_OVERRUN = 3024;
const int ABILITY_TALENT_PAIN = 3067;
const int ABILITY_TALENT_PERFECT_STRIKING = 20;
const int ABILITY_TALENT_PINNING_SHOT = 803;
const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
const int ABILITY_TALENT_POWER_SLAM = 90045;
const int ABILITY_TALENT_POWERFUL = 14;
const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
const int ABILITY_TALENT_PRECISE_STRIKING = 19;
const int ABILITY_TALENT_PUNISHER = 7;
const int ABILITY_TALENT_RALLY = 3038;
const int ABILITY_TALENT_RAPIDSHOT = 3071;
const int ABILITY_TALENT_RESILIENCE = 48;
const int ABILITY_TALENT_RESIST_DECEPTION = 52;
const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
const int ABILITY_TALENT_SCATTERSHOT = 800;
const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
const int ABILITY_TALENT_SHIELD_BALANCE = 37;
const int ABILITY_TALENT_SHIELD_BASH = 617;
const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
const int ABILITY_TALENT_SHIELD_COVER = 13;
const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
const int ABILITY_TALENT_SHIELD_MASTERY = 2;
const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
const int ABILITY_TALENT_SHIELD_WALL = 12;
const int ABILITY_TALENT_HOLY_SMITE = 25;
const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
const int ABILITY_TALENT_STRONG = 27;
const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
const int ABILITY_TALENT_SUMMON_SPIDER = 93;
const int ABILITY_TALENT_SUNDER_ARMOR = 4;
const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
const int ABILITY_TALENT_SUPERIORITY = 3039;
const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
const int ABILITY_TALENT_TAUNT = 3041;
const int ABILITY_TALENT_THREATEN = 808;
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
const int ABILITY_TALENT_UPSET_BALANCE = 3050;
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
const int ABILITY_TALENT_WAR_CRY = 3037;
const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
const int ABILITY_SPELL_ARCANE_BOLT = 200254;
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
const int ABILITY_SPELL_BEAR = 17010;
const int ABILITY_SPELL_BLIZZARD = 13000;
const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
const int ABILITY_SPELL_BLOOD_WOUND = 10702;
const int ABILITY_SPELL_BRANKA_AOE = 90004;
const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
const int ABILITY_SPELL_CLEANSING_AURA = 10507;
const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
const int ABILITY_SPELL_CONE_OF_COLD = 13002;
const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
const int ABILITY_SPELL_CURE = 10200;
const int ABILITY_SPELL_DAZE = 11115;
const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
const int ABILITY_SPELL_DEATH_CLOUD = 15003;
const int ABILITY_SPELL_DEATH_MAGIC = 17002;
const int ABILITY_SPELL_DEMON_AURA = 90053;
const int ABILITY_SPELL_DEMON_LIFT = 90054;
const int ABILITY_SPELL_DEMON_SCATTER = 90052;
const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
const int ABILITY_SPELL_DO_NOT_USE = 11126;
const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
const int ABILITY_SPELL_DRAIN_LIFE = 15002;
const int ABILITY_SPELL_EARTHQUAKE = 11116;
const int ABILITY_SPELL_EARTHRAGE = 12000;
const int ABILITY_SPELL_EARTHRAGE_II = 12001;
const int ABILITY_SPELL_EARTHRAGE_III = 12002;
const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
const int ABILITY_SPELL_FADE_SHROUD = 17021;
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
const int ABILITY_SPELL_FIREBALL = 10003;
const int ABILITY_SPELL_FIREFIELD = 10007;
const int ABILITY_SPELL_FLAME_BLAST = 10001;
const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
const int ABILITY_SPELL_FLYING_SWARM = 17007;
const int ABILITY_SPELL_FROSTWALL = 11007;
const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
const int ABILITY_SPELL_GOLEM_HURL = 90060;
const int ABILITY_SPELL_GREASE = 11113;
const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
const int ABILITY_SPELL_HEAL = 10104;
const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
const int ABILITY_SPELL_HEROS_ARMOR = 10202;
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
const int ABILITY_SPELL_HIDDEN_BARD = 4015;
const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
const int ABILITY_SPELL_HORROR = 11108;
const int ABILITY_SPELL_IMMOBILIZE = 11100;
const int ABILITY_SPELL_INFERNO = 10002;
const int ABILITY_SPELL_INVALID_SPELL = 10000;
const int ABILITY_SPELL_LIFEWARD = 10506;
const int ABILITY_SPELL_LIGHTNING = 14001;
const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
const int ABILITY_SPELL_MANA_CLASH = 11000;
const int ABILITY_SPELL_MANA_CLEANSE = 11004;
const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
const int ABILITY_SPELL_MASS_SLOW = 11112;
const int ABILITY_SPELL_MIND_BLAST = 12006;
const int ABILITY_SPELL_MIND_FOCUS = 10209;
const int ABILITY_SPELL_MIND_ROT = 11109;
const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
const int ABILITY_SPELL_NIGHTMARE = 11125;
const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
const int ABILITY_SPELL_PARALYZE = 11107;
const int ABILITY_SPELL_PETRIFY = 11124;
const int ABILITY_SPELL_PURIFY = 10207;
const int ABILITY_SPELL_REANIMATE = 10500;
const int ABILITY_SPELL_REGENERATION = 10210;
const int ARCHDEMON_VORTEX = 90000;
const int ARCHDEMON_SMITE = 90001;
const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
const int ARCHDEMON_CORRUPTION_BLAST = 90172;
const int ABILITY_SPELL_REVIVAL = 10504;
const int ABILITY_SPELL_ROOT = 11114;
const int ABILITY_SPELL_SHAPESHIFTER = 17009;
const int ABILITY_SPELL_SHARED_FATE = 11101;
const int ABILITY_SPELL_SHIELD_PARTY = 10401;
const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
const int ABILITY_SPELL_SHOCK = 14000;
const int ABILITY_SPELL_SLEEP = 11121;
const int ABILITY_SPELL_SLOW = 11111;
const int ABILITY_SPELL_SPELL_BOOST = 17015;
const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
const int ABILITY_SPELL_SPELL_MIGHT = 17001;
const int ABILITY_SPELL_SPELL_SHIELD = 10400;
const int ABILITY_SPELL_SPELL_WISP = 11006;
const int ABILITY_SPELL_SPELLBLOOM = 11005;
const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
const int ABILITY_SPELL_STEAM_CLOUD = 10009;
const int ABILITY_SPELL_STINGING_SWARM = 12008;
const int ABILITY_SPELL_STONEFIST = 12004;
const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
const int ABILITY_SPELL_TEMPEST = 14002;
const int ABILITY_SPELL_TREMOR = 11117;
const int ABILITY_SPELL_TREMOR_II = 11118;
const int ABILITY_SPELL_TREMOR_III = 11119;
const int ABILITY_SPELL_TREMOR_IV = 11120;
const int ABILITY_SPELL_WALKING_BOMB = 12005;
const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
const int ABILITY_SPELL_WALL_OF_STONE = 11002;
const int ABILITY_SPELL_WEAKNESS = 11106;
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
const int ABILITY_SPELL_WINTERS_GRASP = 13001;
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
const int ABILITY_TALENT_BACKSTAB = 3002;
const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
const int ABILITY_SKILL_HERBALISM_1 = 100061;
const int ABILITY_SKILL_HERBALISM_2 = 100062;
const int ABILITY_SKILL_HERBALISM_3 = 100063;
const int ABILITY_SKILL_HERBALISM_4 = 100064;
const int ABILITY_SKILL_INVALID_SKILL = 100000;
const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
const int ABILITY_SKILL_PERSUADE_1 = 100011;
const int ABILITY_SKILL_PERSUADE_2 = 100012;
const int ABILITY_SKILL_PERSUADE_3 = 100013;
const int ABILITY_SKILL_PERSUADE_4 = 100014;
const int ABILITY_SKILL_PET_ATTACK = 100090;
const int ABILITY_SKILL_PET_DEFEND = 100092;
const int ABILITY_SKILL_PET_FOLLOW = 100091;
const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
const int ABILITY_SKILL_POISON_1 = 100071;
const int ABILITY_SKILL_POISON_2 = 100072;
const int ABILITY_SKILL_POISON_3 = 100073;
const int ABILITY_SKILL_POISON_4 = 100074;

const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100104;

const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
const int ABILITY_SKILL_STEALING_1 = 100021;
const int ABILITY_SKILL_STEALING_2 = 100022;
const int ABILITY_SKILL_STEALING_3 = 100023;
const int ABILITY_SKILL_STEALING_4 = 100024;
const int ABILITY_SKILL_STEALTH_1 = 100075;
const int ABILITY_SKILL_STEALTH_2 = 100076;
const int ABILITY_SKILL_STEALTH_3 = 100077;
const int ABILITY_SKILL_STEALTH_4 = 100078;
const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
const int ABILITY_SKILL_SURVIVAL_1 = 100051;
const int ABILITY_SKILL_SURVIVAL_2 = 100052;
const int ABILITY_SKILL_SURVIVAL_3 = 100053;
const int ABILITY_SKILL_SURVIVAL_4 = 100054;
const int ABILITY_SKILL_TRAPS_1 = 100041;
const int ABILITY_SKILL_TRAPS_2 = 100042;
const int ABILITY_SKILL_TRAPS_3 = 100043;
const int ABILITY_SKILL_TRAPS_4 = 100044;

const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;

const int ITEM_ABILITY_HEALING_SALVE = 200001;
const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;

const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;

const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;

const int ABILITY_TRAIT_CLUMSY = 150003;
const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
const int ABILITY_TRAIT_EXPLOSIVE = 150009;
const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
const int ABILITY_TRAIT_STURDY = 90300;

const int ABILITY_TRAIT_FRAGILE = 150001;
const int ABILITY_TRAIT_GHOST = 150004;
const int ABILITY_TRAIT_HIGH_MORALE = 150005;
const int ABILITY_TRAIT_LOW_MORALE = 150006;
const int ABILITY_TRAIT_SENILE = 150002;
const int ABILITY_TRAIT_WEAKLY = 150000;

const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
const int MONSTER_ASHWRAITH_LEAP = 90135;
const int MONSTER_ASHWRAITH_SLAM = 90136;
const int MONSTER_SUCCUBUS_DANCE = 90137;
const int MONSTER_SUCCUBUS_SCREAM = 90138;
const int MONSTER_DRAGON_BREATH = 90094;
const int MONSTER_DRAGON_TAIL_SLAP = 90140;
const int MONSTER_DRAGON_WING_BUFFET = 90141;
const int MONSTER_DRAGON_SHRED = 90142;
const int MONSTER_DRAGON_RAKE = 90143;
const int MONSTER_DRAGON_ROAR = 90144;
const int MONSTER_DRAGONLING_BREATH = 90145;
const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
const int MONSTER_RAGE_DEMON_SLAM = 90154;
const int MONSTER_HIGH_DRAGON_BREATH = 10005;
const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
const int MONSTER_LARGE_ATTCK_LEFT = 90065;
const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
const int MONSTER_HIGH_DRAGON_ROAR = 90164;
const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
const int MONSTER_HIGH_DRAGON_STOMP = 90167;
const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
const int MONSTER_BEAR_OVERWHELM = 90130;
const int MONSTER_STALKER_OVERWHLEM = 90131;
const int MONSTER_DRAGON_OVERWHELM = 90132;
const int MONSTER_SPIDER_OVERWHELM = 90133;
const int MONSTER_ARCANE_HORROR_BUFF = 90171;
const int ABILITY_TALENT_STEALTH = 100075;
const int ABILITY_TALENT_COMBAT_STEALTH = 100077;

const int ABILITY_SPELL_WYNNE_SPECIAL = 10510;

Character Modifier Codes:
———————— –
These character modifier codes work with the runscript appearance cheat (see above):

BLANK_MODEL = 1;
ELF = 2;
DWARF = 3;
DRAGON_NORMAL = 4;
GOLEM_SHALE = 5;
GOLEM_STONE = 6;
GOLEM_STEEL = 7;
BEAR_GREAT = 8;
BEAR_BLACK = 9;
BROODMOTHER = 10;
BRONTO = 11;
ARCANE_HORROR = 12;
QUNARI = 13;
WISP = 14;
HUMAN = 15;
HURLOCK_NORMAL = 16;
HURLOCK_ALPHA = 17;
HURLOCK_EMISSARY = 18;

NUG = 20;
WEREWOLF_A = 22;
SHRIEK_A = 23;
SUCCUBUS = 24;
ABOMINATION = 25;
REVENANT_A = 26;
RAGE_DEMON = 27;
CORPSE_D = 28;
CORPSE_E = 29;
CORPSE_S = 30;
SHADE = 31;
ASH_WRAITH = 32;
DEEPSTALKER = 33;
DOG_MABARI_ = 34;
DOG_PARTY_MEMBER = 35;
SQUIREL = 36;
RAT_LARGE = 37;
HUMAN_BOY = 38;
HUMAN_SERVANT_AMBIENT = 39;
HUMAN_LIBRARY_AMBIENT = 40;
RAT_SMALL = 41;
HUMAN_GUARD_AMBIENT = 42;
HUMAN_NOBLE_AMBIENT = 43;
HUMAN_MALE_FAT = 44;
HUMAN_FEMALE_FAT = 45;
APP_NPC_DUNCAN = 46;
APP_OGRE_A = 47;

WOLF = 49;
GENLOCK_NORMAL = 50;
GENLOCK_ALPHA = 51;
GENLOCK_EMISSARY = 52;
WITHERFANG = 53;
AMBIENT_GOAT = 54;
AMBIENT_MUTT = 55;

SPIDER_CORRUPTED = 57;
SPIDER_GIANT = 58;
SPIDER_POISONOUS = 59;
HUMAN_DYING_AMBIENT = 60;
HUMAN_PRELUDE_WIZARD = 61;
CAT = 63;
DRAGONLING = 64;
WILD_SYLVAN = 65;
DRAGON_HIGH = 66;
BEAR_BEARESKAN = 68;
SKELETON_A = 69;
SKELETON_F = 70;
SKELETON_S = 71;
PRIDE_DEMON = 72;
BROODMOTHER_TENTACLE = 73;
WOLF_BLIGHT = 74;
LADY_OF_THE_FOREST = 75;
PIG = 76;
DEER = 77;
OX = 78;
RAM = 79;
DRAGON_DRAKE = 80;
SPIRIT_APPARATUS_HEAD = 81;
ARCHDEMON_WOUNDED_ = 82;
RAVEN = 84;
HALLA = 85;
CHICKEN = 86;
OWL = 87;
GRAND_OAK = 88;
ARCHDEMON = 89;

Character appearance codes:
—————————
Use one of the following entries with the „runscript appearance” cod

AppearanceCode
——————————–
Blank model 1
Elf 2
Dwarf 3
Dragon, normal 4
Golem, shale 5
Golem, stone 6
Golem, steel 7
Bear, great 8
Bear, black 9
Broodmother 10
Bronto 11
Arcane Horror 12
Qunari 13
Wisp 14
Human 15
Hurlock, normal 16
Hurlock, alpha 17
Hurlock, emissary18
Nug 20
Werewolf A22
Shriek A23
Succubus24
Abomination 25
Revenant A26
Rage demon27
Corpse D28
Corpse E29
Corpse S30
Shade 31
Ash Wraith32
Deepstalker 33
Dog Mabari34
Dog party member 35
Squirel36
Rat, large37
Human boy 38
Human, servant ambient 39
Human, library ambient 40
Rat, small41
Human, guard ambient 42
Human, noble ambient 43
Human, male fat 44
Human, female fat45
App NPC Duncan 46
App ogre A47
Wolf 49
Genlock, normal 50
Genlock, alpha 51
Genlock, emissary52
Witherfang53
Ambient goat 54
Ambient mutt 55
Spider corrupted 57
Spider giant 58
Spider, poisonous59
Human, dying ambient 60
Human, prelude wizard 61
Cat 63
Dragonling64
Wild Sylvan 65
Dragon, high 66
Bear, beareskan 68
Skeleton A69
Skeleton F70
Skeleton S71
Pride Demon 72
Broodmother Tentacle 73
Wolf, blight 74
Lady of the Forest 75
Pig 76
Deer 77
Ox 78
Ram 79
Dragon, drake 80
Spirit apparatus, head 81
Archdemon, wounded 82
Raven 84
Halla 85
Chicken86
Owl 87
Grand Oak 88
Archdemon 89

Ghost Bridge Solve for Urn of Sacred Ash Quest:
———————————————- –
Follow these steps to get across the Ghost Bridge for the Urn of Sacred Ash quest:

* Right one, right two, left thre
* Player steps on first section of ghost bridg
* Right two, left three, left si
* Player steps on second section of ghost bridg
* Right two, right four, left si
* Right four, left one, left si
* Player steps on third section of ghost bridg
* Right four, right five, left on
* Right five, left one, left fiv
* Player crosses successfull

Note that on the console version as each piece of the bridge becomes solid it remains
solid permanently greatly reducing the difficulty of this puzzl

Blood Dragon Armor Duplication:
—————————— –
You’ll need a code with your Collector’s Edition of the game for the rare Blood Dragon
Armor for this chea Note: This also works for other Collector’s Edition downloadable
content – – the tome, helmet et

Once you have entered the code and received the first piece of the armor and you have
a merchant in your camp area with the rest of the pieces, save your game then go to
the Download Content section of the main men

Disable the Blood Dragon Armour content (and Collector’s Edition content if you have it)
and reload your gam It will give you a warning but ignore it and force load the game,
immediately save your game and exit to the main menu once mor Enable the things we
disabled before and reload your gam You now have two sets of Blood Dragon Armor!
You can repeat this as neede

Free tier 4 mages staff:
————————
Use the following trick to get some items and gifts before you leave the castl When
playing as a human noble, after you go to your brother Fergus’ room but before you leave,
to go to bed ask your dog „Do you see anything interesting, If he brings nothing back,
ask him agai By doing this you will obtain the following items:

* Piece of wood, which is a tier 4 mage staff that has a +1 Constitution and +10% Nature Resistanc
* Found cak
* Dirty pair of pantaloon
* Tangled ball of yarn
* Bottle of Garbolg’s backcountry reserv
* Greenstone or elfroo
* Unique but seemingly useless Codex entr

Increasing approval:
——————–
* Sometimes your party might not care for you or bluntly tells you that they could be off
better somewhere els This can be changed easil Each item that has „Gift” beside it can be given to a party membe You cannot give one to your own characte For example,
some of the demon things that you get in your travels (like the totem or demon statue) can be given to Ste You will get at least a 5+ approva Each item varies from person
to perso Some are meant more for other You must learn which item fits what perso

* How you choose to talk to a character can determine approval rating Some are minor changes, but still will be closer to the liking side or disgusted side however you so choos The hardest two that you can speak to are Sten and Morhga Keep in mind that they
can be persuade Sometimes the correct words can lead to a loving moment and others to a long argument or a discussion especially for learning about the That is what takes the longest tim The only one you really never have to worry about is the Mabari of the group,
or the dog in most case It will love you no matter what and will stay loyal to the en Give it a treat for being such a good loyal characte

Bonus items:
————
Register an account on the Electronic Arts web site that is linked to your profile in Dragon
Age: Origin Play the Dragon Age Journeys mini-game at wwdragonagejourneyco Complete
the indicated task in Dragon Age Journeys to unlock the corresponding item in Dragon Age

* Amulet Of the War Mage: Sign in to your EA account in Dragon Age Journey
* Embri’s Many Pockets: Save the Grey Warden Martine by completing The Missing Warden ques
* Helm Of The Deep: Unlock all five achievements in Dragon Age Journeys: The Deep Road

Armed Mages:
————
Mages are not just magic casters, Once you have acquired the Arcane Warrior style you can
easily exchange the strength of armor and weapons to wield or wear them for Magi You can
now use spells and a swor Do not worry about taking physical damage because of the armo
You do not have to keep your distance and use all the spells desired and still get up close
with your enemie
Note: This ability is obtained in the „Nature Of The Beast” quest with the Dalish Elve
You must go into the temple and find a vial that seems od A short cinematic starts and
it speaks to yo After a long series of questioning, it offers to pass on its talents of
an arcane warrior to you and your party in exchange for its freedo

Redistribute already spent ability points:
——————————————
By using this trick, when your character gains a level you can redistribute already spent
ability point Spend all ability points on the stat you want to reduce Use the „Reset”
butto Go to the stat which you added the points to, and you can now reduce the number
of points in the stat by 3 (the number of points you spent in it before hitting reset
These extra stat points will be added to your available points and can be spent on any
abilit There are a few restriction This can only be done once per level, you cannot
reduce the stat by more points than you spent in it, and you must spend the points in
only one sta

Crowd Control:
————–
Vital to repeated success in combat is the use of crowd control spell These come in two
forms, area and individual targe Force Field and Crushing Prison work very well to hold
powerful individual foes in place, while you can deal with their minion Earthquake and
Cone of cold work very well against advancing groups of lesser enemies allowing you to deal
with your flanks one at a tim Having two mages can make many battles much easier provided
you control their numbers earl

Defeating the Tainted God:
————————–
Look to the corners and have the final Boss follow yo Notice the oversized crossbows
(ballistas Once you are using the ballista, keep in mind depending on where and how close
the Tainted God is, you may not get a high dose of damage and it is time consumin You
just have to worry about the long range attacks and sometimes the dark spawn attackin
However if you have party members then you should be alrigh They can battle the dark
spawn and you can remain focused on the dragon or Tainted Go

Unlocking specializations for all classes:
——————————————
In Redcliffe, there is a raven on a fence post just outside the smithy’s building in the
village squar Talk to the raven to get a free specialization respec potio Talk to him
again and select „Look into his eyes You can then select your class and unlock 2/4 of
each character specializations for fre Note: You must switch between each character to
unlock their individual specializations; you cannot do all of them at onc

Unlocking specializations for all classes:
——————————————
Note: The Character Respec Addon V6 needs to be installed for this tric In almost
every town or village in Ferelden, you can find a raven (small black bird Talk to the
raven to get a free specialization respec potio Talk to him again and select „Look
into his eyes Then, select your class and you will unlock 2/4 of each character
specializations for fre Note: You must switch between each character to unlock their
individual specialization You cannot do all of them at onc

Summon wolf and bear simultaneously:
————————————
Rouges that have the Ranger talent and have all skills can summon a wolf and a bear
at the same tim This trick does not work with the spide When you are summoning
the wolf and you cast time bar is almost over, click to summon the bea Your character
will summon the wolf first, then summon the bea You can control both animal

Redcliffe: Possessed child:
—————————
Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from
killing him and confronting the demon inside of the bo Do not kill the bo You will not
gain much from his death and most likely your allies will disapprov Instead, choose the
option to enter the boy and let the Blood Mage do his ritua Once you are inside, talk to
the fathe Once this is done, you must talk to the child „Possessed” and kill the demon
inside him multiple time Once you reach a certain part where you do not talk to the child,
but the demon straightforward, try to converse with he Conversing with her will get you
more than just killing he She will request that in exchange for her life, and the permission
to enter the boy’s body again in the near future, she will offer you gift One is a new
specializatio Another is a certain rare item, armor, or weapo Finally, is pleasur
Pleasure should not be an option, as it does not give you anything in exchange, not even an
intimate scen Select either the item or the specializatio However if you truly do not
want to obtain anything useful, kill he Killing her alone results in the same experience
you would get from killing the boy, not to mention the previous times you have also killed
he

Note: The above method only works if the main character is a mage himself or hersel If
you chose to send Jowan (the Blood Mage), Wynne, or Morrigan, the trick does not work and
you will not be able to unlock Blood Mage specializatio The only way for the trick to
work while your main character is not a mage is to turn your main character into a mag

Item set bonuses:
—————–

Equip the indicated item set to get the corresponding bonus:

Item Set 1 – Griffon: Immunity to Flanking
Item Set 2 – Effort: -10% Fatigue
Item Set 3 – Juggernaut Plate: +3 Strength +3 Constitution
Item Set 4 – Imperium Rings: +2 Armor
Item Set 5 – Legion Of The Dead: +3 Damage +3 Constitution
Item Set 6 – Dalish Leather: +5 Defense
Item Set 7 – Duster Leather: +2 Armor
Item Set 8 – Wade’s Drakeskin: -10% Fatigue
Item Set 9 – Wade’s Dragonskin: -25% Fatigue
Item Set 10 – Wade’s Dragonscale: -20% Fatigue
Item Set 11 – Wade’s Dragonbone Plate: -10% Fatigue
Item Set 12 – Leather Armor: -5% Fatigue
Item Set 13 – Studded Leather Armor: +1 Defense
Item Set 14 – Chainmail: -5% Fatigue
Item Set 15 – Scale Armor: +5 Defense v Missiles
Item Set 16 – Splint Mail: +1 Armor
Item Set 17 – Dwarven Medium Armor: +1 Armor
Item Set 18 – Ancient Elven Armor: +5 Defense
Item Set 19 – Ceremonial Armor: +6 Defense v Missiles
Item Set 20 – Diligence: +5 Willpower
Item Set 21 – Dwarven Heavy Armor: +1 Armor
Item Set 22 – Heavy Chainmail: -3% Fatigue
Item Set 23 – Chevalier Armor: +3 Willpower +3 Constitution
Item Set 24 – Commander’s Plate: +5 Willpower
Item Set 25 – Dwarven Massive Armor: +2 Armor
Item Set 26 – Heavy Plate: +5 Defense v Missiles
Item Set 27 – Wade’s Superior Drakeskin: -10% Fatigue +5 Defense
Item Set 28 – Wade’s Superior Dragonskin: -25% Fatigue +5 Defense
Item Set 29 – Wade’s Superior Dragonscale: -20% Fatigue +5 Defense
Item Set 30 – Wade’s Superior Dragonbone Plate: -10% Fatigue +5 Defense
Secret – Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4 Defense
Secret – Warden’s Commander: +, Health +, Strength

All Achievements & secret Achievements:
—————————————

Achievements
————
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

Last of Your Line (10 points): Completed the Human Noble origin stor
Corrupted (10 points): Completed the Dalish Elf origin stor
Conscripted (10 points): Completed the City Elf origin stor
Harrowed (10 points): Completed the Magi origin stor
Casteless (10 points): Completed the Dwarf Commoner origin stor
Kinslayer (10 points): Completed the Dwarf Noble origin stor
Last of the Wardens (20 points): Completed Ostaga
Standard-Bearer (20 points): Used the Grey Warden treaties to recruit all possible allie
Hero of Redcliffe (20 points): Completed „The Arl of Redcliffe
Rabble-Rouser (20 points): Completed „The Landsmeet
Mercenary (20 points): Complete 15 job-board quest
Recruiter (25 points): Across all playthroughs, recruited all party member
Hopelessly Romantic (25 points): Across all playthroughs, experienced all possible romance
Perfectionist (50 points): Across all playthroughs, discovered all possible ending
Educated (15 points): Used a tome to improve the main character’s attributes, talents,
spells, or skill
Magic Sympathizer (20 points): Sided with the mages in „Broken Circle
Annulment Invoker (20 points): Sided with the templars in „Broken Circle
Slayer (20 points): Sided with the werewolves in „Nature of the Beast
Poacher (20 points):Sided with the elves in „Nature of the Beast
Sacrilegious (20 points): Sided with the Cult of Andraste in „The Urn Of Sacred Ashes
Ceremonialist (20 points): Defied the Cult of Andraste in „The Urn of Sacred Ashes
Bhelen’s Ally (20 points): Sided with Bhelen in „A Paragon of Her Kind
Harrowmont’s Ally (20 points): Sided with Harrowmont in „A Paragon of Her Kind
Liberator (20 points): Destroyed the Anvil of the Voi
Pragmatist (20 points): Preserved the Anvil of the Voi
Heavy Hitter (10 points): Main character inflicted 250 damage with a single hi
Bloodied (10 points): Completed an origin story without the main character ever
falling in battl
Traveler (35 points): Set foot in every area in the gam
Master of Arms (25 points):Main character achieved level 20 as a warrio
Shadow (25 points): Main character achieved level 20 as a rogu
Archmage (25 points): Main character achieved level 20 as a mag
Pilgrim (10 points):Completed a Chanter’s Board ques
Grey Warden (20 points): Killed 100 darkspaw
Master Warden (25 points): Killed 500 darkspaw
Blight-Queller (25 points):Killed 1000 darkspaw
Tinkerer (10 points): Crafted an ite
Persuasive (10 points): Succeeded at five difficult Persuasion attempt
Silver Tongued (20 points):Succeeded at 25 difficult Persuasion attempt
Bully (10 points):Succeeded at five difficult Intimidate attempt
Menacing (20 points): Succeeded at 10 difficult Intimidate attempt
First Knight (10 points): Experienced the thrill of romance with Alistai
Witch Gone Wild (10 points): Experienced the thrill of romance with Morriga
Easy Lover (10 points): Experienced the thrill of romance with Zevra
Wine,Woman,and Song (10points): Experienced the thrill of romance with Lelian
Veteran (25 points):Main character learned a specializatio
Elite (30 points):Main character learned two specialization

Additionally, there are four secret achievements:
————————————————-
A Dark Promise (50 points): Defeated the archdemon and, through a dark ritual with Morrigan, spared your own lif
The Ultimate Sacrifice (50 points): Made the ultimate sacrifice in defense of Ferelde
Dragonslayer (30 points): Defeated the dragon guarding the Urn of Sacred Ashe
Defender (20 points):Preserved the lives of half the troops at Denerim’s Gates in „The Final Battle

All downloadable content achievements:
————————————–

The following achievements require „The Stone Prisoner” bonus downloadable content:
———————————————————————————-
Rock and a Hard Place (25 points): Completed „The Golem in Honnleath
Stone’s Lament (25 points): Completed „A Golem’s Memories

The following achievements require the „Warden’s Keep” bonus downloadable content:
———————————————————————————-
Diabolist (25 points): Took advantage of Avernus’s researc
Master of the Peak (25 points): Completed „Soldier’s Peak

The following achievement requires the „Return To Ostagar” bonus downloadable content:
————————————————————————————–
In War, Victory (25 points): Defeated the ogre that killed King Cali

The following achievements require the „Awakening” bonus downloadable content:
——————————————————————————
The Enduring Vigil (30 points): Acquired all upgrades for Vigil’s Kee
Awakening (50 points): Completed Dragon Age: Origins – Awakenin
Commander of the Grey (30 points): Reached level 3

Additionally, there are five secret achievements with the „Awakening” bonus
downloadable content:
———————
Savior of Kal’Hirol (30 points): Destroyed the broodmothers in Kal’Hiro
Blind Vengeance (30 points): Escaped the silverite mine
Pride Before The Fall (30 points): Defeated the barones
Amaranthine’s Last Hope (25 points): Saved the city of Amaranthin
Keeper of the Vigil (25 points): Saved Vigil’s Kee

The following achievement requires the „Darkspawn Chronicles” bonus downloadable content:
—————————————————————————————–
Bane of Thedas (25 points): Handed victory to the archdemon by killing Ferelden’s
last Grey Warde

Additionally, there are two secret achievements with the „Darkspawn Chronicles”
bonus downloadable content:
—————————
Enthralling (25 points): Earned maximum approval from all types of thrall
Ogre’s Keeper (25 points): Kept the initial ogre alive through the whole stor

The following achievements require the „Leliana’s Song” bonus downloadable content:
———————————————————————————–
Provocateur (50 points): Collected and assembled the Battledress of the Provocateu
Turning Point (25 points): Heard Leliana’s version of her betraya
Vendetta (25 points): Destroyed the career of Guard Captain Eam

The following achievements require the „Golems Of Amgarrak” bonus downloadable content:
—————————————————————————————
Reaper (25 points): Defeated the Harveste
Grim Reaper (50 points): Defeated the Harvester on Hard or Nightmare difficult
A Secret Stitched Together (25 points): Gathered all of the research notes in Amgarra

The following achievements require the „Witch Hunt” bonus downloadable content:
——————————————————————————-
Varterral’s Fall (25 points): Defeated the varterral on Hard or Nightmare difficult
Witch Hunter (25 points): Completed „Witch Hunt
A Time of Wood and Stone (25 points): Gathered the lost lore of Cadash Thai
Through the Looking Glass (25 points): Completed the scrying ritua

Easy money:
———–
Basically, you can trick the game into giving you extra gold for item When selling
an item to a vendor right click on the item while AT THE SAME TIME dragging it over to
vendor’s side of the page (the left You will receive double the money for the ite
This makes it easy to sell expensive items over and over again to make mone
Best of all, there are no repercussions on your game-play whatsoever (apart from being
able to afford items earlier than intended)
Note: This does NOT work if you try to use it on a stack of item

Summoning wolf and bear simultaneously:
—————————————
Rouges that have the Ranger talent and all skills can summon a wolf and a bear at the
same tim This trick does not work with the spide When you are summoning the wolf
and your cast time bar is almost over, click to summon the bea Your character will
summon the wolf first, and then summon the bea You can control both animal

Kody do gier

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