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ill turn on the teleporter where the Guard Bot was.

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ill turn on the teleporter where the Guard Bot was.
Step on this teleporter and you’re onto Level 15 – the Main Robot Fortress!

LEVEL 15
Type: Metropolis
Puzzles: Wheel Lock, Toggle Network, Fuse Box, Pattern Minefield, Water
Pipes, Pattern Bridge
Enemies: Eye Bot, Quiz Bot, Sentry Bot, Tread Bot, Guard Bot.
Walkthrough: Wow! You made it to the last level – the Main Robot Fortress.
This level is pretty long and REALLY complicated, and I’ll do the best I can
to explain. Just something before we begin, however – in this level are four
switches needed to open the doors blocking the way to the machine. When
referring to these, I’ll call them Anti-Defence switches.
Okay. Let’s begin:
You’ll appear in a room with two doorways. The left one has nothing behind
it, so go through the right one. You’ll come to a lever. Flipping it gives
you access to three stashes, which contain a Freeze Ray Gun, a Robot Vest,
and two Plasma Staffs. Go back up past the lever and you’ll come to an Eye
Bot: kill it with your Plasma Staffs (oh, just thought you should know: this
level is swarming with robots). Now you’ll come to a Quiz Bot. Go past him,
as there’s 4 Bridge Pieces and 2 Fuse Box Pieces behind him. Collect all the
bridge pieces and Fuse Box pieces, and head up the nearby passage. You’ll
come to a Wheel Lock puzzle. Solving it will allow you to pass the double
doors. Before you go through, however, pick up the nearby Fuse Box piece.
Past the double doors is the final Fuse Box piece. Head east and you’ll come
to a room full of bridge pieces. Pick ’em all up, then head back and go the
other way. You’ll discover two stashes – one containing 4 Plasma Orbs, the
other containing a Robot Vest (trade it for your old one which should be
quite worn out by now). Then return to the room you were just in and kill
the Eye Bot with the Plasma Orbs. Next, go past and you’ll see – MORE bridge
pieces! Pick as many up as you can fit in your inventory, then solve the
Toggle Netwotrk to open the triple doors. Behind the doors you’ll find a
Fuse Box puzzle. Solve it. Two sets of doors will be opened now: one to the
east and one to the south. Go through the east one first and hit the
Anti-Defence switch, then pick up the bridge pieces. Now go through the
south door. You’ll come to a drainbrain waiting room full of Botans and
Moles. You can’t talk to any of them so proceed through the room. Then
you’ll come to the drainbrain room. Freeze the Eye Bot here, flip the lever
and leave . Also in the drainbrain room are brain orbs: pick up as many as
you can. Once outsde the drainbrain room, go up past the Pattern Minefield.
You should really only go on it to regain brainpower (if you need to) as all
it leads to is a stash containing a Brain Shield, which you don’t need.
After the Minefield, go down past the Sentry Bots and flip the lever to open
the double doors. Here there is a huge line of Eye Bots who will
occasionally zap you. Pick up all the Plasma Staffs lying around. Then, hit
the power switch. This will open the double doors and allow you to exit. Go
through the room, noting the Water Pipes. Go up the bridge (not a Pattern
Bridge) and kill the Quiz Bot at the end. Behind him is an Anti-Defence
switch: flip it. Notice the bridge is shaped like an M: Go down the middle
part (the part you haven’t been down yet) and you’ll see a Water Pipes
puzzle. Go and get the pipes in the room you were in, and put them in place.
Next, go through the double doors that solving the puzzle opens. You’ll come
to a Beam Transformer puzzle. Before solving it, pick up a nearby Plasma
Staff. Then, solve the puzzle. You’ll enter an area with a Tread Bot: kill
the Tread Bot with your Plasma Staffs. Then go up. Freeze the Eye Bot and
hit the switch. Freeze the Guard Bot behind the door. You’ll now come to a
huge Pattern Bridge. You must build the bridge in three directions: to the
left and right to hit the last two Anti-Defence switches, and forward to
reach the double doors. To open the double doors you must hit all the
Anti-Defence switches. Once the double doors are open, go through to find
Machine Piece #11, and the IDTM itself! Congratulations! You finished the
game!!

ENDING
A group of Eye Bots tries to stop you as you hop in the now-rebuilt IDTM and
hit the activator button to return to Earth…
Back in Dr. Brain’s laboratory, Dr. Brain promises as he puts away your
jumpsuit that next time, he’ll test the equipment. The camera pans over to
the IDTM (still in flames from its interdimensional journey) and you see
three Eye Bots pop op, their eyes glaring menacingly…

As the game leaves you on such a cliffhanger, who knows? Maybe there’ll be
I.Q Adventure 2. Anyway, the walkthrough for this game is over now.

Kody do gier

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