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Schizm – Mysterious Journey

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Schizm – Mysterious Journey

Hints:
——
Submitted by: rick

Beginning – The Living Ships:
—————————–
Hannah:

Hannah starts her adventure in a town on a living ship floating in the middle
of the ocean. Her primary goal is to rendezvous with Sam, but to do this she
must investigate her environment for clues.

Go forward four times. Pan right and ascend the ramp directly in front of you.
As you reach the top you will be treated to an eerie optical effect that is a
harbinger of things to come.

To the right is another ramp. Follow this ramp to the top. Take a step toward
the three benches in the middle of the platform. Pan to the right until the
cursor changes into a magnifying glass when over a purple rectangle on a round
table. This is the first of many mission logs of the missing crewmembers you
will find during the course of the game. Click to get a close-up and then
listen to two messages from Tomlin.

Zoom out from this close-up and pan to the left of the benches until you get a
directional arrow indicating the large cupola-type structure.
Approach the structure.

You can either push the button on the left pillar (a finger cursor will indicate
that you can interact with it) or just walk directly into the structure.
Whatever your choice, you will enter an elevator.
Pan left and push the up arrow on the console.

When you have reached the top, pan left to find the exit from the elevator. Exit
and pan to the right to see a broken bridge. Pan back to the left until the
directional arrow points straight ahead. Walk towards the reddish sky. Hannah
will wonder aloud as to the whereabouts of the inhabitants of this small village.

Climb the ramp on the right that appears in front of you.

Once you arrive at the top of the ramp, you can knock on the door of the house
to your left. No one answers.

Ignore the buzzing bees and pan slightly to the right. Walk towards the translucent
pear-shaped object. Zoom-in on the strip of symbols-this shows the numbering system
of the alien planet. Make a notation of these symbols and number them from top to
bottom as 0 to 10. Make a mental note that the solution inside the object rests at
the number 5.

Continue on until you have reached the parts for the hints listed below:

Pay close attention to all sounds within the game that relate to colors, directions,
etc

Kody do gier

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