Beginner Tips:
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-=Learning the Mechanics and UI=-
*The tactical map can be opened when youre alive with the ~ key.
*NCOs can use the tactical map to place their standard attack markers,
they can also draw attack lines on this map by left clicking when they
map is open, then drawing a line.
*These attack lines provide the same score buffs as the NCOs aura.
*It is the job of the NCO to use this map and identify where their squad
should attack or reinforce.
*At the center of each capture zone theres an icon. If its an artillery,
ammo, or binocular icon then in that capture zone will be a small box
that allows you to call in artillery, replenish your ammo, or call in a
recon plane respectively.
*Grenades can be resupplied at the ammo zones. Dont die with grenades still
on you. Most players can only resupply one grenade at a time, however
depending on the squad levels grenadiers can resupply more grenades.
*Dying doesnt cost your team points, so dont be afraid to stay on the
attack.
*A lot of players know where the mgs are situated at capture zones.
Given their very small angle of attack, using an mg is just inviting
enemies you cant hit to kill you. Small exceptions here and there, but
overall avoid mgs.
*If you own two artillery, or two recon sectors, each call in shares a
cool down. You cannot call one support type twice at the same time.
*Your in-game name can be changed in the Tannenburg account settings,
it is not attached to Steam.
*When you stop sprinting the game will return you to the stance you were
in when you started sprinting. This applies to both crouching and proning.
*The negative number inside one of the score bars at the top of the screen
indicate the rate of point loss.
*Grenades can be cooked. The sound a grenade makes when hitting the ground
is very recognizable so be sure to cook.
-=Gunplay=-
*Make sure your gun is fully loaded before entering an engagement.
Dont hesitate to empty the clip into the ground if thats required
before a reload can be done.
*Always hold shift when shooting at any range. Even in close quarters
its a good idea to build the muscle memory of holding shift while
shooting. When you have a stable gun and are holding shift, your bullets
will have pixel perfect accuracy, so be sure to take advantage of it.
-=Tactics=-
*Learn when its best to turn and retreat to allies rather than push on.
*Spread out. A lot of fights can be won based on which side has more numerous
attack angles. The time an enemy spends moving their sights between targets
and identifying target positions is time when they arent shooting you.
*If you are alone at an enemy sector you have two options: either begin a
solo cap to cut off their non-NCO spawns in that sector, or setup outside
the capture zone to pick off enemy reinforcements that might be heading to
a friendly sector.
*Both options have benefits and come down to the situation.
*Zigzagging is ineffective in Tannenburg. Anyone with an average shot will
have no problem killing you if you are zigzagging. Its far more effective
to run straight from cover to cover and minimize your exposure time. The
only exception here is when youre in close quarters to an enemy and running
directly at them, rather than to cover.
*NCOs, your mortar is good to go every minute. Keep it coming in. Keep your
attack order either on your squads position, or on the enemies youre
engaging. Dont just throw it onto the target sector and call it a day.
Keep it updating to maximize the extra points.