Cheat Codes:
————
Update by: ranjith ravindran
Cheat mode:
———–
Press [Tab] to open chat window, then type any of the following codes:
Effect Code
——————————————————
God mode – eh
Unlimited health – satan
All weapons and spells – addall
Spawn donkey joke – assall
Toggle extra light – becomelight [0 or 1]
Set game speed – slomo [1-5]
Set health to 999(1) – set aeonpatrick health 999
Set mana to 999 – set aeonpatrick mana 999
Toggle unlimited mana – infinitemana [0 or 1]
Enemies do not attack – invisible [0 or 1]
Level select – start [map name]
Toggle third person view – behindview [0 or 1]
Set jump height; default is 250 – setjumpz [0-2000]
Flight mode – flight
Increase selected spell’s level – ampattspell
Invisible weapon – renderweapon
Show stealth factor – showstealth
Display event triggers – showall
Display frame rate – showfps
Spawn indicated item – bring [item name]
Spawn indicated weapon – giveme [weapon name]
Set ground speed – setgroundspeed [number]
No clipping mode – astral
Disable no clipping mode – walk
Decrease current spell level – deampattspell
Patrick has maximum ammo – woo
Restore mana to maximum – pie
Note: Your health must be less than 100 to proceed past the Boss battle
Problem Fighting Bosses with Cheat Codes:
—————————————–
If the game detects you have a health over 100,
the Boss Creatures will not attac Since you
must exploit weaknesses during their attack,
you will be unable to procee Use the health
cheat to set your health back to 100 before
confronting bosse
Map Names:
———-
Using these map cheats, you can jump to any level
within the gam The „CU_nn” maps are cutscenes,
and „playground” and „SmokeTest” are test level
Enter these cheats the same way as other code
start Aeons
start Catacombs_Cisterns
start Catacombs_Cliffs
start Catacombs_Entrance
start Catacombs_Exit
start Catacombs_Exit_After
start Catacombs_LairOfLizbeth
start Catacombs_LairOfLizbethPostCU
start Catacombs_LowerLevel
start Catacombs_SaintsHall
start Catacombs_Tunnels
start Catacombs_WellRoom
start Catacombs_WindChamber
start CU_01
start CU_02
start CU_03
start CU_04
start CU_05
start CU_06
start CU_07
start CU_08
start CU_09
start CU_10
start CU_11
start CU_12
start CU_13
start Entry
start EternalAutumn_FinalFight_Arch
start EternalAutumn_FinalFight_Arena
start EternalAutumn_FinalFight_ArenaBattle
start EternalAutumn_FinalFight_Ruins
start EternalAutumn_Ravines_Airie_Interior
start EternalAutumn_Ravines_Bridge
start EternalAutumn_Ravines_Chase
start EternalAutumn_Ravines_Chieftain
start EternalAutumn_Ravines_Forest
start EternalAutumn_Transition
start EternalAutumn_Waterfall_Dwellings_Lower
start EternalAutumn_Waterfall_Dwellings_Upper
start EternalAutumn_Waterfall_Gauntlet
start Grounds_Cottage
start grounds_dock_night
start Grounds_Lighthouse
start Grounds_Mausoleum_Approach
start Grounds_Mausoleum_Entrance
start Grounds_Mausoleum_Tunnels
start Grounds_OldCemetery
start Manor_CentralLower
start Manor_CentralLower_After
start Manor_CentralLower_night
start Manor_CentralLower_storm
start Manor_CentralUpper
start Manor_CentralUpper_After
start Manor_CentralUpper_PostOneiros
start Manor_CentralUpper_storm
start Manor_Chapel
start Manor_Chapel_night
start Manor_Crypt
start Manor_EastWingLower
start Manor_EastWingLower_After
start Manor_EastWingLower_night
start Manor_EastWingUpper
start Manor_EastWingUpper_After
start Manor_EastWingUpper_night
start Manor_EntranceHall
start Manor_EntranceHall_FromKitch
start Manor_EntranceHall_Intro
start Manor_EntranceHall_Night
start Manor_EntranceHall_night_ReturnfromCove
start Manor_EntranceHall_Storm
start Manor_EntranceHall_ToKitch
start Manor_FrontGate
start Manor_FrontGate_night
start Manor_FrontGate_Night_Return
start Manor_Gardens
start Manor_Gardens_night
start Manor_Gardens_storm
start Manor_GreatHall_night
start Manor_GreatHall_Storm
start Manor_InnerCourtyard
start Manor_InnerCourtyard_Storm
start Manor_NorthWingLower
start Manor_NorthWingLower_After
start Manor_NorthWingLower_night
start Manor_NorthWingLower_storm
start Manor_NorthWingUpper
start Manor_NorthWingUpper_night
start Manor_NorthWingUpper_PostOneiros
start Manor_NorthWingUpper_storm
start Manor_PatricksRoom
start Manor_TowerRun_night
start Manor_TowerRun_storm
start Manor_WestWing
start Manor_WestWing_Hall1
start Manor_WestWing_Night
start Manor_WidowsWatch_storm
start Monastery_Past_Church
start Monastery_Past_Exterior
start Monastery_Past_Interior
start Monastery_Past_LivingQuarters
start Monastery_Present_Church
start Monastery_Present_Cove
start Monastery_Present_Entrance
start Monastery_Present_InnerSanctum
start Monastery_Present_Tunnels
start Oneiros_Amphitheater
start Oneiros_City1
start Oneiros_City2
start Oneiros_HowlingWell
start Oneiros_Intro
start Oneiros_Oracle
start Oneiros_RetreatBath
start Oneiros_RetreatExterior
start Oneiros_RetreatSecondFloor
start Oneiros_RetreatStudio
start Oneiros_ZigguratInterior
start Oneiros_ZigguratLower
start Oneiros_ZigguratUpper
start PiratesCove_Barracks
start PiratesCove_Exterior
start PiratesCove_Pier
start PiratesCove_Pool
start PiratesCove_TreasureRoom
start playground
start SmokeTest
start StandingStones_FirstVisit
start StandingStones_KingFight
start start
Jump Higher:
————
If you want to jump higer type „setjumpz #” where # is a number
(example: setjumpz 900 Put more than 2000 and you will jump 2 fast
and you will rest on the floo normal jump is in range of 200-30
Easter Eggs:
————
Shooting Gallery:
—————–
– Begin the game, walk into the house, and get the short tour
from the mai
– Afterwards, walk to the end of the hall, towards the door near
which there lies a health pac
– Shoot the two square panels near the top of the doo
– The door should open, and inside you’ll be treated to a 10 level
mini-shooting galler It’s pretty hard (not much time to play
balance easter eggs)
Miniature Theater:
——————
– Hit Tab
– Enter „Open Manor_EntranceHall_FromKitch”
– Head towards the paintings on your left
– Jump and try to reach the top of the two outermost painting
They will become slightly recessed and you will hear a click
when you’re successfu
– Watch the show!
Giant Sheep:
————
– Hit Tab
– Enter „Open Monastery_Present_Cove”
– Play through the level until you have jumped into the ruined
building (from the barn)
– Head to the upper level of this building
– Look for a plank that is extended towards the farm (this is where some howlers were jumping around when you first got into the building)
– Jump up and down at the end of the plank a few times, and you’ll see
our version of the staypuft marshmallow ma
Disco of Death:
—————
– Hit Tab
– Enter „Open Oneiros_HowlingWell”
– Fly up to the big buildin Walk in, and down the stair Look for a
square button on the wall (near the big purple magic field thingy
Uh, push i
– Go back outsid Fly up onto the roof of the building and scry
Look for a small purple haze, and fly towards i
– Getchur groove o
Patrick Strikes Out:
——————–
– Hit Tab
– Enter „Open Manor_Entranchall_night_ReturnFromCove”
– Walk through the first set of doors, and hang a lef A maid will come ou After you’ve talked to her, follow her and hang around for a bi Perhaps she’s not doing anything later tonigh. besides exercising, that i
Saving mana:
————
Use the following trick to not waste Mana to the frenetic Scythe attac Select
the Scythe as your main weapon, then attac When you are in the middle of the
attack, press [Action] (or the key that activates the weapon special The
Scythe will sound as if a frenetic attack was mad This will not waste your
Mana, and will restore your health as norma
Item names:
———–
Use one of the following entries with the bring cod Note: When summoning
spells, they will not be visible in front of yo You will need to walk
directly forward in order to „pick them up
-=Weapons= –
dynamite
molotovammo
phoenix
revolver
scythe
shotgun
speargun
tibetianwarcannon
ammunition
bulletammo
silverbulletammo
shotgunammo
phosphorusshellammo
spearammo
-=Items=-
amplifier (increase selected spells level by 1)
arcanewhorls (scroll that improves the mana regain rate)
ethertrap (temporarily trap spirits)
health (spawn Health Pack)
healthvial
lantern (spawn lantern that gives off light equivalent to a flashlight)
manawell (increase your manapool; maximum of 200)
-=Spells=-
dispelmagic
haste
invoke
lightning
mindshatter (normally unavailable in the game)
scrye
shield
skullstorm
ward (normally unavailable in the game)
-=Enemies=-
howler
monto (flying heads that first appears on Aaron’s paint room)
trsantiwitch (girls that casts shield to protect themselves)
sleed (snake-like creatures that make a lot of noise and bite)
rat
bethany (may crash game)
lizbeth (immortal, may crash game)
Item names:
———–
Use one of the following entries with the giveme cod The corresponding weapon
will be summoned directly into your character’s inventor
scythe
shotgun
speargun
tibetianwarcannon
Magic and Weapons:
——————
The spells are that you acquire are just as vital to winning the game as
the weapon
Scrye: It serves 2 purpose It lets you see images hidden from normal eyes and
lets you see around dark area It has no attack use
Ectoplasm: Great for short range attack Especially effective on magical creatures
like Howlers, Scarrows and Monto’Shono Worthless over longer distance
Dispel: Useful for dispelling the Mind Shatter spell cast by the Sil Lith bird
creature Make sure to use the spell on the creature that cast the spell before
you kill i
Invoke: Useful for killing Trsanti Warrior by causing them to commit suicid It
also can also resurrect most human-like creatures to fight by your sid Useful
if you find yourself in a melee with several creature No effect on Trsanti Witche
Haste: Useful for jumping over long distances and dodging the faster creature
Almost necessary when battling Aaro
Shield: Limited us It can prove helpful when facing against a distant fo
Skull Storm : Throw some amplifiers in to this spell and you’ve got devastatio
Attack is fast and deadly against most magical creature Not as useful against
humanoid creature Most effective against distant foes like the Verag
Lightning: By itself, Its not especially useful and takes a lot of manna to us
Aiming is not accurat If employed with Spear Gun, will cause a measure of
devastatio
Flight: Necessary for some parts of the gam Useful for finding hidden goodie
Gel’ziabar Stone: Can force enemies off cliff edge Will amply any spell by an
additional poin Useful if you are being swamped by incoming monster
Tibetan War Cannon : Will slow down most melee attacker A full blast will knock
out a Jile in one sho
Scythe: At full use, will suck health from enemies and send it to yo When used,
will suck up your manna and leave you vulnerable as it processes life forc
Weapons and Monsters:
———————
The game requires a little strategy to get around the monster Picking the
right weapon will be important to winnin
Revolver: Good for long range attack Effective against humans and howler
Ineffectual against scarrows and skeleton
Shotgun: Has minor impact on Howlers and human Phosphor Shells create fire
damage that will eventually kil Enemy will have time to attack while you reloa
Ice Cannon: Slows down most creature If used in conjunction with Mana Attack,
its’ effective against scarrows, humans, and howler
Scythe: If aimed properly, will take most creatures ou If you behead a skeleton,
it will still rise again to attack yo
Another Tip: Guns only work on howlers if you wait for them to raise in to attack
stance and shoot them in the hea