• Clive Barker’s Undying

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    Cheat Codes:
    Update by: ranjith ravindran

    Cheat mode:
    Press [Tab] to open chat window, then type any of the following codes:

    Effect Code
    God mode – eh
    Unlimited health – satan
    All weapons and spells – addall
    Spawn donkey joke – assall
    Toggle extra light – becomelight [0 or 1]
    Set game speed – slomo [1-5]
    Set health to 999(1) – set aeonpatrick health 999
    Set mana to 999 – set aeonpatrick mana 999
    Toggle unlimited mana – infinitemana [0 or 1]
    Enemies do not attack – invisible [0 or 1]
    Level select – start [map name]
    Toggle third person view – behindview [0 or 1]
    Set jump height; default is 250 – setjumpz [0-2000]
    Flight mode – flight
    Increase selected spell’s level – ampattspell
    Invisible weapon – renderweapon
    Show stealth factor – showstealth
    Display event triggers – showall
    Display frame rate – showfps
    Spawn indicated item – bring [item name]
    Spawn indicated weapon – giveme [weapon name]
    Set ground speed – setgroundspeed [number]
    No clipping mode – astral
    Disable no clipping mode – walk
    Decrease current spell level – deampattspell
    Patrick has maximum ammo – woo
    Restore mana to maximum – pie

    Note: Your health must be less than 100 to proceed past the Boss battle

    Problem Fighting Bosses with Cheat Codes:
    If the game detects you have a health over 100,
    the Boss Creatures will not attac Since you
    must exploit weaknesses during their attack,
    you will be unable to procee Use the health
    cheat to set your health back to 100 before
    confronting bosse

    Map Names:
    Using these map cheats, you can jump to any level
    within the gam The „CU_nn” maps are cutscenes,
    and „playground” and „SmokeTest” are test level
    Enter these cheats the same way as other code

    start Aeons
    start Catacombs_Cisterns
    start Catacombs_Cliffs
    start Catacombs_Entrance
    start Catacombs_Exit
    start Catacombs_Exit_After
    start Catacombs_LairOfLizbeth
    start Catacombs_LairOfLizbethPostCU
    start Catacombs_LowerLevel
    start Catacombs_SaintsHall
    start Catacombs_Tunnels
    start Catacombs_WellRoom
    start Catacombs_WindChamber
    start CU_01
    start CU_02
    start CU_03
    start CU_04
    start CU_05
    start CU_06
    start CU_07
    start CU_08
    start CU_09
    start CU_10
    start CU_11
    start CU_12
    start CU_13
    start Entry
    start EternalAutumn_FinalFight_Arch
    start EternalAutumn_FinalFight_Arena
    start EternalAutumn_FinalFight_ArenaBattle
    start EternalAutumn_FinalFight_Ruins
    start EternalAutumn_Ravines_Airie_Interior
    start EternalAutumn_Ravines_Bridge
    start EternalAutumn_Ravines_Chase
    start EternalAutumn_Ravines_Chieftain
    start EternalAutumn_Ravines_Forest
    start EternalAutumn_Transition
    start EternalAutumn_Waterfall_Dwellings_Lower
    start EternalAutumn_Waterfall_Dwellings_Upper
    start EternalAutumn_Waterfall_Gauntlet
    start Grounds_Cottage
    start grounds_dock_night
    start Grounds_Lighthouse
    start Grounds_Mausoleum_Approach
    start Grounds_Mausoleum_Entrance
    start Grounds_Mausoleum_Tunnels
    start Grounds_OldCemetery
    start Manor_CentralLower
    start Manor_CentralLower_After
    start Manor_CentralLower_night
    start Manor_CentralLower_storm
    start Manor_CentralUpper
    start Manor_CentralUpper_After
    start Manor_CentralUpper_PostOneiros
    start Manor_CentralUpper_storm
    start Manor_Chapel
    start Manor_Chapel_night
    start Manor_Crypt
    start Manor_EastWingLower
    start Manor_EastWingLower_After
    start Manor_EastWingLower_night
    start Manor_EastWingUpper
    start Manor_EastWingUpper_After
    start Manor_EastWingUpper_night
    start Manor_EntranceHall
    start Manor_EntranceHall_FromKitch
    start Manor_EntranceHall_Intro
    start Manor_EntranceHall_Night
    start Manor_EntranceHall_night_ReturnfromCove
    start Manor_EntranceHall_Storm
    start Manor_EntranceHall_ToKitch
    start Manor_FrontGate
    start Manor_FrontGate_night
    start Manor_FrontGate_Night_Return
    start Manor_Gardens
    start Manor_Gardens_night
    start Manor_Gardens_storm
    start Manor_GreatHall_night
    start Manor_GreatHall_Storm
    start Manor_InnerCourtyard
    start Manor_InnerCourtyard_Storm
    start Manor_NorthWingLower
    start Manor_NorthWingLower_After
    start Manor_NorthWingLower_night
    start Manor_NorthWingLower_storm
    start Manor_NorthWingUpper
    start Manor_NorthWingUpper_night
    start Manor_NorthWingUpper_PostOneiros
    start Manor_NorthWingUpper_storm
    start Manor_PatricksRoom
    start Manor_TowerRun_night
    start Manor_TowerRun_storm
    start Manor_WestWing
    start Manor_WestWing_Hall1
    start Manor_WestWing_Night
    start Manor_WidowsWatch_storm
    start Monastery_Past_Church
    start Monastery_Past_Exterior
    start Monastery_Past_Interior
    start Monastery_Past_LivingQuarters
    start Monastery_Present_Church
    start Monastery_Present_Cove
    start Monastery_Present_Entrance
    start Monastery_Present_InnerSanctum
    start Monastery_Present_Tunnels
    start Oneiros_Amphitheater
    start Oneiros_City1
    start Oneiros_City2
    start Oneiros_HowlingWell
    start Oneiros_Intro
    start Oneiros_Oracle
    start Oneiros_RetreatBath
    start Oneiros_RetreatExterior
    start Oneiros_RetreatSecondFloor
    start Oneiros_RetreatStudio
    start Oneiros_ZigguratInterior
    start Oneiros_ZigguratLower
    start Oneiros_ZigguratUpper
    start PiratesCove_Barracks
    start PiratesCove_Exterior
    start PiratesCove_Pier
    start PiratesCove_Pool
    start PiratesCove_TreasureRoom
    start playground
    start SmokeTest
    start StandingStones_FirstVisit
    start StandingStones_KingFight
    start start

    Jump Higher:
    If you want to jump higer type „setjumpz #” where # is a number
    (example: setjumpz 900 Put more than 2000 and you will jump 2 fast
    and you will rest on the floo normal jump is in range of 200-30

    Easter Eggs:
    Shooting Gallery:
    – Begin the game, walk into the house, and get the short tour
    from the mai
    – Afterwards, walk to the end of the hall, towards the door near
    which there lies a health pac
    – Shoot the two square panels near the top of the doo
    – The door should open, and inside you’ll be treated to a 10 level
    mini-shooting galler It’s pretty hard (not much time to play
    balance easter eggs)

    Miniature Theater:
    – Hit Tab
    – Enter „Open Manor_EntranceHall_FromKitch”
    – Head towards the paintings on your left
    – Jump and try to reach the top of the two outermost painting
    They will become slightly recessed and you will hear a click
    when you’re successfu
    – Watch the show!

    Giant Sheep:
    – Hit Tab
    – Enter „Open Monastery_Present_Cove”
    – Play through the level until you have jumped into the ruined
    building (from the barn)
    – Head to the upper level of this building
    – Look for a plank that is extended towards the farm (this is where some howlers were jumping around when you first got into the building)
    – Jump up and down at the end of the plank a few times, and you’ll see
    our version of the staypuft marshmallow ma

    Disco of Death:
    – Hit Tab
    – Enter „Open Oneiros_HowlingWell”
    – Fly up to the big buildin Walk in, and down the stair Look for a
    square button on the wall (near the big purple magic field thingy
    Uh, push i
    – Go back outsid Fly up onto the roof of the building and scry
    Look for a small purple haze, and fly towards i
    – Getchur groove o

    Patrick Strikes Out:
    – Hit Tab
    – Enter „Open Manor_Entranchall_night_ReturnFromCove”
    – Walk through the first set of doors, and hang a lef A maid will come ou After you’ve talked to her, follow her and hang around for a bi Perhaps she’s not doing anything later tonigh. besides exercising, that i

    Saving mana:
    Use the following trick to not waste Mana to the frenetic Scythe attac Select
    the Scythe as your main weapon, then attac When you are in the middle of the
    attack, press [Action] (or the key that activates the weapon special The
    Scythe will sound as if a frenetic attack was mad This will not waste your
    Mana, and will restore your health as norma

    Item names:
    Use one of the following entries with the bring cod Note: When summoning
    spells, they will not be visible in front of yo You will need to walk
    directly forward in order to „pick them up

    -=Weapons= –

    amplifier (increase selected spells level by 1)
    arcanewhorls (scroll that improves the mana regain rate)
    ethertrap (temporarily trap spirits)
    health (spawn Health Pack)
    lantern (spawn lantern that gives off light equivalent to a flashlight)
    manawell (increase your manapool; maximum of 200)

    mindshatter (normally unavailable in the game)
    ward (normally unavailable in the game)

    monto (flying heads that first appears on Aaron’s paint room)
    trsantiwitch (girls that casts shield to protect themselves)
    sleed (snake-like creatures that make a lot of noise and bite)
    bethany (may crash game)
    lizbeth (immortal, may crash game)

    Item names:
    Use one of the following entries with the giveme cod The corresponding weapon
    will be summoned directly into your character’s inventor


    Magic and Weapons:
    The spells are that you acquire are just as vital to winning the game as
    the weapon

    Scrye: It serves 2 purpose It lets you see images hidden from normal eyes and
    lets you see around dark area It has no attack use

    Ectoplasm: Great for short range attack Especially effective on magical creatures
    like Howlers, Scarrows and Monto’Shono Worthless over longer distance

    Dispel: Useful for dispelling the Mind Shatter spell cast by the Sil Lith bird
    creature Make sure to use the spell on the creature that cast the spell before
    you kill i

    Invoke: Useful for killing Trsanti Warrior by causing them to commit suicid It
    also can also resurrect most human-like creatures to fight by your sid Useful
    if you find yourself in a melee with several creature No effect on Trsanti Witche

    Haste: Useful for jumping over long distances and dodging the faster creature
    Almost necessary when battling Aaro

    Shield: Limited us It can prove helpful when facing against a distant fo

    Skull Storm : Throw some amplifiers in to this spell and you’ve got devastatio
    Attack is fast and deadly against most magical creature Not as useful against
    humanoid creature Most effective against distant foes like the Verag

    Lightning: By itself, Its not especially useful and takes a lot of manna to us
    Aiming is not accurat If employed with Spear Gun, will cause a measure of

    Flight: Necessary for some parts of the gam Useful for finding hidden goodie

    Gel’ziabar Stone: Can force enemies off cliff edge Will amply any spell by an
    additional poin Useful if you are being swamped by incoming monster

    Tibetan War Cannon : Will slow down most melee attacker A full blast will knock
    out a Jile in one sho

    Scythe: At full use, will suck health from enemies and send it to yo When used,
    will suck up your manna and leave you vulnerable as it processes life forc

    Weapons and Monsters:
    The game requires a little strategy to get around the monster Picking the
    right weapon will be important to winnin

    Revolver: Good for long range attack Effective against humans and howler
    Ineffectual against scarrows and skeleton

    Shotgun: Has minor impact on Howlers and human Phosphor Shells create fire
    damage that will eventually kil Enemy will have time to attack while you reloa

    Ice Cannon: Slows down most creature If used in conjunction with Mana Attack,
    its’ effective against scarrows, humans, and howler

    Scythe: If aimed properly, will take most creatures ou If you behead a skeleton,
    it will still rise again to attack yo

    Another Tip: Guns only work on howlers if you wait for them to raise in to attack
    stance and shoot them in the hea

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