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Hapland 2

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Hapland 2

Hint:
—–
Submitted by: conner54

Open the door in the roof. Click on the red dot object to turn it into
the green arrow. Click on the small yellow arrow beneath it to make the
stickman walk right and fall through the hole. Then, click on the green
arrow to turn it back into red. Click on the crate the to the right of
the stick man to let out a grenade. Repeatedly click on the little yellow
arrow to make stickman throw the grenade up, which will then be blasted
forward by the red dot. The grenade will fly into the door on the right
side of the screen and blow it up. Then, click on the pink plank sitting
right on top of the crate (where the grenade came from) until it falls
off and makes a ramp. Click on the stickman to make him go through the
door you just blew up. Open the window to scare the blob down to the
ground.

Next, look at the top left side of the screen. Tilt the lamp and turn it
on so that light shines on the balls. Click on the crow, which will pick
up a ball and fly across the screen. here is where you need timing: Click
on the first cloud as the crow flies by to make it drop the ball on the
antennae on the hill below. Now click the blob to get it out of the way;
it will go into the water.

Turn on the underground switch to make the light underneath the steps turn
on. Click the blue arrow pointing right on the circular underground thing.
This will make the wheel on the steps rotate clockwise. Click on the
stairs to make it move to the right. Ring the doorbell to make stickman
come out and climb onto the roof.

Click the crow again to pick up another ball, but this time click the
second cloud as the crow passes by, making it drop the ball into the
catapult. Once you click a cloud three times, it explodes on the third
time. You have already clicked the first cloud once, so click it again.
You will need timing again at this point. Click the first cloud for the
third and final time to make it explode, then click on the stickman at
the catapult as soon as possible. He will launch the ball, which will
fly through the acid rain from the cloud and turn into a fireball, which
will then destroy the banner.

Click on the man on the top floor of the castle on the left to make him
fall to the lower floor. Timing here is once again crucial: Click the
door-thing underneath the stained-glass window to make a fly and another
stickman come out. Then, just keep clicking on the fan in the wall (there
is a faint arrow pointing to it) to make the fly bug the other stickman.
Once the fly passes through the fan, click the stickman on the right to
let him walk safely underneath the suspended crate.

Next, click on the leftmost stickman to make him fall again and so that
he is next to the lever. All levers should now have an accompanying
stickman. Start with the bottom stickman: Click on the arrow below him
to switch it from left to right. Then, click on stickman to make the water
flow to the right. Then, click the middle stickman to open the trapdoor.
Finally, click the top stickman to release the suspended crate.

Timing is needed here. A fish will come out of the box and fall into the
water. Once the fish hits below stair level, click on the large underwater
gate to let the fish flow by and get caught by the fisherman. Turn off
the water current by clicking on the appropriate stickman. Then click the
fisherman, who will eat the fish and bounce up to the roof of the castle.
Click on him when he is on top to light the first torch.

Now for the second torch. Turn on the water current again so that it
flows to the right. Click on the red dot to turn it into a green arrow
again and click the small yellow button to make the stickman at the
catapult go inside on the right. Open the window to make another blob
come out. Click on the new blob to make it explode the underwater mine.
Turn off water current (this might not be needed, but just in case).
Click on the blue left arrow on the circular underground switch to make
the wheel on the stairs turn counter-clockwise. Click on the stairs to
move it next to the crate.

The last part requires more timing. Ring the doorbell to let stickman out.
Click the crate when he is almost to the top of the stairs to make him fall
into the crate. He will bust out of the crate in a monster truck. Click on
the underwater gate in time to let the truck pass. Stickman will ditch the
truck and climb into the castle to light the second torch.
You can now flip both underground switches to activate the portal.

Kody do gier

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