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Start a new game, then hold [Ctrl]+[Alt]+[Home] to display the cheat menu.
Open the console, type Help, you’ll get the list of all console commands:

code Effect
—————————————————————————————
Clear – Clear the Console.
Show_On_Error – Toggles whether to show the console when an error occurs.
Show_Timestamp – Establishes whether or not to show the time stamp for each command.
Help – shows a list of all commands available.
Set_Font_Size – Sets the font size of the console.
Show_Verbose – Sets true or false the property Verbose.
ShowDebugLog – establishes whether or not to show Unity Debug Log.
Exit or Quit – exits the game.
Take_all_land – Claims the intire plots.
Write_error – Shows all errors that has occured during this save.
Toggle_Lights – Toggles whether lamps should allways be on.
Unlock_Furniture – Unlock all furniture
Spawn_Guest – Spawn a guest, that appears in the game for a receptionist.
Toggle_Skyscrapers – Toggle whether skyscrapers should become see-through.
Max_Employee_Stats – Maxes the states of all selected employees. Open the „Staff
management” menu and click „Select All” if you want the code to
have an effect on all employees.
Spawn_Car – Spawn the specified amount of cars, which park somwhere for a
couple of minutes and drives off.
Add_Money – Spawn the specified amount of money.
Add_Funs – Spawn the specified amount of funs.
Clear_dirt – clears dirt in all romms.
Skip_Days – Skip the specified anount of days.This might freeze the game
for a while.
Skip_Hours – Skip the specified amount of hours.
Skip_to – Skip the specified hour between 0 and 23.
Age_Employees – Ages all selected employees the specified amount of month.
Type 24 after the code if you want to add two years to the
employee’s age. Type -24 after the code if you want to reduce
the employee’s age by two years.
Reload_Furniture – Reload all moded furniture with immediate effect.
Furniture_Debug – Toggle whether to show build(red->cyan) and nav(green->pink)
boundary, interaction points(blue) and snap points(yellow) of
the selected furniture.
Furniture_Thumbnail – generates a thumbnail for the specified furniture. Only works
in the Main Menu.
Toggle_Ceiling – Toggles the generation of ceiling meshes of first person mode.
Might need a reload and has performance impact.
Reload_mod – Reloads the specified mod, but not for the currently running game.

How to Get Outstanding Quality:
——————————-
Written by Foxman8472

Great is not enough for you anymore? Let’s see how we can crank it up to Outstanding!

-=Team Composition=-
So, you’re ready to start development on new software. After selecting the desired type
of software and its features, you can notice in the details panel of that software that
there are two pie charts – one for code, one for art -, an estimate amount for code and
art, as well as recommended number of programmers, designers, artists.

Opening up the team and employee management screens, you need to look that the team which
is assigned to develop the software at hand has the following:

The team has a high enough expertise threshold. The team management screen has a slider
that is set to 0% by default, and that means that your programmers which are qualified
in one area of expertise will also write bad code in other areas, raising the bar prevents
them from doing so, watch out not to raise the bar too much or sometimes coupled with
skill decay some of your programmers might end up unqualified to do any work.

At least one qualified programmer and designer per distinct code pie slice. At least one
qualified artist per distinct art pie slice. This ties in to the first point.

Their qualification level (AKA skill) should be maxed if possible, however there are ways
to inflate skill without actually needing to send the programmers, artists and designers
to school: bookshelves and team leaders. Bookshelves provide a static bonus per room and
team leaders take some time from the team work day to arrange a daily meeting which
provides skill buffs for the team.

-=Design and Development=-
We got the ball rolling, now we’re at design stage. Design progresses until it reaches
maximum but it can degrade from then on so you have to be ready to click on the Develop
button as soon as it starts flashing red. If your designers aren’t skilled enough they
won’t produce Outstanding design which limits the ability of your software to ever be
Outstanding.

In the programming stage, you’d want to aim for a code amount that’s about 101% of the
estimated code, for example if you get an estimate of 20 you can get to 20.20 and that
actually increases the chance of the code getting Outstanding rather than promoting at
the exact estimate number.

Try not to have too many programmers of the same qualification working on the same code,
it tends to reduce overall quality. That three shift team group is perfect for marketing
and support but for development it’s the equivalent of 9 women giving birth to a baby in
1 month gestation period.

You can order reviews to check the progress. Outsourced reviews are typically less biased
but come at financial cost. Once you promote to beta the software cannot get worse. After
promoting from alpha the dev team can be relocated to other projects as you can assign
beta to non-stop support teams. Clean that software until you’re getting fewer than 10
bugs per month.

-=Myths about Outstanding Quality=-
This section is made especially because the game’s mechanics have changed and there is
a lot of conflicting info lying around on this subject. I’ll just note what I found
regarding some myths being circulated:

* Price has no bearing on quality.
* You don’t need Outstanding tools to create Outstanding software.
* Overcoding your application is preferred to undercoding it.
* Outstanding quality is set for software that has quality over 93%.
* Stress factors like noise, heat, cold, or bad chemistry between team members
impacts quality and effectiveness.

Kody do gier

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