For Game Boy Advance
Section 1: Paris
CafĂ© de la chandelle verte (CafĂ© the Green Candelar)
Pick up the newspaper which is lying under the lamp-post. Walk to the road
works. You’ll be stopped by two police agents. They’ll go with you to the cafĂ©. The
bold man, Rosso, will ask you some questions. It doesn’t matter how you
respond. After the too long conversation you’ll get his card. When you leave the
cafĂ©, talk to Nicole, the young female photographer. Ask once about the clown,
then once about Plantard (the man with the pair of glasses) and then again about
the clown. She’ll give you her phone-number. Go to the road works again. Talk to
the roadworker and give him the newspaper. He’ll leave. Use the box which is
standing in the tent and you’ll find a t-shaped sewer opening tool. Go back to the
cafĂ© (not in it, but before it). Then, go to the left down the alley. Use the t-shaped
sewer tool on the sewer lid to open the sewers. Go down now. Pick up the red
clown’s nose in the middle of the screen and go further down the sewers. You’ll
see a tissue and a green piece of cloth. Pick up them both. Go up the ladder.
You’ll find a red-dressed man. It doesn’t matter how you respond his first question.
Give him Rosso’s card for some co-operation. Let him see the green piece of
cloth – he’ll remember something now. Ask 4 times about the green jacket, so
you’ll get a phone-number from someone named B. Todryk, then leave. You are
now with the road works again. Now, use the box outside the tent. It’s a ‚phone,
call Nicole. You’ll get her address. Go to the left and you’ll see a map, click on
Rue Jarry, that’s where Nicole lives.
Talk to the female flower-seller. Ask about Nicole once. Then open the brown door
in the middle on the other site of the street. Let Nicole see the red nose. She’ll
notice a name from a shop in it. Let her also see the green piece of cloth. You’ll
get a picture, then leave. Now, go to the left, to the map and click on La RisĂ©e du
Monde. Talk to the seller. Let him see the picture, then the tissue then again the
picture. You’ll get the name from the guy on the picture: Kahn. Go anywhere you
like to call Todryk (it doesn’t matter if you do it in the police office, with Nicole or
the ‚phone at the road works). Ask him about the picture, until he’ll say that Kahn
sleeps in Hotel Ubu. Go there on your map.
Go in the hotel. Go left and try to get the key hanging hat the board. The
receptionist will not aloud you to do it. Now, talk to the receptionist and ask about
the picture. He’s sleeping in the hotel, you’re coming further. Go to the right and
talk to the English lady. Ask about the key until the item has left. Now show the
picture. You’ll get another name of Kahn: Moerlin. Ask about him until the lady
distracts the receptionist. Now, quick, get the key hanging at the board. Go
upstairs and use the key with the first door at the right. Open the window at the
right and climb out of it. Go into the other room. You can search here whatever
you want, but you’ll bound to find nothing, so leave to the door at the left. Kahn is
coming. When he has left search his trousers. You’ll get his card and a
matchbook. Now, go downstairs, doesn’t matter how. Talk to the receptionist
about the safe. Then show him Kahn’s card. Talk to the English lady again. Show
her the card to. She’ll help you to get Kahn’s documents (actually Plantard’s).
Now go upstairs again. Go in ‚your’ room. Go outside, via the window. When you
are out, throw the documents down the alley. Leave the hotel now. You’ll get
searched by Flap & Guido, but they’ll find nothing (if they did, you’ll be dead now).
Go to the right, in the alley and get the documents.
You are with Nicole now. You’ll take a closer look at the documents. You can
watch or skip the movie. Talk about the documents. Then about the four items on
it. Leave Nicole and go to the museum of Lobineau.
Go in the museum. Look at the tripod (the kind of Tower of Eiffel thing).
Go to Nicole, so you know a bit of Peagram. Without asking something, leave. Go
to the airport, to Lochmarne.
Section 2: Lochmarne
Ask the kid, Maguire, three times about Peagram, then three times about the dig.
Go into the pub. Ask the man with the glasses, Fitzgerald, about the dig once.
Now talk to man at the bar who is sitting at the bar wearing the light jumper. Ask
him about Peagram once, then twice about the dig. Ask about Fitzgerald, he won’t
answer. Give him a beer to let him talk. Now ask again about Fitzgerald. Go talk
to Fitzgerald now, ask again about the dig. He’ll deny working at it. Go outside
and talk to Maguire. Ask about the dig and Fitzgerald. Now you know you have to
be careful with Fitzgerald. Go in again. Talk to Fitzgerald, first about the dig, then
about the professor, then about the gem, then about the package twice. And last
talk about Marquet, the old man. Fitzgerald will run outside and get runned over.
Go outside, you’ll know now what happened. Now, use the sort of trigger left next
to the pub door. Go into the pub now. Ask the barman for a beer (if you already
have ordered a beer and haven’t finished it yet, drink it first). The beer pump and
the washer are broken. Show the barman ‚your’ green card. He’ll ask you to fix it.
Talk to Ron, the old man in the corner. Don’t ask about anything, just leave. When
he leaves a piece of wire on the table. Quickly grab it. When he doesn’t sneeze,
he sees it. When he does sneeze, you’ll get it. Now you can fix the washer.
Change the old wire of the washer with the new one. You’ll fix it and have entrance
to the cellar. Go down the cellar. Pull the lever at the right. Now go outside the pub
and open the big trapdoor. Kahn will appear, but no fear, nothing will happen. Go
down the cellar again, now you have the flash light and the gem. Go up. When
Doyle, the man with the light jumper lifts his arm to drink, quick grab the towel. Go
outside. At the upper right you see a path, go there. Talk to the farmer. First ask
about the car, then a couple of times about Fitzgerald. Till he leaves. Climb up the
haystack. Put the sewer tool in a hole in the wall. Climb over the wall now. Your
way is blocked by a goat. So walk to the ladder, then when the goat has checked
you, quick run to the axle. The goat is stuck now. Go back to the cellar in the pub.
Make wet your towel (if you have done this before you talked to the farmer, it’ll be
dry before you needed it). Go back to the goat now. Go down the ladder. Pick up
some of the plaster out the sack at the left. Try to pick up the statue just before
the stone door. Now try it again, so some holes will appear. Throw some plaster in
the holes, now sprinkle the water from the towel over it (if it’s dry, make it wet
again in the cellar). After the plaster has dried, pick it up. Put it in the five holes
left next to the stone door. The door will open. Go in this door. After a short movie
you’ll be back with Nicole.
Section 3: Paris
Poste de Police (Police office)
Leave her and go to the police office. Ask Moue, the sergeant, about Marquet four
times. You’ll get the hospital added to your map. Go there.
Talk to the receptionist, show her your ID Pass. Then ask about Nurse Grendell
three times. Now walk down the left corridor. At the left you see a plug, pull it out.
The handyman will put it back in. Then when you can do something again, open
the door. Now you are Doctor Stobbart. Go back to the lobby again. Talk to the
older doctor. He’ll see you as the new doctor. Go back down the corridor again.
First you’ve got to inspect the man in bed two. Leave him, without asking
anything. Now talk to the nurse. You’ve got to inspect Sopmarsh to. Just leave
him. Talk to Benoir, give him the pressure gauge. Walk to the left, Sopmarsh will
call you back. Talk to Benoir, and ask him to use the pressure gauge on
Sopmarsh. Go to the left now. Go through the door. You talk to Marquet for awhile,
then a doctor comes in and kill him.
You’ll be with Nicole again. Leave her and go to the museum.
Enter the museum. Open the window with the lever left next the artefacts stalled
out in the under the glass. When the guard comes, quick open the sarcophagus
and go in. When the hours pass, Flap & Guido will come in. Throw down the big
totem pole. A black dressed cat will steal the tripod. You’ll be back with Nicole.
Just leave her without asking anything. Go to the museum again. Talk to the man
with the long, blond hair, Lobineau. Ask about Mountfaucon twice. Mountfaucon
will be added to your map. Go there.
Talk to the juggler about himself, till you try to juggle. Talk to the cop about the red
clown’s nose. Talk to the juggler and try to juggle again. The juggler and the cop
will leave and you have a red ball. Open the sewer lid with your sewer tool. Go
down. Walk to the left sort of inscription. Use your sewer tool on it. It’s hollow.
Use it again to make a gap. Now just use the inscription. It will move a little. Now
use the kind of circle in the boat to let down the chain. Pick up the chain now and
tie it to the inscription. Use the circle again to get up the chain and demolish the
inscription. Go in the gap that has appeared. Look through the hole just above the
middle of the screen where you can see a bit light. You see a Templars’ meeting.
Look again to see them leave. Go down the stairs. Put the tripod on the stone and
then the gem on the tripod. You see the word MARIB.
You’ll be back with Nicole now. Just leave and go to the airport, to Marib.
Section 4: Marib
Go to the right and under the house. Show the matchbook to the carpet-seller to
gain access to the club. Go up. In the club try to use the toilet door. Talk to Ultar
abut the sign. Go back down the market. Click with your Right mouse button on
the under part of the kebab stall. Now you know where the brush is. Go to the right
and talk to the boy like Aladdin, Nejo. Ask about the ball, leave him. Talk to the
kebab seller, leave without anything asking. Talk to Nejo again. Ask about the
seller twice. Give him the ball (yes). Leave him and talk to Arto about the phrase.
Go back to the market. Talk to Nejo and you get the brush. Go back to the club.
Give the brush to the barman. You get the toilet keys. Open the door with them.
Open the towel holder with the keys. Get the towel. Open the toilet door. Get the
chain. Talk to Ultar. Show him the picture of Kahn. Talk about Bull’s head, until
you have to answer, answer positive. You don’t have fifty bucks, so go back to the
market. Go to Nejo. Look at the cat, and quick use the bell on the table. A statue
fall off, get it. Use the tissue with the statue. Talk to Duane, the fat, yellow
dressed, American man. Show him the statue, you’ll get fifty bucks for it. Go back
to the club. Talk to Ultar about Bull’s Head, say yes again. You go back to the
market. Talk to Ultar about the Truck. It’s broken. Give him the towel. Now you
leave to Bull’s Head. Grab a twig from the tree at the right. Use the towel on the
twig. Use the thing you’ve just made on the hole in the floor. Go down now. You
see a hole in the upper left corner of the screen. Look at it. Use the ring inside of
it. A door will open. Go in. Walk to the right. You see a dead man, Klausner.
Search his body, you find a lens. Take a look at the map left, then at the three-
headed statue and then again at the map, now should Kahn appear (if not keep
switch looking at the just named things). You’ll go outside. Just tell him where
Klausner is. Say he hasn’t got anything. The next question you have to answer by
the angle. Then say you want to die like a man. Shake him your hand with the
buzzer. Jump off the cliff (if you have gone for the gun, you’ll be dead now). You
are with Nicole again.
Section 5: Paris
Leave Nicole. Go to the museum.
Speak to AndrĂ©. First about the manuscript once. Then about Nicole twice. Go to
When you heard that AndrĂ© has visited her. go back to the museum.
Talk to AndrĂ© about the manuscript four times. Leave and go to the airport, to Villa
Section 6: Villa de Vasconcellos
Go left. Use the pressure gauge on the hose. When the gardener has gone in, go
in to. Walk to the gate to make the dogs barking. Quick stand behind the armour.
When the man left, go up. Talk to the countess about the Templars. Then when
the item has left about the chess pieces. You’ll go to the mausoleum. Remove the
bible. Talk to the countess about the board then about the pieces. She let Lopez
the gardener get them. Talk with the countess, starting from the back of the item
list. Till you are with the Templars, Lopez should come. When you’ve put every
piece on his place. Try every white piece in the middle row. The king at the second
place from down. The other two white pieces couldn’t I see so fast, but they both
have to be placed above the king. A niche will open. You are back with Nicole and
have a chalice.
Section 7: Paris
Leave Nicole. Go to Mountfaucon.
Go up the stairs. Talk with the priest about the chalice. He’ll polish it for you. Click
with your right mouse button on the statue. Now put the lens in the scroll. You see
a hidden picture. Get your chalice back, it’s blinking now. Take a look at the comb
in the far corner. Leave Mountfaucon.
Go to Nicole. Leave her.
Go to AndrĂ©. Ask him twice about the three-headed statue. You’ll get Baphomet
added to your map. Go there.
Site de Baphomet
Go down through the gate. Try to open the right door. Ask the guard for the keys
of the toilet. Open the door with them. Look at the soap and pick it up. Then use
the keys on the soap. Then use the plaster on the soap. Then use the soap with
the tap. Now you’ve got a good copy of the key. Look at the sort of boiler at the
left. Go back. Take a look at the thermostat. Talk to the guard about it. Use the
thermostat. The guard will put on his gloves. Give the keys back t the guard. Go
up now. Try to put your fake-key in the paint pot. Go down again. Use the ‚phone.
Go up and call the painter because there’s telephone for him. When he leaves put
your key in the paint pot. Go back down, when the painter leaves ask the guard for
the toilet keys. Open the toilet with the keys. Use your key with the real keys to
fool the guard. Go back and give the keys back to the guard. Use the ‚phone
again. The guard will call the painter. When you go down, open the left door with
your key. Use your chalice on the mosaic floor there. Now you see a sort of
church on the chalice.
You’ll be back with Nicole. Leave her and go to the airport, to Villa de
Section 8: Villa de Vasconcellos
Go in the villa. Pick up the mirror in the small room where the hose is attached to
the tap. Go upstairs. Talk to the countess about her and the chalice. Go to the
mausoleum, where you’ve found the chalice the first time you was here. Get the
long stick standing there. Close the window. Use the tissue on the stick. Now light
the tissue with the candle. Then use your burning stick with the candle hanging in
he top of the mausoleum. After a long burn you get a key. Get also the bible which
is at the left. Go back to the countess, talk about the bible. Go talk to Lopez
about the well and then about the gap twice. Go to the place where you put the
gauge on the hose. There’s a tree, look at it, now you’ve got a divining rod. Talk to
Lopez about it. After many hours you found a. . . can. Lopez will throw it away and
you here the a bang. The well is found. You’ll be in it. Go to the lion’s head, use it.
Quick move to under the rope (otherwise you’ll be smashed under the head). Use
now your mirror with the wall of the well. You see a sort of key hole. You’ve got the
key from the candle. Use it and go in the now opened gate. You’ll be with the
countess again. Now you’re going to Nicole.
Section 9: Paris
AndrĂ© is also with Nicole. After a very long conservation, you go to Bannockburn,
Section 10: Train
First talk about Nicole about her twice. Then try to leave. A conductor comes in.
Leave again, now real. Walk left till Guido crosses your way. Go back to your
compartment. Nicole and the old lady are gone. Go in the compartment next
yours. Talk to the man with the stripes shirt about Nicole. Open the window and
go up. Go right (otherwise you’ll get electrocuted). When you see a ladder, go
down. As quick as you can do something. Pull the emergency brake at the left.
You can talk to Kahn about Bull’s Head but it doesn’t matter. Go out via the right.
First you’ve got to untie Nicole. Now leave via the left.
Section 11: Bannockburn
You’re walking to a ruin. Go in there. Search four times in the trash tile, just below
the middle of the screen. Use the gear with the demon at the right. Use the handle
of the turning cog to get it. On that place is also a bigger gear, get it. Use these
both items on the demon. First the gear then the handle. The door will open. Go
in. Go to the right through the gate. You see again a Templars’ meeting, now a
real one. Rosso is also one of them. You’ll be hold under fire by Eklund. You can
skip the short movies by pressing A. Eklund will be killed by Rosso, then Rosso
by the grandmaster. You ran away. Guido blocks again your way. Get the torch
and throw it on the powder. Nicole is smart also and throw her bag on it. BOOM.
At last the good guy always get the girl. Watch and hear the end movie.