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Command & Conquer – Tiberian Sun

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Command & Conquer – Tiberian Sun

Game Tip:
———
Submitted by: Ronel Greyling

When playing as GDI when you are playing skirmish against NOD build 2-3 Carryalls and
try to take out their deffense when their deffense is out you then get 4-5 Engineers
in their construction yard and try not to Destroy it get the carryall and take the
construction yard to your base repair it and then deploy for NOD technology.

GameTip:
——–
Submitted by: david
Email:

When your cyborcs has not got a full energy, order them in tiberium. Their energy
wil charge after few minutes.

Hint – Health recharge on Tiberium:
———————————–
Submitted by:Imtiaz

If Your Mutant hijacker, Cyborg,Cyborg commando,Umagon,Ghost Stalker Have Little
Life Left, send Them On Any Tiberium Fields, They Get Back life after some time.

Hint:
—–
Submitted by: Joey

While being NOD, send a mutant hijacker into one of GDI’s MCV’s. (if they have one)
and hurry and drive it back to your base. Once you deploy it, you have all the GDI
options avaible.

Nod mission: Rescuing the captured commander:
———————————————
Go backwards and there should be a path leading southeast. Take the path and you
should be greeted by some light infantry and a wall. Also, someone will run into
a GDI Orca Bomber. Break through the wall. After that, go through a tunnel and run
northeast. There should be a Tiberium field and possibly a Harvester. Do not destroy
it, as it will be needed later. After that, keep going and you should see a ramp
leading upwards. Go up and you should find a small base. Do not damage any buildings.
Eliminate all enemy troops and destroy the cargo trucks at the northeast side of the
base. You will get three Sergeant Light Infantry and three Engineers.
Use the Engineers and capture the Hand Of Nod and single Power Plant. With your
remaining engineer, wait until the Harvester docks with the Refinery. When it is
unloading, capture the Refinery. You should also have captured the Harvester. You
now have a fully operational encampment. Train more Engineers and capture the Silos
for more money and Tiberium storage. Also, capture any remaining Power Plants,
assuming you did not destroy any buildings. Next, get your Harvester to harvest
Tiberium while you train Rocket Soldiers. When you have a big army, you can take
on the base, but not head on. Do not go back to where you started. If you move
northeast even more, you should encounter a destroyed bridge. Train an Engineer
and repair it. There may also be some Light Infantry there as well; defeat them.
Cross the bridge with your troops and you should be greeted by a deployed Tick
Tank. Destroy it. There should also be some Power Plants. Destroy them and you
should be at the main base. Destroy the base and rescue the commander. Have the
commander run back to your small base to be safe for awhile. You should have left
some defense there. When most of the base is destroyed, run him to where you
started. There should be a Harpy there. Have the commander get in to complete
the mission.

Build anywhere visible:
———————–
This glitch will enable you to build a building anywhere that is flat and that
you can see. First, enter the options screen, go to Keyboard, go to Interface,
and scroll down until you see Scroll North, South, East, and West. Assign keys
on the number pad to those. Construct a building and place it as you usually would,
but do not release the mouse. Next, slide it under the sidebar, making sure no
part of it becomes red during the process. With the unplaced building under the
sidebar, scroll around to a flat area where you want to locate it, and release
the mouse. Note: This requires some practice.
To easily get rid of an enemy in skirmish, build wall (one square) and keep
building one square. You will notice that you can build them further and further
away each time from your base. Do this until they reach an enemy base then build
a load of wall around their refinery to cut off their money supply. They will
not shoot the wall as it is making no threat to them, but it will keep their
harvester locked out. In the end they will just sell their items one by one.

Control Nod ore processor and mining vehicle:
———————————————
Note: Try this trick on the destroy chemical tanks GDI mission. Position an
engineer next to the Nod ore processor and wait for the mining vehicle to dock
with the structure before capturing it. You will get control of the building
and the vehicle.

Mutian breeding ground:
———————–
Play as Nod and create a Clocking Device near or in some Tiberium Make a large
square laser fence inside the cloaked area with the Tiberium. Create a Subterranean
APC and Infantry. Use the Subterranean APC to put the men in the fenced area. Take
out the Subterranean APC and run the men around in the Tiberium until they change
into Mutians. The more men you change, the better.

Easy building destruction:
————————–
Take a Harvester and fill it with blue Tiberium. Put it in your enemy’s base. Try
placing it next to the Construction Yard, and watch it blow up.

Secret Level:
————-
Did you know that there is an extra GDI mission, called 'Mine the power grid’? It
is accessed this way… First rescue all 10 mutants in 'Rescue the mutants’ mission.
Oh yeah, don’t forget to get Ghost Stalker and Mutant Hijacker in that mission!!
Next choose 'Destroy Chemical Plant’ mission. You start in lower left corner of the
map. Build you base, blah blah… and when you start to wreak havoc upon Nod base,
take some units and proceed to the upper left corner of the map for a small surprise.
you will come upon a train station. Also a Ghost Stalker will come to reinforce your
forces (hm:)). Anyway, board the train with the Ghost Stalker. Be careful, new
mission objective will want you to keep the Ghost alive at all costs!! When you
board the train, terminate the Nod base. Mission accomplished. And on to the 'Mine
the power grid’ mission.

Conquering Tip:
—————
Before conquering a base,Build a defencing structure(Let’s say Obelisk of Light).
Don’t Deploy the structure until you conquered your enemy’s building. Deploy it
next to your just-captured-building.This will give you a stronger post in their
base. Put a hand of NOD in your foe’s base to supply more engineers to conqure
more buildings.

Defeating the Nod:
——————
Build many Juggernauts and surround your base with them. Then, make a Ghoststalker
to stand in front of your base. Every time a tank or man walks toward your base,
the Juggernauts will weaken it and allow the Ghoststalker to finish it off.

Easy Nod victory:
—————–
Build a Subterranean APC and fill it with Engineers. Send it in the enemy’s base.
As soon as they arrive, send them into important enemy structures (MCV Barracks,
War Factory, Refinery, etc.). Once done, sell them quickly and they will be
crippled.

Ultimate GDI Defense:
———————
Build three Component Towers with RPGs. Have two SAMs behind them. Have a Mammoth
MK.II and a Ghost Stalker in between. Nothing should be able to penetrate.

More on your sidebar:
———————
If you want more structures/units on your sidebar, just change the original
resolution of 640x480x16 to a resolution of 640x400x16 and what do you get?
more on your sidebar of course.

Super Weapon Protection:
————————
In skirmishes the AI will use multimissiles or ion cannons loads. The best defence
is either to build lots of silos as far from anything valuable as possible and put
a few troops and tanks nearby then the computer goes for them instead of your
Construction Yard or Temple of Nod or Upgrade Centre which would be annoying.

Defender One Hit Kill:
———————-
Submitted by: Kipling

On the final Firestorm Mission, when playing as GDI, Charge up your Ion Cannon then
retreat all your units over the bridge to the island at the bottom (with the long bridge
leading to it, use a new MCV to build a secondary base there) when the Defender tries to
cross the bridge use the ion cannon and the Defender will fall into the water and be
destroyed instantly.

Kill a Cyborg Commando with one hit:
————————————
Note: This trick requires the ability to build a GDI Firestorm Wall Generator and
Firestorm Wall sections. Fortify your base and develop it until you have the option
to build a Firestorm Wall and sections. Build Firestorm Walls across any sections
where an enemy can get into your base. When a Cyborg Commando is over one of those
sections, turn on the Firestorm Wall Generator to kill it easily.

Destroying Tiberium veins:
————————–
If you want to get rid of vein hole monsters, do not use anything with a cannon.
Because they are made out of flesh, they need anti-infantry weapons, such as sniper
rifles or machine guns.

Hidden unit:
————
This can be done in skirmish and online mode. Create or choose a map with a civilian
city in it. Start your game as either the GDI or Nod. Create your base. Make sure you
make a War Factory and Hand of Nod (or GDI’s Unit Maker). Then, explore the map for
the cities until you uncover the whole city. Tell your unit to go behind the building.
You will lose sight of it, but it will still be there. If the city is in-between your
base and the enemy’s, the enemy will most likely travel through it. However, they
will not see your hidden attack force. Note: This also works with buildings if you
have a re-deployable MCV.

Mine Power Grid bonus mission:
——————————
Play as the GDI. In the mission where you must destroy the chemical missile base,
first select to free the mutants. Then during the Destroy Chemical Missile Supply
mission, instead of destroying all the chemical tanks, go northwest to find a train.
Take the mutants and the Ghost Stalker that you just received by reinforcement with
you. Complete the new objective by getting the Ghost Stalker on the train.
Then, destroy the rest of the chemical tanks.

Protecting Refineries:
———————-
To protect Refineries, War Factories and Barracks, simply place a wall around the
building, except for the entrance where units go in and out. Then build two Compont
Towers on the entrance side and place two Vulcan Cannons to protect them against
engineers and other infantry. A SAM site and an RPG launcher can be also put on the
other sides to give further protection.

Cheap Harvesters:
—————–
Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery,
wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits
for the Refinery but by selling it you get 1000 credits, a Harvester and five
infantry units. Retail price for all these units is 2000 credits so you save 50%.

Kody do gier

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