MechWarrior 3 – Pirates Moon

MechWarrior 3 – Pirate’s Moon

Submitted by: RM

Easy kills:
If you are playing in Instant Action mode, choose the water terrain (the
Road to). There is a bridge not far from the starting location. Go to the
bridge and hide under it. The enemy Mech AI will have trouble understanding
this tactic. They will almost never come into the water to get you. They
will often sit on bridge while you peek out from below and blow them to
pieces. If done correctly, you can take out ten to fifteen waves (thirty
to fourty Mechs) before you take significant damage. Since you are in the
water most of the time, remember to take lots of lasers. they work well
in the water and heat should not be a problem.

Bonus level:
After the Pirate missions are complete, you will arrive at the Canyan Ends
in the middle of a island-like area. it is extremely difficult, and the only
way to finish may be to be Dishonorable (enable the Invulnerable, No heat,
and Unlimited ammo options). You will face pirates and People on your own
team on the Fed.Suns Missions.

Best configuration:
To build the best Mech, arm any Mech with maximum armor, 5 ER Laser Large,
then use the rest of your space on Double Heat Sinks (clan). During a mission,
switch your fire group to Group Fire. Aim at any enemy and fire. This will
do major damage, and after shutting-down and re-powering up, you are ready
to repeat the process.

All powerful Elemental:
If you minimize an Elemental’s engine and get rid of all of its armor,
weapons, and equipment, you should have just enough tonnage to add one ER PPC.

Improved lancemate commands:
If you read the READ.ME file and tried the lance command screen, you should
realize that you can actually issue orders with the map mode instead of
always using the F11 command mode. In the original MW3 you have to go
physically to a location and find a nearby object to issue the defend this
command. Now, you can just move the cursor to the location and issue the
defend this command, making it possible to fight on two fronts at the same
time (you handle one end, your lancemates handle the other).

T-Bolt launchers are dangerous:
Both for you and your enemies, T-Bolt launchers are dangerous. If you can fit
3-4 launchers on you, you can destroy a mech in a few salvoes if you get good
solid hits. Backed up by some heavy hitting weapons like ER LLAS or ER PPC,
you can take down most enemies easily. Conversely, you should take out enemies
with T-Bolt missiles quickly. Those include the Awesomes and some ground
defense launchers.

Recommended configuration:
Select the chassis Daishi. Un-quip everything (including Double Heat Sinks,
etc.). Put 1 Er Laser (L) Clan in the head, 2 Er Laser (L) Clan in the center
torso, 9 Er Laser (L) Clan and 1 Er Laser (M) Clan in the left torso, 2 Heavy
laser (M) Clan and 1 Laser (S) in the right torso, 2 jump jets in each leg,
and in the right/left arm you can put anything (ammunition, equipment, etc.).
If you stay in the water on The Road to Madre, you will not be shut down as
easily from heat.