• Advantage Tennis

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    Advantage Tennis

    This is the most fluid tennis game around and I find it the most
    enjoyable to play. The computer players are tough and a little
    workout in the Byte Editer Gym will give you that razor (no pun
    intended) edge to your reflexes.

    I haven’t had the urge to program for a long time, so excuse the
    down and dirty nature of this method of editing your players
    attributes. I have only spent the time to locate the six main
    attributes in the player file, so if you’re looking to change
    more you’ll have to do it with your racket.

    Your player is saved in a file ending with the extension .ply.
    This file has alot of data in it…it saves the records of all
    99 of your oponents and revises their status as well as your own
    after every game. The location of your records within the file
    appears to change as you move up in rank, so a simple debug
    script will not work very well to edit the the desired bytes.
    Therefore, I will describe a method to locate and edit them
    using a hex editor, such as Norton’s Disk Editor.

    There are six attributes you can edit with these instructions.
    To insure you are editing the correct bytes, you should write
    down the current attributes of the player file you are going to
    edit and convert them to hex. To list them, choose PREFERENCES
    on the main menu and load the saved player. Choose the RACKET
    ICON and then the BICEP ICON. The listed attributes are:
    Forehand Volley
    Backhand Volley
    The maximum value for these attributes is 120 (78h). You can
    edit them to a value higher than 78h, but I can’t say what will
    happen in the game. The BONUS attribute does not have to be
    edited since the game will not increase anything beyond 120.

    1.First, load up your editor and the .PLY file you wish to
    change. Do I have to say you should do this on a copy of the
    file and not the original?

    2.Do a search for the player name you gave yourself. If your
    editor doesn’t have a search function, look for your name at
    an offset of about 3372h. Somewhere around offset 1CF0h you
    should start to see the different player’s names comming up.

    3.The attributes start at an offset of 42 (2Ah) from the first
    letter of the player’s name. This should match the value you
    wrote down. The attributes are in the same order they are
    listed in the game and separated by a 00h byte. Just change
    all six to 78h and leave the 00’s alone.

    As an example, say the player’s attributes are 69 (45h),
    68 (44h), 58 (3Ah), 55 (37h), 52 (34h) and 56 (38h). You
    should see a byte string like this in your editor:

    …. 45 00 44 00 3A 00 37 00 34 00 38 00 ….

    After changing all the attributes to the max of 78h, the
    string will look like this:

    …. 78 00 78 00 78 00 78 00 78 00 78 00 ….

    Your racket is now strung with the best catgut there is, so give
    alot of love with it.

    For the curious, there are a couple other bytes I know of. The
    BONUS byte falls into place as the seventh attribute…it
    follows the 00 after the sixth attribute. The byte proceeding
    the first letter of the player’s name is, I believe, your
    standing. I haven’t had cause to verify these, so handle with

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