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  • Alone in the Dark 1

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    22/07/2017

    Alone in the Dark 1

    To easy kill the zombies,put some fluid on your Bullets:
    ——————————————————–
    Submitted by: Hassona

    So when you are gonna fire the zombie will die in one shot!! and sometimes there is
    the large one, to kill this son of the bitch you will have to aim your gun at his head
    and with tow bullets he will die.

    Solution:
    ———
    Attic
    Push the wardrobe closet in front of the window.
    Push the chest on top of the trapdoor in the floor
    near the piano. Open the chest to get the rifle.

    Open the wardrobe closet to get the old Indian cover.

    Walk over to the table and get the oil lamp.

    Storeroom
    Take the bow from the corner near the door.
    Search the shelves on the right side to get the oil
    can. Use the oil can to refill the oil lamp. Exit the room.

    Upstairs Hallway
    Walk to the first door on the right and enter. Do not walk
    down the hall as it will collapse and kill your character.

    Room
    Search the rolltop desk in the corner to get the key to the
    chest. Use the key to open the chest in the corner next to
    the door to get the old cavalry saber.
    Open the door and fight the Zombie that will walk inside the
    room. The old cavalry saber will break after a short amount
    of use. Exit the room and open the door directly across the hall.

    Dressing Room
    Walk into the room, turn around and fight or shoot the Zombie
    that will walk in the room from the hallway. Exit the room
    through the door near the window.

    Bedroom
    Go to the night stand on the left side of the bed (the side
    opposite the window), and get the vase.
    Fight or shoot the monster that will jump into the room through
    the window.

    Throw the vase and get the key to the dresser that was hidden
    inside. Use the key to open the dresser with the teddy bear
    on top of it. Take the two small mirrors.

    Exit the room through the door near the bed. Walk to and
    enter the door directly across the hall.

    Bathroom
    Open the cabinet and take the first aid kit. Open the first
    aid kit and take the flask. Drink the contents of the flask
    to gain more health points.
    Throw or drop unnecessary items: first aid kit, empty flask,
    chest’s key, dresser’s key, and empty oil can. Exit the room
    and open the door at the end of the hall.

    Upper Lobby
    Put one small mirror on each small statue at both ends of
    the room. Avoid any contact with the winged monsters by
    staying close to the wall. Walk downstairs.

    Lower Lobby
    Do not touch the suit of armor.
    If the very heavy statuette (found in the Dark Bedroom)
    is in the inventory, stand directly in front of the armor
    and throw the statuette to destroy the armor. Take the sword.

    If the statuette is not in the inventory, walk to the door
    on the right side of the stairs and enter.

    Sitting Room
    Do not touch the ghost figure in the chair.
    Get the gramophone on the table.

    Search the cabinet to get the cartridges. Use the cartridges
    to reload the rifle.

    Get the matchbox from the fireplace mantle. Exit the room
    and go to the door straight ahead on the other side of the
    stairs.

    Hallway
    Follow the hall around and enter the second door that your
    character sees. The first door is directly across from the
    door from which your character entered the hall.

    Bathroom
    Run into the room and get the jug next to the cabinet.
    Ignore the monster in the bathtub as it cannot be killed;
    it will harm your character.

    Open the cabinet and get the first aid kit. Open the kit
    and get the flask. Drink the contents of the flask to gain
    more health points. Exit the room and continue down the hall
    to the next door.

    Dark Bedroom
    Use the matchbox to light the oil lamp.
    Get the very heavy statuette from the table.

    Exit the room and use the open/search command to put the
    lamp away.

    Go back to the Lower Lobby and destroy the suit of armor.
    Leave the very heavy statuette there. Walk to either side
    of the stairs and enter the dark opening.

    Front Lobby
    Drop the gramophone here. It will be used later in the game.
    Turn left and enter the right door of two in the corner
    next to the stairs. The left door will be locked.

    Enclosed Porch
    Search the back side of the statue to get three arrows.
    Leave the room quickly to avoid the falling spiders.
    They will not leave the room. Walk to the door on the
    other side of the stairs next to a narrow hallway.

    Kitchen
    Enter the smaller dark brown door nearest to the door
    that was just entered.
    Get the key to the cellar hanging on the wall.

    Search the shelf to and take the box of biscuits.
    Eat the biscuits to gain more health points.

    Drop or throw unneeded items: empty box, first aid kit,
    and the empty flask.

    Search the large cabinet near the table to get the knife.

    Enter the second smaller dark brown door next to a normal
    sized door. After entering the small closet, quickly back
    out. Use the knife to kill the zombie that entered the
    room when your character entered the closet.

    Re-enter the closet and search the pile of coal in the
    corner to get a shoe box. Open the box and get the revolver.

    Get the oil can in the other corner. Use the oil can to
    refill the lamp.

    Use the jug next to the barrel of water to fill the jug.

    Drop or throw unneeded items: empty oil can, empty box,
    and knife.

    Exit the closet and return to the kitchen. Get the pot
    of soup from the fireplace.

    Exit the kitchen through the normal door that is next
    to the closet. Open the door across the small hall.

    Dining Room
    Walk to the right side of the table and put the pot of
    soup on the table.
    Avoid the walking zombie and wait until it sits. Exit
    the room through the door next to the large cabinet.

    Smoking Room
    Run to the other side of the table and stand next to the
    chair. Get the lighter from the table.
    Use the water jug to douse the smoking ashtray on the
    table. Your character will take some damage from the smoke.

    Open the double doors that are not locked and go in to
    the hall. Walk back to the white stairs in the front
    lobby and climb them. Go back to the hallway that led
    to the Dark Bedroom. Continue down the hall to the end
    and open the door.

    Hallway With Paintings
    Walk up to the first painting (a man with an axe) and
    put the old Indian cover over it.
    Walk halfway down the middle of the hall and use the bow
    to fire an arrow at the painting at the far end. Once the
    arrow has hit the painting, purple smoke will appear.
    Enter the door at the far end of the hall.

    Jeremy’s Bedroom
    Get the false book from the table.
    Push the grandfather clock aside and search the hole behind
    it to get the key to Jeremy’s Study. Exit the room and enter
    the double doors located halfway down the hall.

    Library
    Use the oil lamp. Put the lamp down in the middle of the floor.
    Quickly run down the corridor at the upper left of the
    screen. Follow it around to the right until an indentation
    is seen in the wall of books. Go slightly past this and
    search the books next to the indentation to find a
    mechanism. Use the false book to open the Secret Room
    behind the indentation and quickly enter it. The monster
    chasing your character can only be killed by a certain
    dagger that is found inside the Secret Room

    Secret Room
    Get the talisman from the shelf.
    Search the bookshelves to get the dagger with the curved
    blade. Use the dagger to kill the monster in the Library.

    Get the oil lamp from the floor and open the closed double
    doors. Your character is now in the lower lobby.

    Go through the dark opening, go down the stairs, and
    get the gramophone.

    Use the silver key to open the locked door next to the
    door to the enclosed porch.

    Continue down the big hall and re-enter the Smoking Room.
    Use the key to open the locked double doors.

    Jeremy’s Study
    Put the old cavalry saber in the coat of arms on the wall.
    If the saber was broken, put both halves in the coat of arms.
    Search the bookcase in the corner to get the record.

    Exit the room and go back through the Smoking Room, into
    the hall. Enter the doors to the side of the hall (not
    the ones at the end of the hall).

    Pirate’s Room
    Use the sword to kill the pirate. The pirate can not be shot.
    Get the key to the Dance Hall from the dead pirate.
    Use the key to open the double doors.

    Dance Hall
    Walk to a corner and use the dance of death record on the
    gramophone. The ghosts will dance. Do not let them touch
    your character.
    Get the key to the pirate’s chest from the fireplace mantle.

    Exit the room and go back to Jeremy’s Study.
    Walk down the stairs in the floor.

    Bottomless Chasm
    Run across the collapsing bridge.
    Follow the tunnels until a giant worm is seen behind
    your character.

    Run away from the worm until your character can turn
    right into another tunnel.

    Cave
    Fight or shoot the monster that waits for your character
    to enter.
    Continue down this tunnel until the worm is seen again.
    Run back to the place in the tunnel where your character
    turned right and fought the monster.

    Turn right down the tunnel created by the worm. If
    the worm is still there, repeat the previous step
    until the worm moves out of the tunnel.

    Underground
    Step down onto the wooden dock and walk around to
    the right until your character comes to a lighter
    shaded brown section of the wood. Jump
    over this section as it will collapse if stepped on.
    Avoid the monster in the water or kill it. If it is
    killed, more monsters will appear.

    Climb up the ledge to the opening.

    Tunnel
    Fight or shoot the spider monster. Continue down the tunnel.

    Rock Pillar Cavern
    Stand in the opening and shoot the flying monster.
    Jump from rock pillar to rock pillar. Use the pillars
    to the left.

    When the screen view changes, go to the opening on the
    right. Follow the tunnel until it forks. Go right at the fork.

    Large Cavern With Planks
    Walk to the right side of the rock plateau.
    Jump over the light colored wooden planks onto the
    darker ones.

    Jump and climb up rock pillars until your character
    reaches the far side of the room.

    Shoot or avoid the flying creature in the middle of the cavern.

    Go to the chest.

    Pirate’s Chest
    Use the key to open the chest and get the gem.
    Push the rock behind the chest to one side.

    Enter the dark opening and follow the rock corridor.

    Step down the ledge and continue forward until it goes black.

    Dark Maze
    Use the oil lamp.
    Walk to the left. Try to wind around to the left until
    your character cannot go that direction any further.

    Turn downwards and go down until it is no longer possible
    to go further.

    Turn to the right of the screen and walk until your character
    comes to a stone door with a hole in it. Use the gem to open
    the door.

    Enter the room and use the open/search command to put the
    oil lamp away.

    End Cavern
    Run and jump off the rock steps.
    Run to the stone altar in front of the tree while dodging
    the fireballs and the monster in the water. Get the hook.
    While in front of the altar, put the talisman on the altar.
    The fireballs will stop.

    Use the lighter to re-light the oil lamp. Throw the oil lamp
    at the tree.

    Run to the right of the cavern and climb onto a different
    rock plateau.

    Climb up to the rock door and use the hook to open the door.

    Turn left and go back into the maze. It will now be visible.
    Turn right and use the hook to open the door.

    Turn left. Your character is now back in the Underground area.
    Walk along the wooden docks and climb to the opening on the
    other side. Turn right and follow the tunnel straight ahead
    until your character comes to a small black opening.
    Enter the opening.

    Basement
    Walk around the wine racks to the other side of the room
    and climb the stairs. Your character is now back in the
    Front Lobby. Walk down the large hall and open the double
    doors at the end.




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