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  • Area 51 (1996)

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    22/07/2017

    Area 51 (1996)

    Gun power-up:
    ————-
    You will lose a gun power-up as soon as you shoot one of the other humans.
    This is because when you lose a life, you lose your gun; and when you shoot
    a human, you lose a life.

    Baby Aliens:
    ————
    When you enter the building from the helicopter, shoot the exit sign when you
    see a purple alien, then shoot the first three lights. This gives you the
    opportunity to shoot baby aliens before they form.

    Some Help:
    ———-
    debug options.sav
    E 124 FF
    E 128 FF
    E 12C FF
    E 130 FF
    W
    Q

    Unlimited lives:
    —————
    goto the dos prompt
    change into the area 51 directory

    debug options.sav
    E 124 FF
    E 128 FF
    E 12C FF
    E 130 FF
    W

    This will get you about 255 lives, 255 continues and 255 health points.

    To play as an alien Kronn Hunter, you must shoot *only* the first three
    STAAR Team members you see on the Front Tarmac (Wave 1), as
    you start the game. Don’t shoot anything else!
    You will be restored to your starting number of lives, and you can play the
    entire game (including secret rooms), and even get *two* unique storylines
    at the end of the game (one mission failure, the other victory).
    The powerups and stat plates are all different, too.

    Kronn mode, if you can handle it, is the highest possible scoring mode in
    Area 51. At each update stage, you will receive an additional 20,000
    point bonus. It will also put up a green alien symbol on the high score
    screen if you make it.

    Location of Bonus Rooms in order of how they appear in the game.
    —————————————————————-
    X MARKS THE SHOT:
    —————–
    To activate, shoot all the windows on the outside of Hanger 18.
    Two windows can only be shot when the screen is scrolling to
    the right, past the hanger.

    TANK TOP:
    ———
    When you enter Hanger 18 shoot as many of the windows above you to the right as
    you can. Later when you get on the fork lift, you have to shoot the windows when
    it scrolls right. Then shoot any window left seen. When the screen scrolls back
    left, point at the remaining windows and shoot them when the screen completes
    scrolling.

    HEAD QUARTERS:
    ————–
    Shoot the three blue lights when the first missile guy is shooting at you. One
    is in the upper left corner; the other two you shoot after you go around the
    capsized truck. They are on the right side of the screen and you can only shoot
    them when the screen is scrolling. You get another chance after the Stat’s screen
    when the screen scrolls to the right.

    CHOW PALACE:
    ————
    Just after you get the power up shoot all the windows along the far wall.
    Shoot all the windows as you walk along to the right.

    EGG CELLENT:
    ————
    While you are on the fork lift, shoot all the barrels (every last
    one of them).

    HEAD QUARTERS:
    ————–
    When you are in the jeep at the first stop, shoot all the cockpits’ windshields on
    the F-15 planes. Shoot a total of 3. Then the windshield on the big C-5 plane.

    EGG CELLENT:
    ————
    When you are in the first hallway in the ADMIT building. Shoot all three ceiling
    lights and the EXIT sign.

    HEAD QUARTERS:
    ————–
    Shoot all two Picture Frames on the 1st and 2nd desktops. Then shoot the two name
    plates on the doors of the offices including the General’s Office.

    CHOW PALACE:
    ————
    Shoot all the paintings on the walls of the ADMIT building. There is one in the
    2nd General’s Office.

    EGG CELLENT:
    ————
    On the first screen in the control room, shoot all of the computer screens.
    A total of 13 in all.

    CHOW PALACE:
    ————
    When you get to the guys throwing barrels, shoot all the stationary barrels.

    GET A LIFE:
    ———–
    When the under ground explosive room appears, shoot all visible explosives.

    Here are some hints on getting into just a couple of the seven secret rooms
    hidden in Area 51. There are fourteen separate secret rooms entries…

    In the Hangar (Wave 2), shoot out the three blue emergency lights during
    the
    first lockdown. There is one to the left and two to the right of the red
    tractor truck.
    You have to get the one on the left during the quick camera pan. This will
    get you
    into a room where aliens are taking a latrine break. There are 36 items to
    shoot in
    this room; six of them are aliens.
    You can score over 40,000 points by hitting everything – a major scoring
    opportunity!
    This entrance to Head Quarters is secret room entrance #3.

    By shooting all 15 windows in the back of the hanger, players can get into
    the secret
    room entrance #4, Chow Palace. This will open up into a huge power-up
    feast, with
    21 icons: two give shotguns; two give machine guns, and 17 give grenades.
    This room
    is also the only place in the game where you can see a Stage 2 alien, the
    intermediate
    bioform between the Stage 1 zombies and the full-blown Stage 3 Kronomorph
    alien.
    Here the Stage 2 is happily munching on a poor human.

    When you get into the Admin Building (Wave 4), shoot out the first exit
    sign and the
    first three ceiling lights right around it. This will get you into a room
    where there are
    disturbingly cute alien babies hidden insi de eggs. You can score over
    15,000 points
    in this room. This is secret room entrance #9.

    Kronn Hunter Mode:
    ——————
    At the beginning of the game, ONLY shoot the first three STAAR team members you
    see. If you did this right you’ll enter Kronn Hunter mode. In this mode, you are
    a mercenary from the Kronn hierarchy sent to steralize Area 51 of the Kronn rebels.
    You will notice that the grenades, bullets, shotgun shells, and machine gun bullets
    have all taken on a Kronn form. You will also gain 20,000 extra points whenever
    your score is tallied, and you can shoot STAAR team members with impunity.




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