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  • BattleMan

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    22/07/2017

    BattleMan

    Cheat Codes:
    ————
    Submitted by: conner54

    Code Level
    —————-
    FIRE!!! – #6
    MASTER! – #11
    ASTUDIO – #16
    BATTLE! – #21
    SHOOTER – #26
    CAPELLA – #31
    ABILITY – #36
    WARGAME – #40
    DAMAGED – #46

    Edit levels:
    ————
    Note: This procedure involves editing a game file; create a
    backup copy of the file before proceeding. Open your default
    game folder, and open the data folder. Use a text editor
    to edit the levels.map file in that folder. If you change
    the number under _TOTAL_LEV you can add more levels to the
    game, using [level51], [level52], etc.

    The following is an example level.

    [level01]
    MTEEFWEEWEEEAM
    EEEEEWWWWEEEEE
    KKKKKKKKKKKKKK
    EEEEEEEEEEEEEE
    WWWWWWEEWWWWWW
    EEEEEEEEEEEEEE
    EWWWWEMMEWWWWE
    EEEEEEMMEEEEEE
    EEWWWEEEEWWWEE
    EEEEEEWWEEEEEE
    EEEEWWWWWWEEEE
    EEEEEEEEEEEEEE
    EEEEEWWWWEEEEE
    EEEEUWEEWEEEEE

    Use the following as a key:
    ………………………
    E: Empty
    W: Brick
    U: Spawn position (where you start)
    K: Camouflage (grass)
    M: Metal
    A: Armored tank spawn position
    F: Fast tank spawn position
    T: Enemy tank spawn position

    If you wanted to be cheap and make yourself invincible,
    make the W around the two Es M, like this.
    Note: The changes are in parentheses.

    [level01]
    MTEEFWEEWEEEAM
    EEEEEWWWWEEEEE
    KKKKKKKKKKKKKK
    EEEEEEEEEEEEEE
    WWWWWWEEWWWWWW
    EEEEEEEEEEEEEE
    EWWWWEMMEWWWWE
    EEEEEEMMEEEEEE
    EEWWWEEEEWWWEE
    EEEEEEWWEEEEEE
    EEEEWWWWWWEEEE
    EEEEEEEEEEEEEE
    EEEEEM(MMM)EEEEE
    EEEEU(M)EE(M)EEEEE

    In that condition, your base is indestructible. Then, make whatever
    other changes desired, for all levels.

    Refer to the enemy numbers.

    ENEMY_TANK
    002
    _FAST_TANK
    002
    __ARM_TANK
    002

    ARM: Armored tank The others are very self-explanatory
    You can change the numbers, but do no exceed 5. An example,
    with the changes in parenthesis.

    :ENEMY_TANK
    00(3)
    _FAST_TANK
    00(0)
    __ARM_TANK
    00(1)

    The change would increase the standard (enemy) tanks, but decreases
    the armored tanks, and completely annihilates the fast tanks.

    If you did this, with the changes in parenthesis




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