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  • Battlespire

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    22/07/2017

    Battlespire

    How to use:
    ———–
    Before playing with your savegames, it is ALWAYS a
    good idea to BACK THEM UP! The savegames in Battlespire
    are organized in the SAVE(x) subdirectories, where x is
    a number from 0 to 9. Save0 is the first savegame
    displayed, Save1 is the 2nd, etc. Figure out which
    savegame you want to modify. Using a hex editor, you
    will need to edit 2 files: SAVEVARS.DAT and SAVETREE.DAT.
    Both are found in the Save(x) dir; do NOT edit either
    IMAGE.RAW or SAVENAME.DAT. Open each file and goto the
    Offsets (Dec) listed below. At each offset, enter the
    HEX value that you want that stat to be; 0=00h and 99=63h;
    these are the min and max values for these locations,
    respectively. Make sure you change ALL 4 locations (2 in
    SAVEVARS.DAT and 2 in SAVETREE.DAT) per attribute.

    Disclaimer:
    While the savegames seem to all follow the same format,
    it is possible that it may change. Before using these
    savegame hex locations, make sure that the savegames you
    are working with were created with Battlespire *v1.3* (in
    other words, if you haven’t applied the v1.3 patch yet,
    DO IT BEFORE CREATING THE SAVEGAMES YOU WANT TO MODIFY!!!
    I have found these locations after lots of hex comparisons
    and they seem to consistently work, but I will NOT be held
    responsible for any damages incurred in this procedure.

    NOTE: Offsets are in DEC!!

    SAVEVARS.DAT

    ATTR OFFSETS
    STR 32, 64
    INT 36, 68
    WIL 40, 72
    AGI 44, 76
    END 48, 80
    PER 52, 84
    SPD 56, 88
    LCK 60, 92

    SAVETREE.DAT

    ATTR OFFSETS
    STR 101, 133
    INT 105, 137
    WIL 109, 141
    AGI 113, 145
    END 117, 149
    PER 121, 153
    SPD 125, 157
    LCK 129, 161




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