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Civilization 4

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Civilization 4

Cheat dialog:
————-
Submitted by: Robert-Michael

Go to the Civ4 game directory and open Civ4Config. Go to line:
CheatCode = 0 and change it to CheatCode = chipotle

That will enable the cheat-dialog by pressing {Shift}+T. From this dialog you
can alter amount of Gold and level of technology for players in the game.

HexCheat:
———
Submitted by: Haspa

Go to the Civ4 game directory and open Civ4Config.Go to line:
CheatCode = 0 and change it to CheatCode = chipotle

Open up a game and hit the ~. The console will open and type in help. A list of
all the cheats will appear.
Heres an example of using a cheat: Player.setGold 0 100000

Cheat Codes:
————
Use a text editor to edit the civ4config file in the game folder. Change the
CheatCode = 0 line to CheatCode = chipotle. Press ~ during game play to display
the console window. Enter one of the following codes to activate the cheat function.

Result Code
——————————————————
Display all console window codes – help
Stop music – Sound.noMusic
Reload audio scripts – Sound.reload
Stop Soundscape from playing – Sound.stopSoundScape
Play sound – AS2D, AS3D, ASSS – Sound.play string [filename]
Finds entities with black emissivity – Graphics.FindBlackPlotsAndCities
Hide attachables – Graphics.HideAttachables
Force light update on all entities – Graphics.ForceLightingUpdate
Rebuild terrain and lighting – Graphics.ReBuildTerrain
Set Hill scale – Graphics.SetHillScale [floating number]
Set Peak scale – Graphics.SetPeakScale [floating number]
Set water plane height – Graphics.setWaterHeight [floating number]
Set render depth for quad tree – Graphics.quadTreeDepth [integer]
Toggle water – Graphics.toggleWater
Display terrain – Graphics.displayTerrain bool bOn
Toggle grids – Graphics.toggleGridMode
Dump texture palette – Graphics.showTexturePalette
Set texturing – Graphics.setTextureMode bool bOn
Set wireframe – Graphics.setWireframe bool bOn
Morph the globeview count times. – Profile.morphGlobe [integer]
Rebuild city indicated number of times – Profile.rebuildCity [x coordinate],
[y coordinate], [integer]
Rebuild plot indicated number of times – Profile.rebuildPlot [x coordinate],
[y coordinate], [integer]
Dump animation information to debugging window – Profile.dumpAnimLog
Set minimum time to capture spikes; set to 0
to disable spikelock – Profile.setSpikeThreshold [milliseconds]
Dump console command history Console.History
Writes HTML documentation for the current
console commands – Console.CreateDocumentation [filename]
Clear the console – Console.Clear
Display current logging status – Log.status
Toggle logging – Log.toggle
Clear the log file – Log.clear
Erase units and cities from map – Map.empty
Fill map with units and cities for performance
testing – Map.fill
Replot Goodies – Map.generateGoodies
Replot Bonuses – Map.generateBonuses
Replot Features – Map.generateFeatures
Replot Rivers – Map.generateRivers
Erase Rivers, Features, Bonuses and Goodies – Map.eraseGameElements
Replace Rivers, Features, Bonuses and Goodie – Map.replaceGameElements
Change the active landscape info – Map.setActiveLandscapeID [landscape number]
Erase all plots – Map.erasePlots
Reload Game Text xml files – Xml.reloadGameText
Reload Civ4TerrainSettings.xml – Xml.reloadLandscapeInfo
Reload Civ4ArtDefines.xml – Xml.reloadArtDefines
Toggle output of texture loads/accesses
to debug output – Game.toggleTextureAccessInfo
Force AI to play for indicated number of turns – Game.AIPlay [integer]
Create sequences associated with the selected
unit – Game.createSelectedUnitKFs
Free sequences associated with the selected – Game.freeSelectedUnitKFs
Save WorldBuilder save description file – Game.saveWorldBuilderSave [filename]
Toggle Animation Test Tool – Game.toggleAnimationTest
Show GFC directory chooser – Game.gfcDirChooser
Show GFC file dlg window – Game.gfcfiledlg
Show GFC test popup – Game.testGFC [integer]
Show test popup – Game.testFont bool bEnable
Show the Python test popup – Game.testPythonPopup
Show test popup – Game.testPopup
Scroll to the bottom – Game.scrollBottom
Scroll to the top – Game.scrollTop
Clear the listbox below – Game.clear
Display the help popup – Game.helpScreen
Toggle debug mode – Game.toggleDebugMode
Debugging – Game.showWBPalette bool bCreate
Compute md5 checksum for directory tree – App.calcFolderChechsum [directory]
Set debugging value – App.setMooseDbg2 [integer]
Set debugging value – App.setMooseDbg1 [integer]
TGA full screen shot in .ScreenShot directory;
requires AllowScreenShots=1 in ini. – App.takeFullScreenShot
TGA screen shot in .ScreenShot directory;
requires AllowScreenShots=1 in ini. – App.takeScreenShot
Set maximum frame rate; 0 to disable – App.setMaxFrameRate [floating number]
Update existing value in the ini file – App.setIniFile [group key], [key], [value]
Crash game – App.crash
Return the application link time – App.getBuildTime
Test player unit iteration – Player.testUnitIter [integer]
Change players gold; 0 is active player – Player.changeGold [player number], [gold]
Set players gold; 0 is active player – Player.setGold [player number], [gold]

City editor:
————
Highlight a city, then press {Ctrl} + {Alt} + Left Mouse Button.

Hint:
—–
Submitted by: michael

When playing, and after activating the Game.toggleDebugMode cheat, if you press + the
technology that you were working towards will be finished.

Carrying out multiple tasks:
—————————-
You can order your great persons to carry out multiple tasks the same way you can order
your workers by holding {Shift}. For example, you can order your great scientist to
join the city as a specialist ten times, get some techs, and finally build an academy
all that with only one scientist.

Don

Kody do gier

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