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Let’s Build a Bot (Automator):
——————————
Written by Remag

-=Generally=-
Automator works like a priolist. 1st come, 1st gets.

You have to follow some rules. Do not follow em and you can get stuck
with automatization!

For example have a look on this stuck build: Placing at 1st automator „always”
with a gemstone which has no cd (cool down time) is a realy bad idea!
All other automations behind 1st place would never trigger!

-=Rule #1=-
And now the way to the final automator in my build. (When ever i tell you from
„my build” then i mean the „multiclick/clickstorm build”).

Place automators descending with cd…

-=Rule #2=-
Place gemstones with your prio but be aware of skill cd. This works but is not optimal.

It could happen that „always” never or a long time not trigger because automators before
„always” triggers.

-=Rule #3=-
Forget all rules before – WTF >> or in another words >> prio is bigger then cd!

-=Lets explain!=-

Clickstorm >> Always.
I want to have clickstorm on cooldown.
In my build => clickstorm has at the moment a cooldown from 180 seconds –
so there is enough time to trigger following skills.

Reload >> Energy less then 10%.
Energize >> 40 s cooldown.
In my build => energize has a runtime from 40s+ >> In this case i will have energy+
as long i got 25+ mana!

Now comes my damage skills descending order.
Huge click >> 10 s cooldown.
Big Clicks >> Monster Health Less then 50% (this needs to be replaced with a 8s timer).
Multiclick >> 4 s cooldown.

And why replace „Monster Health Less then 50%” against „8s”?
Because if each monster has less 50% life after a click the „multiclick” would never trigger!

-=Hints=-
You can turn on/off automators by standard default key 't’.
You can have more then one automator build.

Example for an AFK-Automation Build

„Always” goes from 1st place to last place and is replaced by a 90s automator at 1st.

The last 2 skills allow us to purchase new items from the shop and level them too.
This will happen if no other skill will be triggered before.

Have fun!

Kody do gier

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