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D Brain Adventure

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SparkBoy, Submitted the following Information:

D BRAIN THINKING GAMES: ADVENTURE
—————————————–
Walkthrough
Version: 4
This game was produced by Knowledge Adventure, In
for the Windows P
——–
Contents
——–
+ Introduction
+ Story
+ General Information
+ Characters & Enemies
+ Items
+ Puzzles & Quizzes
+ Guide to the Walkthrough
+ Walkthrough

————
Introduction
————
The walkthrough only covers the easy version of the gam
—–
Story
—–
D Brain has just put the finishing touches on his latest experiment; the
Interdimensional Transporter Machine (IDTM You win the coin toss to see
who gets to try it out firs Armed with nothing more than a special
jumpsuit,, you are sent on your way by D Brai However, something goes
terribly wron The IDTM breaks apart and you crash-land in an alternative
universe filled with strange fauna and flor Marooned and surrounded by
Robots eager to harness your human brainpower, you must find the lost pieces
of the IDTM before the robots rebuild it as a gateway to Eart The Robots
have created puzzles in this bizzare landscape to identify the smart
creatures whose brainpower they wish to harnes Are you smart enough and
fast enough to solve the puzzles, defeat the Robots, and ensure the survival
of Earth,

——————-
General Information
——————-
GOAL

Return to Earth! Find the eleven missing IDTM pieces by exploring different
environments, solving perplexing puzzles, using strange indigenous tools,
and defeating the Robots and other dangerous creature

MISSING PIECES

Every level, with the exceptions of Levels 2, 8, 13 and 14, contain a piece
of the Interdimensional Transporter Machin Collect all 11 pieces to return
to EartOften the pieces are guarded by perplexing puzzles and hostile
creature

ENVIRONMENTS

Througout the game you will explore five environment They are:

Jungle: Levels 1, 2, 5, 6, 7, 10, and 1
Cavern: Levels 3, 4, 8, 11, and 1
Pollution: Levels 5, 6, 7 and 1
Outpost: Levels 4, 7, 8 and 1
Metropolis: Levels 9, 14 and 1

Jungle, Cavern and Metropolis are the only environments that can be found by
themselve Pollution is found within the Jungle onl Robot Outposts litter
the land, and are only found within other environment The robot Metropolis
is a large Outpost that takes up an entire level, and is the only
environment that CANNOT have any other type of environment with i If it
does have another type with it, it turns into an Outpos The three
Metropolises make up the Robot Fortess, Level 9 being the Outer Ring, Level
14 being the Middle Ring and Level 15 being the Inner Rin At the center of
the Robot Fortress is the final IDTM piec

———————-
Characters and Enemies
———————-
JUNGLE

Friendly Creatures

Botan: Readings show that these creatures are comprised of mostly plant
matte If you talk to them, they may help yo

Grass Bug: These harmless insects won’t hurt yo But more importantly, you
can pick them up and put them in your inventor They can be used as decoys
to distract the Mutans, and they are poisonous to the Snapdragon!

Hostile Creatures

Dragonfly: Found near water, the dragonfly’s venom slows their victim down,
making it harder to get awa This fast-moving insect is pretty easy to
defeat, in fact, one zap is usually all it take Once you have beaten the
Dragonfly, you can pick up a stinger to use later o This stinger will slow
down any player or creature!

Fumblebee: The sneaky fumble bee can snatch items right out of your
inventory! It’s best to keep your distance from this giant insect, which is
always found near flower If you zap a Fumble Bee enough times, you will
get a Fumble Bee Stinge You can use the stinger to make another player or
creature drop an item!

Snapdragon: These are large meat-eating plant To a snapdragon, you look
like a nice snack, so keep your distance! Grass bugs are poisonous to
snapdragon

Spider: Be carefu It looks like they are very protective, and can be
dangerous if you get too clos

CAVERN

Friendly Creatures

Moles: These easy-going cave dwellers may have helpful information if you
ask the

Worms: These are just your garden-variety worm They won’t hurt you, but
can be used to help you get past Root

Hostile Creatures

Bat: When they attack in waves, the bats can hurt you, but when you defeat
them, their wings remain, and you can use their wings like boomerangs to
reach switches that are far awa

Fungus: You’ll know the fungus by its slimy appearanc The best way to
defeat it is just to run away from it, but that might be hard – – it’s faster
than you are!

Rock Monster: These living stone giants can crush anything that gets in
their way, including you! Be very careful around these slow-moving
creature Luckily, they are limited to the lava areas of the caverns, and
can only attack if they are standing right next to their enem These things
are so intent on destruction that they will even chase after worms!

Root: Tough and strong, the roots attack from the ground itself, entangling
the feet of its victim Watch your step! You can distract the Root for a
few seconds if you toss it a wor

POLLUTION

Hostile Creatures

Mutan: Stay away from these bad-tempered beasts! They were almost killed by
toxic pollution, and they’re still mad about i They will chase almost
anything that moves, but due to the level of pollution they received, they
can’t step on unpolluted groun

OUTPOST/METROPOLIS

Hostile Creatures:

Eye Bot: These guys have a single eye stalk rising out of their metal
bodies, and aren’t very smar They’ll shoot at almost anything that moves,
especially you! They’ll start shooting from a distance, and their zaps get
stronger the closer they ge It’s best to defeat these enemies before they
can get right next to yo

Guard Bot: These guards can detect non-robots even farther away than the
Tread Bots, and they are just as deadl

Sentry Bot: These guards can’t move, but walk past them and you’ll get a
nasty za Unfortunately, sometimes you have to walk past them!

Tread Bot: This guard is constantly on the move, looking for anything
non-robotic to shoot a

Quiz Bot: When a Quiz Bot hits you with a Quiz Bomb, you better be quick to
answe If you don’t answer fast enough, you’ll lose some brainpowe

——
Items
——

JUNGLE
Bag of Seeds: Mutans hate grass! Use this bag of grass seeds to surround
them with grass and render them incapable of movin

Botan Bamboo Skirt: With this in your inventory, Fumblebees can’t make you
drop items and no-one can use a Fumblebee stinger on yo

Brain Fruit: Use this handy item to restore your brainpowe

Disguises: Use a Disguise to transform into another creatur Blend in with
the natives!

Dragonfly Stinger: Use the Dragonfly’s stinger to slow an enemy or another
player dow

Fumblebee Stinger: Use this stinger to make creatures drop items that they
are holdin

Keys: Use these keys to unlock doors and open gate

Snapdragon Seed: Defeat a Snapdragon to get one of thes Throw this at your
enemies to damage or destroy the

Spiky Pear: Use this handy weapon to damage or destroy your enemie

CAVERN
Batwing Boomerang: Defeat a Bat to get one of thes Use the boomerang to
hit levers which are out of your reac

Disguises: Use a Disguise to transform into another creatur Blend in with
the natives!

Frozen Crystal: Throw this crystal at your enemies to freeze them in their
track While frozen, enemies can’t attack or chase yo

Medicine Flask: This helpful mole medicine restores your brainpowe

Paw of Gathering: Use the Ancient Paw to grab items which are out of your
reac

Primitive Weapon: Throw this at your enemies to damage or destroy the

Relics: Lots of moles like to collect Relic If you give them one, they may
give you a handy item in retur

Spiked Club: Same as the Primitive Weapon but it can be used several time

Zap Mine: Place a Zap Mine on the ground and it becomes invisibl Then, if
someone steps on it (you or an enemy) the mine will damage the

OUTPOST / METROPOLIS
Access Cards: Place an Access Card in a lock to open a door or a hatc

Brain Orb: This orb can restore brainpower multiple time

Brain Shield: With this helmet in your inventory, Quiz Bots won’t be able to
quiz yo

Disguise Chips: Use a Disguise to transform into another creatur Blend in
with the natives!

Drill: This robot tool can be used to drill through roc

Dynamite: Use this explosive to blast through stalagmite

Energy Drainer: This item will slow down enemies, giving you an oppurtunity
to escape!

Force Field: Set up force fields around your enemies to slow them dow

Freeze Ray Gun: Shoot this at your enemies to freeze them in their track
While frozen, enemies can’t attack or chase yo The Freeze Ray can be used
multiple time

Giant Magnet: Use the magnet to hit levers that are out of your reac

Magnetized Arm: Use the Magnetized Arm to grab items which are out of your
reac

Plasma Orb: Use this plasma weapon to damage or destroy your enemie

Plasma Staff: Same as the Plasma Orb, but it can be used multiple time

Power Charge: Use the power charge to make you run faste

Robot Vest: With this in your inventory, you’re protected against enemy
attacks for a whil

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Puzzles & Quizzes
—————–

PUZZLES
Throughout your journey through this strange world, you will encounter
puzzle Solving these puzzles allow you to cross dangerous paths, open
doors, unlock secret stashes, and get brainpowe These are the puzzles you
will encounter:

AFFINITY NETWORK PUZZLE
A group of creatures is not satisfied with its arrangemen Push on the
neighbouring creature Every creature must match at least one of its
neighbours with at least one characteristi When all the neighbours are
satisfied, you have completed the puzzl

BEAM TRANSFORMER PUZZLE
A laser beam fence blocks your path! The colored lasers flow from left to
right, passing through transformers that can change the colors of the
laser To short out the lasers, so you can get by, the colors of the
rightmost lasers need to match the colored rectangular lights on the far
right transforme When a laser entering the transformer matches the
rectangular light next to it, it lights u A white rectangle will light up
>from any color lase When all three rectangular lights on the transformer
are lit up, the laser beams will change to the colors indicated by the
colored arrow If there is a white arrow, the beam’s color will not be
altere Click on a transformer to change the pattern of colored lights on
its sid Find a sequence that will change the beams coming from the left
side of the puzzle to the colors on the rectangular lights on the right side
of the puzzl

FUSE BOX PUZZLE
There are slots on the ground with fuses lying aroun The fuses look like a
cross with a different color on each sid
You need to pick up the fuses and arrange them in the slots so that the side
of a fuse of each points to the points to the side of another fuse which is
the same colou A completed fuse box puzzle might look like this:

BR
R R———–R R
B R
||
||
||
BR
R B———–B R
B R

B=Blue
R=Red

As you can see, you need to match colours to colours to solve the puzzl

Hint: Try laying the pieces out in your inventory to figure out the puzzle
before you put the pieces

PATTERN BRIDGE PUZZLE
If you see fish, crabs, or orbs moving around, pick them u You’ll need
them for a pattern bridge puzzl A pattern bridge puzzle is when a bridge
of creatures has been broken up by robot Look at the bridge pieces already
laid down and try to determine if there is a patter Place all the missing
pieces where they belong to solve the puzzlBut be carefu If you try to
place a piece where it doesn’t belong, the bridge guardian will zap you!

PATTERN MINEFIELD PUZZLE
If you see a field of flowers, tiles, or patterened rocks ahead you know
that a Pattern Minefield is coming u You must look for a path and, if you
take a wrong step, you’ll get zappe Try looking for, at the beginning of a
Minefield, a tile that matches one touching i If the one it matches
matches another one, keep looking and you’ll find the pat This is probably
the easiest kind of puzzl

SYMBOL REFLEX PUZZLE
If you see two odd pairs of statues, eggs, or poles, you know you’ve come to
a Symbol Reflex puzzl Each time you click an object in the puzzle, one or
more of its characteristics will chang Unlike the Affinity Network puzzle,
each set of partners must match in ALL characteristic If you take too long
to solve the puzzle you will get zappe Once all the sets are matched, you
beat the puzzl

TOGGLE NETWORK PUZZLE
Here there are a certain number of items (levers or statues) that can be in
one of two positions, up/down or on/of You must set the items so they are
all in the same positio Sounds simple, huh, Well, some items are linked to
others so that if one changes position, so does the othe However, this is
still an easy puzzl

WATER PIPES PUZZLE
Pick up the pipes lying around and fit them into the a nearby pipe syste
The pipes should fit in so there aren’t any open ends in the syste You
can’t rotate pipes: they only fit in one directio

WHEEL LOCK PUZZLE
This puzzle is a lot like a fuse box puzzl Just rotate the wheel so that
each color is the same as the color it points t Check the indicators
between the wheels to see if you’ve made a matc

QUIZZES
SEQUENCE RECOGNITION
Which of the four shapes at the bottom fits the sequence at the top, Pick
the right one or get a nasty zap!

UNFOLDED CUBE
If you could fold the picture at the top into a cube, what would it look
like, Pick one of the pictures at the bottom to make your choic

SHAPE COMPLETION
You are shown a target shape, then must choose which shape or shapes are
needed to create the targe

PATTERN RECOGNITION
You see a line pattern, and the same pattern with some of the lines remove
You have to choose a pattern that when added to the partial pattern, makes
the given shap

ROTATION RECOGNITION
You have to pick which of the choices is the same as the box on top, only
rotated (turned

————————
Guide to the Walkthrough
————————

LEVEL , : The level’s name and number
Type: The level environment (or environments)
Puzzles: The puzzles you will solve in this level
Enemies: The hostile creatures you will encounter in this leve
Walkthrough: A complete guide to the level, showing where to go, what to do,
and where key items ar

Now, it’s time for the walkthrough!

Walkthrough
LEVEL 1
Type: Jungle
Puzzles: Pattern Minefield
Enemies: Snapdragon
Walkthrough: Walk through the trees and you’ll see the crater where the IDTM
lande In the area are several Brain Fruit, pick them up and use the
(Well, I think you should use the because you lose a lot of brainpower in
the cras) Walk past the big T Now, flip the switch and go through the
doo In the clearing you come to you’ll find 6 spiky pears and 3 brain
frui You should also pick up a Grass Bug for the upcoming Snapdrago In
the center you’ll find a Pattern Minefiel Cross it and flip the lever on
the other side, then return and go through the door at the edge of the
clearin Go around the lake, then kill the Snapdragon and grab Machine
Piece #1!

LEVEL 2
Type: Jungle
Puzzles: Symbol Reflex, Pattern Minefield
Enemies: Fumblebee, Snapdragon
Walkthrough: Start out by solving the Symbol Reflex puzzl After you solve
it, the dinosaur’s tail will vanish into the ground, clearing a path for
yo You’ll now come to a large clearin Pick up three Grass Bugs (there
are three Snapdragons later) and also there are some Spiky Pears which you
can use to kill the three Fumblebees and get three Fumblebee stinger Now,
approach the two Botan Speak to the one on the bamboo stoo Click
'village’ then click 'come in’ and the Botan blocking the entrance will
move, allowing you to enter the villag Cross the villag The Botan near
the big tree has 3 Brain Fruit if you use your Fumblebee stingers on hi
Now speak to the Botan near the locked gat Click 'key’ then click 'key’
again to receive the gate ke Open the gate with i Go through the gate
and cross the Pattern Minefiel Now kill the three Snapdragons, and go down
the stairs to Level

LEVEL 3
Type: Cavern
Puzzles: Symbol Reflex, Pattern Bridge, Pattern Minefield
Enemies: Bat
Walkthrough: Walk down the passag Ignore the mole (he has nothing
interesting to say) and go past the stas Solve the Symbol Reflex puzzle
and return to the stash, which is now ope Collect the three Primitive
Weapons insid Go back past the Symbol Reflex and into a room with three
bat Kill them and grab the batwing boomerangs they leave behin Now go
down the passag Grab the two fish and put them in place to solve the
Pattern Bridge puzzl On the other side is a mole who isn’t that
helpfuye Go through the room he’s in and down the passag Cross the
Pattern Minefiel On the other side is an open stas Grab the Relic inside
and return to the mol Speak to hi Click 'trade’ then 'yes’ and the relic
will disappear from your inventor You will get a Paw of Gathering in
retur Search the room that the moleman is in to find a door with a lever
on the other sid Use a Batwing to hit the lever, opening the doo Go
throug Now, use the Paw of Gathering to grab Piece #2 from the mole

LEVEL 4
Type: Cavern/Outpost
Puzzles: Wheel Lock, Pattern Bridge, Symbol Reflex, Pattern Minefield
Enemies: Fungus
Walkthrough: Solve the Wheel Lock puzzle to open the doo Go through into
the mole’s hous The mole isn’t very helpful, but you should grab the Power
Charge next to him; you’ll need it for the Fungu Go through the house into
the mushroom fores Get the three Medicine Flasks in the forest, then go
cross the Pattern Bridg Now you’ll come to a room where the floor is
covered in fungu There are also two Fungus creatures in the room, so use
your Power Charg Once you’ve got through the fungus room you will be in
the first Robot Outpos Ignore the Drainbrain machine with the mole for
now, and go on to the room with the Symbol Reflex puzzl Solve it and go
through the door to the room containing a power switc Flip the switch and
return to the mol Speak to him (evidently you’ve turned off the machine)
and click 'key’ to get an Access Car Use it in the nearby lock to open the
doo Now cross the pattern minefield for Piece #3!

LEVEL 5
Type: Jungle/Pollution
Puzzles: Symbol Reflex, Wheel Lock, Water Pipes, Pattern Bridge, Pattern
Minefield
Enemies: Eye Bot, Dragonfly, Snapdragon
Walkthrough: Walk along the passag Go through the Botan village, and after
some searching, you should find a Symbol Reflex puzzl Solve it to open a
stash of spiky pears which you will need late Now go and find the entrance
to the Pollutio As soon as you enter the Pollution you’ll see a Wheel Lock
puzzl Solve it and a path will appear in the polluted pond, leading to a
stash with a robot ves Continue through the pollution and you’ll come to a
Water Pipes puzzl Solve it to open a path across the nearby polluted pon
When you get to the other side an Eye Bot will appea Defeat it with your
spiky pears and then cross the Pattern Bridge puzzl On the other side
you’ll find two Snapdragons and a Dragonfl If you want, beat the Dragonfly
to get its stinge Also, pick up the Ke On the other side of this area is
a Pattern Minefield with a hidden stash on the other side containing 5 Brain
Frui Now go back all the way to the Botan Villag Here, use the Key to
unlock the orchar In the orchard is Piece #

LEVEL 6
Type: Jungle/Pollution
Puzzles: Affinity Network, Beam Transformer, Water Pipes, Wheel Lock,
Pattern Bridge
Enemies: Eye Bot, Mutan, Spider
Walkthrough: You’ll appear in a large Botan Villag Scattered around are
lots and lots of Brain Frui Search around a little and you’ll find an
Affinity Network Puzzl When you solve it you will gain access to a stash
containing 8 spiky pear Now head to the opposite end of the villag There
are two Eye Bots there who periodically change into Botan Beat them with
your Spiky Pear When you beat them they leave behind two chip Each one
transforms you into a Bota Save them; you’ll need them late Now solve
the Beam Transformer puzzle and progress to the Pollutio Here you’ll find
a Wheel Lock puzzle and a Water Pipes puzzl The Water Pipes puzzle only
get you a couple of Energy Drainers but the Wheel Lock gives you access to
two teleporter Go on the right on You’ll appear in a polluted area full
of Mutan Use a chip to transform into a Botan (so that the Mutans won’t
bother you) and collect the three crabs in the are Now leave by the
teleporter and warp on the other on Put the crabs in place on the Pattern
Bridge puzzl Now cross the spider web, avoiding the spiders (or kill them
with spiky pears if you want) and grab Machine Piece #

LEVEL 7
Type: Jungle/Pollution/Outpost
Puzzles: Affinity Network, Water Pipes, Pattern Bridge, Symbol Reflex, Wheel
Lock
Enemies: Mutan, Eye Bot
Walkthrough: First, solve the Affinity Network puzzl This will open a
stash with 6 Spiky Pears in i Now, head over to the polluted are Before
entering it, however, speak to the Botan nearby to get some bags of seed
Now search the polluted area, being careful of Mutans, for the pipes for the
Water Pipes puzzl When you have solved the Water Pipes puzzle, search for
the entrance to the Outpost and go i Kill the Eye Bot with your Spiky
Pears, then collect the Pattern Bridge orbs and cross the Pattern Bridg On
the other side you’ll find a Symbol Reflex puzzl Solve it and a stash will
open containing a Ke Search around until you find a gate, then put the Key
in the lock ther On the other side of the gate is a Wheel Lock puzzl
Solve it, then search around until you find a polluted pond with islands in
i Cross the islands and Machine Piece #6 is on the other sid

LEVEL 8
Type: Cavern/Outpost
Puzzles: Affinity Network, Water Pipes, Pattern Bridge, Wheel Lock, Beam
Transformer
Enemies: Root, Bat, Tread Bot
Walkthrough: First, go past the Roots and solve the Affinity Network Puzzl
Once you solve it, a door will open, with 4 Medicine Flasks behind i Now
solve the Water Pipes puzzle and a hatch will ope Drop through the hatch
into the Mole Villag None of the Moles have anything helpful to say, so
walk through the village and drop through the hatch on the other sid Next,
solve the Pattern Bridge puzzl Either before or after the puzzle will be
some Primitive Weapon Kill two of the bats after the Pattern Bridge, then
solve the Wheel Lock puzzl When you solve it you will have access to three
stashed containing a Spiked Club, 3 Primitive Weapons and 3 Zap Mine Now
beat the last Bat, and pick up all the Batwing Boomerang Now drop through
the hatch you came into the room b In the room you land in there is a
Tread Bot: KILL IT FAST (I recommend you use the Spiked Club Now go
through the doors at the edge of the room and use a Batwing Boomerang to hit
the leve Speak to the Mole, and click the only highlighted word and you
will receive an Access Car The mole will follow you (don’t worry: he helps
you Now look for a passage in the wal You will find a very small Outpost
with a Beam Transformer blocking the wa Solve it and put the Access Card
in the loc The hatch will open, and you can drop through into Level

LEVEL 9
Type: Metropolis
Puzzles: Affinity Network, Beam Transformer, Fuse Box, Pattern Bridge, Water
Pipes
Enemies: Eye Bot, Quiz Bot
Walkthrough: Your Mole friend (yep: he’s still there) will beat an Eye Bot
for yo Solve the Affinity Network puzzle, and once you solve it, a door
will ope Behind it are 3 stashes containing a Freeze Ray Gun, 2 Robot
Vests, and 6 Plasma Orb Also in the room are 3 Bridge Piece Now head
past the Affinity Network in the other direction, towards the Quiz Bot
Collect the Bridge Pieces in their area and don’t mind if they quiz you
(because they’re the first Quiz Bots in the game, their quizzes are pretty
easy) or you can freeze them with your Freeze Ray Gu Eventually, your
friend will kill both Quiz Bot Collect more Bridge Pieces and head for the
Beam Transforme There are two Eye Bots behind it, and you can kill them if
you wan Once you get through the gate, kill an Eye Bot (if you haven’t
already) and let your friend kill the other on Get more bridge pieces, and
solve the Fuse Box puzzl Solving it releases the Mole’s imprisoned
friend Now head for the Pattern Bridg Cross it, then have your friend
kill the two Eye Bot Solve the Water Pipes puzzle, go through the
consequently opened door and grab Machine Piece #7!

LEVEL 10
Type: Jungle
Puzzles: Toggle Network, Pattern Bridge, Fuse Box, Affinity Network, Beam
Transformer
Enemies: Spider, Fumblebee
Walkthrough: Solve the Toggle Network puzzle and go through the doo Don’t
cross the Spider webs ye Walk around and pick up all the crabs (there are
lots) and cross the Pattern Bridge to the Bota Talk to him and click
'building friends’ then 'problems’ then 'Fumble Bees’ then 'want’ and you
will receive a handy Botan Bamboo Skir Go back and search the spider web
Eventually you’ll find a Fuse Box puzzle and an Affinity Network puzzl You
get an Access Card for each one you solv Now search some more and you’ll
find a place with three lock Fit in the two Access Cards you already have
and you’ll find the third Key next to the third Loc Put it in place and a
door will open, giving you access to a Teleporte Teleport on it and you
will arrive by a Beam Transformer puzzl Solve it and you gain access to a
stash containing three plasma orbs, and also a dril Teleport back (you can
use the Plasma Orbs to kill the Fumblebees if you want) then do just a
little more searching until you find Machine Piece #8 encircled by roc
Drill through the rock and grab the piece!

LEVEL 11
Type: Cavern
Puzzles: Pattern Minefield, Toggle Network, Fuse Box, Beam Transformer,
Pattern Bridge
Enemies: Rock Monster
Walkthrough: Start by grabbing the Primitive Weapons from the nearby stas
They aren’t very useful, but you can defeat one Rock Monster with the (A
quick note: this level is full of Rock Monsters Look around and you’ll
find three puzzles: a Pattern Minefield, a Toggle Network and a Fuse Bo
For each puzzle you solve you’ll get a Reli Trade the relics to the mole
near that start for a Rock Monster Disguis There’s no particular time you
need to use it, in fact I’ve done the level several times without i Once
you have the disguise, look for the cave with the worm Collect all 4, then
look for the nearby Beam Transformer puzzl Solve it, then go throug
Collect all the fish, then go back to the main cave and do the Pattern
Bridge puzzl (I recommend that you use your disguise now, if you got i)
On the other side are a lot of Rock Monsters and a leve Flip the lever and
a door will open, giving you access to Machine Piece #

LEVEL 12
Type: Cavern/Outpost
Puzzles: Symbol Reflex, Wheel Lock, Toggle Network, Fuse Box, Water Pipes
Enemies: Fungus, Bat, Root, Eye Bot
Walkthrough: Drop down the hatch which is right next to you at the star
Solve the Symbol Reflex puzzl When you solve it, a stash opens, containing
3 Primitive Weapons, 2 Power Charges and a Robot Ves Also, talk to the
nearby mole and click 'one of these’ to get another Primitive Weapo Now go
back up, and use a Power Charge to cross to the only open hatch in the
fungu Drop down, and you’ll see a Wheel Lock puzzl Solve it, and three
bats will be unleashe Beat them with primitve weapons and pick up all the
boomerangs (you need them all on this level Now go back up to the fungu
Flip all three levers in the small outpost using your boomerangs, then drop
in the hatch nearest the one you last went i Solve the Toggle Network,
then go through the door and you’ll see the Roots and an Eye Bo Ignore the
Roots (they’re killing the Eye Bot) and ignore the Eye Bot (it’s getting
killed by the roots) and grab the four Fuse Box piece Now return to the
main cave, and go in the hatch north of yo Solve the Fuse Box puzzle, then
the nearby stash will ope Grab the 6 Dynamite from inside, then return to
the main cave and drop into the only hatch that you haven’t been in ye
Here, solve the Water Pipes puzzl After you solve it, the door will open
and you can go throug Here there are Eye Bot They won’t bother you:
they’re too busy enslaving the mole Use your Dynamite to blast through the
stalagmites to Machine Piece #1

LEVEL 13
Type: Jungle/Pollution/Outpost
Puzzles: Wheel Lock, Toggle Network, Water Pipes, Pattern Bridge, Fuse Box
Enemies: Snapdragon, Mutan, Quiz Bot, Sentry Bot
Walkthrough: First, head into the trees, picking up a Snapdragon Seed on
your wa Here you’ll find Spiky Pears, Brain Fruit, and Grass Bugs
everywher Use Grass Bugs to kill two nearby Snapdragons, and head past it
for even more reward Now head into the Pollutio In the Pollution, you’ll
find 3 puzzles: A Wheel Lock, a Toggle Network and a Water Pipe For each
puzzle you solve you get some Bridge Piece When you solve all the puzzles,
go to the other side of the level where there is an Outpos Here, there are
two Pattern Bridg Finish the main one, then go on a platform that connects
to the main one and solve the secondary on Cross the secondary one, and
answer the Quiz Bot if it quizzes yo At the end of the Quiz Bot’s area
you’ll find an open stash containing 4 Quiz Bot disguise Grab as many as
you can fit in your inventory, then go back and cross the main bridg Here,
Sentry Bots guard the pat Put on a Quiz Bot disguise and go past the
Pick up the Fuse Box pieces and solve the Fuse Box puzzl A door will now
open at the other end of the roo Go through i Answer the Quiz Bot if it
quizzes you, (or you can disguise yourself so that it won’t quiz you,) and
step on the teleporter to Level 1

LEVEL 14
Type: Metropolis
Puzzles: Toggle Network, Pattern Minefield, Affinity Network, Symbol Reflex,
Enemies: Quiz Bot, Sentry Bot, Guard Bot, Eye Bot
Walkthrough: First, go south and solve the Toggle Network puzzl This will
open a stash containing 6 plasma orb Save them for the tough Guard Bot at
the en Now go back to the teleporte It doesn’t work, so head east and
cross the Pattern Minefiel Next, go past the Quiz Bot and down to the
Affinity Network puzzl Solving it will allow to enter a room with 2 bridge
pieces and 2 stashes containing 2 Robot Vests and 3 Giant Magnet Next,
head straight past the Quiz Bot and solve the Symbol Reflex puzzl On the
other side of the door that solving the puzzle opens is a room that contains
a stash with 5 Plasma orbs and 3 bridge piece If you run out of room in
your inventory you can lay down 2 Giant Magnets – you only need on Don’t
bother with the hatches in either of these areas: they both lead down to a
room full of Sentry Bot Next, head east past the Quiz Bot and solve the
Pattern Bridge puzzl Past this puzzle is a Guard Bot: you need ALL your
Plasma Orbs to kill hi Now use the giant magnet to flip the lever behind
the wal This lever will turn on the teleporter where the Guard Bot wa
Step on this teleporter and you’re onto Level 15 – the Main Robot Fortress!

LEVEL 15
Type: Metropolis
Puzzles: Wheel Lock, Toggle Network, Fuse Box, Pattern Minefield, Water
Pipes, Pattern Bridge
Enemies: Eye Bot, Quiz Bot, Sentry Bot, Tread Bot, Guard Bo
Walkthrough: Wow! You made it to the last level – the Main Robot Fortres
This level is pretty long and REALLY complicated, and I’ll do the best I can
to explai Just something before we begin, however – in this level are four
switches needed to open the doors blocking the way to the machin When
referring to these, I’ll call them Anti-Defence switche
Oka Let’s begin:
You’ll appear in a room with two doorway The left one has nothing behind
it, so go through the right on You’ll come to a leve Flipping it gives
you access to three stashes, which contain a Freeze Ray Gun, a Robot Vest,
and two Plasma Staff Go back up past the lever and you’ll come to an Eye
Bot: kill it with your Plasma Staffs (oh, just thought you should know: this
level is swarming with robots Now you’ll come to a Quiz Bo Go past him,
as there’s 4 Bridge Pieces and 2 Fuse Box Pieces behind hi Collect all the
bridge pieces and Fuse Box pieces, and head up the nearby passag You’ll
come to a Wheel Lock puzzl Solving it will allow you to pass the double
door Before you go through, however, pick up the nearby Fuse Box piec
Past the double doors is the final Fuse Box piec Head east and you’ll come
to a room full of bridge piece Pick ’em all up, then head back and go the
other wa You’ll discover two stashes – one containing 4 Plasma Orbs, the
other containing a Robot Vest (trade it for your old one which should be
quite worn out by now Then return to the room you were just in and kill
the Eye Bot with the Plasma Orb Next, go past and you’ll see – MORE bridge
pieces! Pick as many up as you can fit in your inventory, then solve the
Toggle Netwotrk to open the triple door Behind the doors you’ll find a
Fuse Box puzzl Solve i Two sets of doors will be opened now: one to the
east and one to the sout Go through the east one first and hit the
Anti-Defence switch, then pick up the bridge piece Now go through the
south doo You’ll come to a drainbrain waiting room full of Botans and
Mole You can’t talk to any of them so proceed through the roo Then
you’ll come to the drainbrain roo Freeze the Eye Bot here, flip the lever
and leave Also in the drainbrain room are brain orbs: pick up as many as
you ca Once outsde the drainbrain room, go up past the Pattern Minefiel
You should really only go on it to regain brainpower (if you need to) as all
it leads to is a stash containing a Brain Shield, which you don’t nee
After the Minefield, go down past the Sentry Bots and flip the lever to open
the double door Here there is a huge line of Eye Bots who will
occasionally zap yo Pick up all the Plasma Staffs lying aroun Then, hit
the power switc This will open the double doors and allow you to exi Go
through the room, noting the Water Pipe Go up the bridge (not a Pattern
Bridge) and kill the Quiz Bot at the en Behind him is an Anti-Defence
switch: flip i Notice the bridge is shaped like an M: Go down the middle
part (the part you haven’t been down yet) and you’ll see a Water Pipes
puzzl Go and get the pipes in the room you were in, and put them in plac
Next, go through the double doors that solving the puzzle open You’ll come
to a Beam Transformer puzzl Before solving it, pick up a nearby Plasma
Staf Then, solve the puzzl You’ll enter an area with a Tread Bot: kill
the Tread Bot with your Plasma Staff Then go u Freeze the Eye Bot and
hit the switc Freeze the Guard Bot behind the doo You’ll now come to a
huge Pattern Bridg You must build the bridge in three directions: to the
left and right to hit the last two Anti-Defence switches, and forward to
reach the double door To open the double doors you must hit all the
Anti-Defence switche Once the double doors are open, go through to find
Machine Piece #11, and the IDTM itself! Congratulations! You finished the
game!!

ENDING
A group of Eye Bots tries to stop you as you hop in the now-rebuilt IDTM and
hit the activator button to return to Eart
Back in D Brain’s laboratory, D Brain promises as he puts away your
jumpsuit that next time, he’ll test the equipmen The camera pans over to
the IDTM (still in flames from its interdimensional journey) and you see
three Eye Bots pop op, their eyes glaring menacingl

As the game leaves you on such a cliffhanger, who knows, Maybe there’ll be
Q Adventure Anyway, the walkthrough for this game is over no

Kody do gier

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