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Dungeon Keeper 2

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Dungeon Keeper 2

Cheat Codes:
————
Update by: mikey bilnhame

Press {Ctrl}+{Alt}+C during game play, then type
in one of the following codes:

Code Result
————————————–
do not fear the reaper – Level skip
feel the power – All monsters’ skills set to 10
fit the best – All rooms and traps
ha ha thisaway ha ha thataway – Additional 100,000 mana1
i believe its magic – All magic
show me the money – More money
this is my church – All rooms
what are you looking at – No map
now the rain has gone – Full map (1)
ha ha thisaway ha ha thataway – Additional 100,000 mana2 (2)
i believe its magic – all spells
give me the power – all creaturs levle 10

1. Enable after No map code is used to display all map features
and arrow towards the hero gate.
2. Requires v1.51 patch.

Temple Sacrifices:
——————
2 Salamanders – 1 Dark Mistress
2 Rogues – 1 Salamander
2 Warlocks – 1 Goblin
2 Bile Demons – 1 Rogue
2 Black Knights – 1 Vampire
1 Salamander + 1 Dark Elf – 1 Dark Mistress
2 Skeletons – 1 Dark Elf
2 Wizards – 1 Bile Demon
1 Skeleton + 1 Troll – 1 Bile Demon
2 Dark Elves – 1 Troll
2 Vampires – 1 Bile Demon
2 Dark Mistresses – 1 Skeleton
2 Trolls – 1 Warlock
3 Monks – Mana Boost
1 Bile Demon + 1 Warlock + 1 Dark Elf – Receive Imps
2 Dwarves + 1 Dark Mistress – Make Safe

Modify Cheat:
————-
Go into the data file, then open up the creature file and
you can change information about creatures and spells around.
Ex: You can change the imp spell to where imps cost nothing.

Commandlinecheats:
——————
Start the game with the dk2.exe -level [level name] command
line, using one of the following level names.

level1
level2
level3
level4
level5
level6a
level6b
level7
level8
level9
level10
level11a
level11b
level11c
level12
level13
level14
level15a
level15b
level16
level17
level18
level19
level20
secret1
secret2
secret3
secret4
secret5

Load Any Level:
—————
Just start dk2.exe with the parameter -level (levelname)
EX: dk2.exe -level level10

You can view all levels in your DK2DIR\DATA\EDITOR\MAPS\ directory.
The Campaign levels are named form Level1 -> Level20
Exeptions are:
In Level 6 you have level6a or level6b
In level 11 you have level11a, level11b or level11c
In level 15 you have level15a or level15b
The Secret Levels are named from secret1 -> secret5

Bonus Stage:
————
There are several bonus stages in Dungeon Keeper, but one of them can be found
without doing anything. To access it, set your PC’s date to any day with a full
moon then startthe game. The bonus stage will appear as a flag with a circle
in it.

Full moon bonus level:
———————-
Set the system date to any day on which a full moon falls and begin game play.
The bonus level is designated by a flag that contains a circle.

Easy level ups:
—————
Note: This trick will only work on levels that have at least one level up special.
When you find a level up special , have your Imps take it to your library. If you
do not have a library, build one. Next, go into the Keeper Spells window. Then,
go into the pause menu and click on the level up icon until you reach the desired

Midnight message:
—————–
Have the system clock pass midnight during game play. You will get a spoken
message stating
It’s the witching hour, all curses are half price.

Programmer messages:
——————–
Hold [Left Shift] and type feckoff or skeksis.
Start the game with the -alex command parameter.
Then, hold [Left Shift] + [Right Shift] and
type jlw during game play.

Elite creatures:
—————-
For each creature, the type, Elite name, and room configuration is listed.
Here is a brief run-down of what the configurations are like:

3×3 A room with 1 B room in corners:
B A B
A A A
B A B

5×5 A room with 1 B room in corners:
B A A A B
A A A A A
A A A A A
A A A A A
B A A A B

3×3 A room surrounded by 5×5 B room:
B B B B B
B A A A B
B A A A B
B A A A B
B B B B B

5×5 A room surrounded by 7×7 B room:
B B B B B B B
B A A A A A B
B A A A A A B
B A A A A A B
B A A A A A B
B A A A A A B
B B B B B B B

Use the following steps to actually attract each individual Elite.
——————————————————————-
Elite Goblin: Grubb: 3×3 lair with 1 hatchery in each corner
Elite Firefly: Bzzzt: 3×3 hatchery with 1 lair in each corner
Elite Troll: Knud: 5×5 workshop with 1 lair in each corner
Elite Salamander: Furnace: 5×5 training room with 1 lair in each corner
Elite Warlock: Almeric: 5×5 library with 1 lair in each corner
Elite Dark Elf: Zenobia: 3×3 guard room surrounded by 5×5 training room
Elite Bile Demon: Bloz: 5×5 hatchery surrounded by 7×7 workshop.
Elite Rogue: Gervaise: 5×5 casino with 1 treasury in each corner
Elite Dark Mistress: Dominique: 3×3 prison surrounded by 5×5 torture chamber
Elite Skeleton: Bane: 5×5 prison with 1 treasury in each corner.
Note: Unlike regular skeletons, Bane will set up a lair and collect money on
pay day.
Elite Black Knight: Kaleb: 5×5 combat pit surrounded by 7×7 training room

The Elite Vampire and Dark Angel require extra special room configurations,
using the following key:
—————————————————————————
LIB: Library
GRA: Graveyard
LAI: Lair
TRA: Training room
TRE: Treasury
TOR: Torture chamber
TEM: Temple

Elite Vampire: Kessler Van Doom: Two 3×3 graveyards with northeast/southwest
corners overlapping, surrounded by 7×7 library, as follows:
———————————————————–
LIB LIB LIB LIB LIB LIB LIB
LIB LIB LIB GRA GRA GRA LIB
LIB LIB LIB GRA GRA GRA LIB
LIB GRA GRA GRA GRA GRA LIB
LIB GRA GRA GRA LIB LIB LIB
LIB GRA GRA GRA LIB LIB LIB
LIB LIB LIB LIB LIB LIB LIB

Elite Dark Angel: Zachariah: Start with a 5×5 temple in the center.
On the left (west) side, put a seven tile high row of treasury tiles.
On the right (east) side, you put seven training room tiles. On the north
(top) side, put five lairs. On the south (bottom), put five torture chambers.
TRE LAI LAI LAI LAI LAI TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TEM TEM TEM TEM TEM TRA
TRE TOR TOR TOR TOR TOR TRA

Kody do gier

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