• Fleet Command

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    Fleet Command

    Never send just one plane anywhere; fights will be
    better if you send a pair of fighters, even when
    identifying unknown craft.

    Lead your air assaults with HARM missile-equipped
    planes. These missiles hone in on the enemy’s active radar,
    taking it out and shutting down the enemy’s air defense.

    Years ago, the U.S. Navy taught its tactical-action
    officers (the folks in charge of employing a ship’s weapons)
    to shoot, shoot, look. You should do the same. Fire two
    missiles at any incoming target. Wait to see the result, and
    then fire again–if necessary.

    Swarm. Don’t attack with a Harpoon here, a Maverick
    there; hit the bad guys with everything you have. There is a
    much greater chance of destroying your target if you swamp
    its defenses.

    Stay cool. Don’t use your radar or activate sonar until
    you are in battle; otherwise, you’ll give your position away.
    If necessary, send a ship (called the picket ship) ahead of
    your task force. Order this ship to light off its radar.
    Hopefully, it will discover the waiting enemy; of course, it
    might also discover ten cruise missiles headed its way–but
    hey, life’s full of little surprises.

Ⓒ 2016-2022r. - Wszelkie prawa zastrzeżone
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