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Slime Rancher

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#1.GOLD SLIMES cannot be captured. This is intended. You can throw a single, or
if you are lucky multiple fruits at them which immediatly cause them to uhm…
gift you with their „plort” then blast off into space or in most cases a wall
to inevitably…”poof”. Again, this is intended by design because being able to
farm these lil guys would completely ruin the farm aspect. Their spawns / times
are completely RNG.

#2.Be weary of accidentally creating a „Tar” Monster! A Tar is created when a
„Largo” or a large slime which is an amalgam of two different slimes, eats a
„plort” not created by the innate amalgam slimes. IE if you have a pink/kitty
largo, they make kitty/pink plorts. If they accidentally eat any other type of
plort, they will morph into a Tar beast who can and will quickly consume
everything around it, multiply and ruin a perfectly running farm if you are
not quick about dealing with them, which leads too…

#3.If you immerse either by soaking with water from your cannon(which you can
suck up from any source of water) or simply by tossing into the ocean, any tar
beast, they will die. Water is the bane of tar. YEAH SCIENCE!

#4.Early on in the game you have access to mostly pink and blue slimes. At
night Phosphorous…Phosforus….Glowey! Slimes appear! They produce some very
lucrative plorts BUT! They require a special corral to house them with the
upgraded Screen walls because when the light hits them, they poof. HOWEVER if
you…uhm…things!…with another type of plort, they lose their poof! When
in sunlight. This may be a bug however, but its something to bear in mind if
you do not have the money to make proper screened walls.

#5.Make a coop early on and get two Roosters with a mix of hens. You will need
the meat to feed certain slimes if you do not intend to fill your ranch with
largo hybrids. Also you will need the meat to feed to a kitty largo that is
covering up a fast travel telepad.

#6.Largos are amazing! They produce two kinds of plorts per food consumed and
with the right mixes can make you very rich very quick. HOWEVER they will also
fight over food, get in the way of each other eating food, which can lead to

pen.

#7.Air roofs are also amazing! Build them, and high walls. If a Tar somehow
does form or worse, finds your ranch, the roofs and high walls will either
keep them caged until you can deal with them, or keep them OUT of your pens
so they do not eat your slimes.

#8.We have all done it, tried to swim in the ocean or tried to use our
jetpacks to reach that out of reach island, and well, you wake up back at
the ranch. When you do happen to uhm…get knocked out! You will lose all
the items you had in your cannon. /sadtrombone

-=Tips=-
1.Honey + explodey = I have too much money to spend now. If you find them, yay!
Welcome to the end of the fun. They make so much money the game got really
boring, really quickly. To the point I actually wanted to simply…get rid of
them =( But they are so friggen adorable!

2.Use the grassey extention to the ranch for breeding chickens and growing
food! Instead of having to monitor random slimes in the new area, i just
tossed all my chickens, roosters, and carrot patches in that area so I didnt
have to keep food plots in the main ranch area. Upgrading the gardens maxes
out the food I need for the auto feeders every 2 cycles. Very nice.

3.When you buy the cave, dont OVERFILL it with fosphor…phos…glowey slimes!
I know, they are second in kawaii-ness to the kitty, but if you also put in
fruit trees, which is recommended instead of building corrals, they will produce
so many plorts, your game stability will suffer whenever you try to go back in
there. Keep the number modest. And dear god dont put largos in there. YOU HAVE
BEEN WARNED. They will eventually ride up the walls, and get stuck unable to be
rescued.

4.Explore! The jetpack is amazing, even if it has a height throttle on it.
Learning to float about for massivly long distances feels great once you get
the hang of it, making traveling from area to area way less dangerous, if you
ave alot of rock/X largos rolling about, or if you have alot of angry slimes,
which can happen randomly once they run out of food to eat, my own observation
however, not sure why exactly some largos just spawn in off.

Tarr-Pocalypse Guide:
———————
Written by Tabby With A Paintbrush.

A guide on what to do if the Tarr-Pocalypse has started on your ranch.

-=The Safe Zone=-
Look when the Tarrpocalypse starts on your ranch there is at least gonna be 1
area where you can hide. If you don’t think you can handle the mess outside that
area then hide in the „Safe Zone”. Defend that area and wait it out. This is a
method that I think you shouldn’t use often and only as a last resort since you
will most likely loose slimes and items if you decide to wait it out.

-=Preparing Yourself Before Hand=-
If you think your gonna have a Tarrpocalypse ( or your a heartless being who
wants to start one for the fun of it ) you can prepare before it happens. The
most effective method is to have the water tank upgrade for your vacpack. If
your that far into the game, use hydro turrents from The Lab. Hydro turrents
are my personal favorite since they can take out the Tarr before a Tarrpocalypse
starts!

-=Right In The Action=-
If a Tarrpocalypse starts out of no where then try to handle it using hydro
turrents and your vacpack. Rescue as many slimes/largos as possible as that
Tarrs only multiply when they eat them. Also you don’t want evil rainbows eating
your cute and cuddly slimes do you? Anyways if you have none of those things use
The Safe Zone method from earlier.
This is the only time where I suggest you use it.

-=How To Make It Fun=-
If you think a Tarrpocalypse can’t be fun then I suggest you listein if you wish
to make it like that.

-=King/Queen of this ranch=-
This minigame is simple. Get a bunch of slimes and largos and defend them from
waves of tarrs kinda like a FPS or zombie survival game.
FPS Fun Time: If you like FPS then your going to have fun just dealing with Tarr
in the first place.
SlimeCraft (Starcraft but in Slime Rancher): I suggest for this one go to a area
with a bunch of slime science gadget spots. This is like the first minigame but
with the fact that you have to only use gadgets
(NO HYDRO TURRENTS I REPEAT NO HYDRO TURRENTS) to defend your ground.
No water can be involved!
Contanment Breach: See how long you can hold tarrs in a corral before they break
out. I suggest you have no slimes around to make sure it isn’t just motivated
by a tastey slime snack.

Kody do gier

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