• The Pandora Directive

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    From: Ashley Glenday

    The Quick, Mostly-Frill-Free Solution To „Win”
    The Pandora Directive

    by Melanson
    WARNING: This walkthrough only takes you on the „best” possible
    pat There are multiple endings in the game; this will only
    lead you to the best on Making even one mistake on this one
    could dump you in one of the less „nice” endings; but hey, if
    that’s your cup of java, be my gues

    > Examine Fitzpatrick’s card in inventor Get the jacknif
    Examine the jacknife in inventor Look at the can of dog foo
    Look at the photo of Tex’s ex-wife lying face-down on the des
    Open the top left hand drawer of the des Get the electronics
    shop bil Examine it in inventor Go through the side door
    to the bedroo Click on the striped hobby hors Go through
    the door into the „rec roo” Get the newspaper clipping from
    the left side of the second shelf of the computer desk (you may
    have to raise your viewpoint to see it Look at the clipping
    in inventor Go back to your office (through the bedroom Go
    through the front door and down the fire escap Cross the
    street and talk to Chelsee Band Use this conversation path:
    A, then B, then Then try to make a date with her (use some
    logic If you blow it, end the conversation, then talk to her
    again, use any conversation opener, but after you ask her to
    dinner, pick choice C („Play Down The Date Aspect” Go back to
    the street and go to the mailbo Pick up the letter on the
    cur Examine it in inventor Hey, come obe a nice guy
    and put the envelope in the mailbo Now go to the ATM machine
    next to the Electronics Sho Pick up the wallet on the stree
    Examine it in inventor Go to the Ritz Hotel and go insid
    Talk to Nil When he asks for rent payment, click on Cash
    $4,000 in inventor Offer him the $2,100 you owe hi Then
    make any dialogue attempt (nothing works), but then select A to
    offer him another $10 Ask him about the newspaper clippin
    End the conversatio Use the vending machin Go to the end
    table next to the sofa and get the not Get the crossword
    puzzle that’s on the sof Examine it in inventory and complete
    i The answers are as follows:


    Death Tract 1 Eros 1 Sap 1 Igor 1 Arr
    1 Armor 1 Rue 1 Lotus Speeders 2 Trapp 2 Frets
    2 Sir 2 Duo 2 Steer 3 Split 3 Martian Casino 3 Ala
    3 Natal 3 Oat 4 Cots 4 Asp 4 Anne 4 Knots
    4 Asses


    DealtErrorAortaTS Campy
    RI Agree Court 1 Tress 1 SRS 1 Poe
    1 Aspirin 1 Refusal 2 Upset 2 Drops 2 Smack
    2 Talon 2 Erato 2 Antsy 3 Lions 3 Inane
    3 Totes 3 AAA 3 Cap 4 ST

    Once the puzzle is finished, put it in the mailbox near the
    lobby’s front doo Go to the stree Walk around to the side
    of the hotel, then through the gate into the alle Climb the
    fire escape to the top windo Open the window and climb
    through into the hallwa Go down one flight of stair Find
    the door to room „A” and look at the security keypa Go back
    down to the hotel lobb Talk to Nilo; pick any dialogue
    selectio Choose either „plead for mercy” or „refuse
    assertively” to get the code fre Ask about the code for
    Apartment Then offer his wallet to him to get some more
    point Go back upstairs to Apartment Click on the security
    keypad, then click on the numbers 4, 8, 2, 7, then Ente The
    door unlocks; go ahead in (and get knocked ou Oh wel)
    This ends day on

    > You wake up still in the apartmen Open the top box on the
    far lef Take the book „Airport Of The God” Examine it in
    inventor Go to the nightstan Get the lette Examine the
    letter in inventor Open the drawer of the nightstan Get
    the pawn ticke Go to the be Get the scarf, and examine it
    in inventor Move the cushion on the chai Get the pictur
    Look at the picture in inventor Go to the drafting tabl
    Open the top drawe Get the ACME business car Open the
    second drawe Get the envelop Examine the envelope in
    inventor Examine the letter that comes from the envelop
    Open the fourth drawe Examine it in inventor Note the
    writing on the bac Exit the roo Travel to the Street and
    go into Rook’s Pawnsho Talk to Rook and select either A or B
    in the first set of dialogue choice Then if Rook doesn’t say
    you „made his dreams come true,” use any conversation choices
    until Rook asks for the money he owethen pay him $30 Then
    give Rook the pawnshop ticke Pay him $250 for the pawned
    ite End the conversation and go back to Chandler Avenu Go
    to the open manhole by the ACME Warehous Climb down the
    ladde Walk down the sewer (ewww Open the first box on the
    right-hand sid Take out the chise Keep going down the
    passage, then turn left and follow the passage around a corner
    to the sewer’s en Just before you get to the ladder area,
    there’s a box sitting just out of the water on the left side
    ledg Move it, then get the money bel Examine it in
    inventory to get $30 Climb the ladder, then go to the Brew &
    Ste Talk to Louie until you can offer from inventory; then
    pay up the $200 you ow Then ask Louie about the scar Ask
    about the yound blonde woman, then about the newspaper photo of
    Mallo Offer Louie the untranslated lette End the
    conversatio Go to Clint’s Cocoa Cabana (it’s to the left of
    the Golden Gate Hotel at the opposite end of the street) Talk
    to Clint, and open with dialogue choice Then offer Clint the
    untranslated lette Ask about Emily, Gus Leach, and Gus
    Leach’s ke End the conversatio Go to the delivery gate at
    the rear of the Fuchsia Flaming Open the door and enter the
    alle Use Leach’s key to unlock the back door labelled
    „Employees Only!” Open the door and go insid Talk to Gus
    Leac Give him his key back, and then use any conversation
    path EXCEPT B, then C, then that’ll put you on the „darkest”
    path (this place is strong with the dark side, Luk) You’ll
    hand over the scarf and wind up back in the alle Now go to
    Chelsee’s Apartmen Talk to Chelsee (you’re in trouble, you
    kno) and choose conversation path B, then A, then B, then
    Well, you’ll wind up at the Fuchsia Flamingo agai Pick any
    conversation path to close out day tw

    > Assuming you’ve done everything right up to this point, you
    should wind up having an interesting scene with Chelsee at this
    point (when day 3 opens and you’re brushing your teeth, of all
    things Go ahead and do ALMOST anything with the conversation
    but do not, repeat, do NOT PICK „TOTAL SLAM” or „NOT INTERESTED
    IN LOVE” when they appear as dialogue choice That would be
    ba Now, in inventory, examine Emily’s note scrap Assemble
    the scraps to read the not You can flip each scrap after you
    pick it up using the left and right arrow key The note should
    read three line”I’m Watching You” „I Take Pictures” and „Be
    Afraid” followed by a black arrow at the botto Go to the
    front door and pick up the mai Examine the mail in inventory
    to find the prize letter (that crossword puzzle came in handy
    after all!) Go to Rook’s Pawnsho Start off the conversation
    however you want, then ask Rook about the Yucatec languag Pay
    him $30 for the book „Yucatec Made Easy” (don’t ask me why he
    has such a weird book, it’s a GAME!) End conversatio In
    inventory, combine the book with the untranslated letter to get
    a translated lette Examine the translated letter in
    inventor Go to the Cabin on your North America travel ma
    Pick up the crumpled page near the tree in the corne Examine
    it in inventory; read i Go to the end table and get the C
    Climb the stairs and move the painting by the doo Look at the
    security keypa Go back to your office, to your computer
    („rec”) roo Put the CD in the laptop compute Fill in the
    4×4 grid with colored squares like this:

    Yellow White Blue Red
    Blue RedGreen Yellow
    Green Yellow White Blue
    White Blue RedGreen

    A combination of squares will appea Click on „Next” to read
    the notes, articles, and excerpt Then click on Exit and go
    back to the cabi Go to the security keypa „Move” it to see
    it in close-u Enter in the keypad combination, then click on
    Ente (The combination, in case you didn’t note it down when
    solving the above puzzle, is as followclick on the squares
    marked „X”)


    ROW 1 2 3 4



    3 X

    4 X

    (Note: These correspond to the „lightest” color in each row of
    the puzzle solution on the CD, in case you didn’t notice) Now
    go through the security doo Move the loose floorboard Pull
    down the movie scree Open the left door of the cabine Get
    the 16mm reel of fil Put the reel on the projecto Turn on
    the projecto Oh greaAlien Autopsy, part XII, Where’s
    Jonathan Frakes, Anyway, travel to the Police Station on the
    San Francisco Travel Ma

    > Talk to Mac Malden and use any conversation pat Once you
    get to the Ask About list, offer him Emily’s note from
    inventor Then end the conversation and head back to the Brew
    & Ste Talk to Louie; follow any conversation path until you
    can Ask About thing Then ask about the Black Arrow killer,
    then the Bay City Mirro End the conversation; go to the
    stree Go to the alley behind Rook’s Pawnsho Open the trash
    can which is just to the right of the drain spout on the brick
    wal Take the newspape Examine it in inventor Click on
    the Black Arrow killer articl Enter Rook’s Pawnshop (use the
    back door from the alley Talk to Rook and ask him about Lucia
    Pernel Look at Pernell’s business car Go back to your
    offic Go to your desk and turn on the vidphon Click on
    Lucia Pernell in the director Click on the dial button, then
    use conversation path C, then A, then B, then Click the exit
    button and go back to the Brew & Ste You wind up back at your
    office, having noticed somebody on the roof of Rusty’s Fun House
    (oh no, not AGAIN!) Go to the street and go to the front of
    Rusty’s Fun Hous Look at the front door to see the cop loc
    Go to the police statio Ask Max Malden about Rusty’s Fun
    House, then about Rusty’s Ke End conversation and go back to
    Rusty’s Fun Hous Walk to the front door and use the key on
    the front doo Deactivate the lock by clicking on the device
    ends (the nodes on the ends of the first, third, fifth, and
    seventh rows): First row left side, first row right side, third
    row left side,seventh row right side, fifth row left side, third
    row right side, seventh row left side, fifth row right
    sidthis will deactivate the lock fast enough to earn you 120
    bonus point Go inside the fun house and go behind the low
    shelf, which is in front of the mask Look for the pedal on
    the floo Push i Go into the secret room that open Move
    the newspaper on the floo Grea Fake dog doo-do Pick it
    up (hey, it’s worth 2 points, why not,) Climb the ladder to the
    roo Look at the water towe Get the jacket hanging on the
    cooling uni Examine the jacket in inventor Examine the
    cufflink in inventor Also examine the photo scraps in
    inventory, then assemble them into a phot There should be a
    street sign on the left, a garage door in the center that reads
    „No Parking 24 HRS” and a door and parking meter to the righ
    Go to the street, then to the Electronics Sho Use any
    conversation path until you get to the option to Pay Zack
    $1,23 Do i Look at all the items, then go talk to Zack
    again and by the „photo analyze” (Visual Analyzing Apparatus)
    for $7 End conversatio (Actually, if you’ve got the bucks
    available now, also buy the Robco Battery Pack In inventory,
    combine the VAA with the assembled photograp Examine the
    combination in inventor Click the on/off button to activate
    the devic Click on the street sign on the left to select an
    area to magnif Click on the zoom-in button; it reads
    „Barcelon” Zoom ou Then click on the front door just below
    the Autotech sign to get the street number: 14 Go back to
    your offic Call Lucia Pernell and ask about Sandra Collin
    End conversation and go to Sandra Collins’ House on the San
    Francisco ma Open the drawer in the nightstand and get the
    resum In inventory, examine i Then pick up the Autotech
    security card from the floor (near the left rear corner of the
    sewing table Go to Autotec

    > Get the hairbrush that’s on the coffee tabl Go to the
    blinds and get the curtain cord hanging from the Check the
    floor between the two chairs and get the visitor’s pas
    Examine it in inventor Open the sliding window to the
    reception are Maneuver yourself so you can see the clipboard
    in a clear shot through the open window (not the glass) and grab
    the clipboar Look at the clipboard, then in inventory,
    combine the hairbrush with the curtain cord, then use the
    combination on the clipboar Examine the clipboard in
    inventor Go down the hall to the security door and look at
    the scanner on the right-hand wal Use the visitor’s pass on
    the scanner to get a close-u Type in the access code 8338,
    then hit Ente Go through the security doo Now, you’ve got
    about a minute before a security thug shows up and kills yo
    You can hide from him by moving quickly from room to room, but
    you can also get rid of hi To do so: Run down the hall to the
    lef Open the first door on the lef Get the mop just inside
    the doo Then get the box of soap from the top shel Go out
    of the closet and run to the mop bucke Use the soap box on
    the bucke Use the mop on the bucke Open the security alarm
    door next to the bucket to set off the alar Then run back and
    hide in the storage closephysical humor at the expense of a
    thug! And an extra 50 points! Now go down the hallway to Dag
    Horton’s offic Look at the nameplat Open the doo Get
    the key sitting on top of the bookcase near the front edg
    Look at it in inventor Move the book on the des Get the
    sticky note Examine them in inventor Open the CD player on
    the desk and get the file cabinet ke Open the bottom desk
    drawer and get the necklac Examine it in inventor Use the
    file cabinet key on the right hand file cabinet across the roo
    Open the drawer and get the Llama matchbook ti Examine it in
    inventor Examine the photos that you now ge Travel to the
    Brew & Ste Talk to Louie (any dialogue path) until you can
    ask about Gary Le End conversation, go to the alley behind
    the Golden Gate Hote Find Crazy Gary and talk to hi Go
    through any conversation path until you find out what he
    wantScotc Exit the alley and go to the Slice O’Heaven
    pizza join Go behind it to the „Exit” doo Open i Climb
    the stairs and go to the end of the passagewa Move the top
    box on the left-hand sid Open the bottom bo Take out the
    bottle of Scotc Go back to the alley behind the Golden Gate
    Hote Talk to Crazy Gary and choose „Make A Donatio” Give
    him the Scotc Then ask about Dag Horton, the newspaper photo
    of Malloy, and Malloy’s ke Go to the roof of the Fun Hous
    Climb the ladder to the water towe Turn on the viewing device
    for a good-size movie sequence that winds you up back on the
    stree Go to Rook’s Pawnsho After Rook tells you about the
    sound up on the roof, go out and travel to Rusty’s Fun House
    roo SAVE THE GAMyou have a good chance at getting killed
    here! Now, when the Black Arrow Killer turns away, sneak over
    the wall and down the stairs to the lower section of the roo
    Get down really low (use the Ctrl key to get as low as possible)
    and hide behind the cooling uni If he sees you, you’re in
    deep troubl Rise up very slowly and look just over the top of
    the cooling uni Watch the Black Arrow Killer until he looks
    in your directio As soon as he turns away, RUN at him as fast
    as you cathis should trigger the ending movie for Day 3, and
    the death of the Black Arrow Kille

    > Well, after your grilling from Mac Malden, you should wind
    up in your office with a phone message from Chelse Answer the
    ringing video-phone on your desk to talk to Lucia Pernell; then
    end converatio Go to Rusty’s Fun House Roo Climb the metal
    stairs over and down to the lower level of the roo Get the
    device the Killer dropped during the night before (tracking
    device Go to the Sewers again (joy Examine the tracking
    device in inventory, then turn it o Go to the end of the
    sewer passage and turn lef Listen to the tracking device;
    when it beeps quickest, turn to face the left wall, then move
    the cursor over the wall until you find the movable bricthen
    try to move i Use the chisel on i Look at the mine inside
    (uh-oh Click on the mine to open the cove To deactivate
    it: Click on the lighter-colored red cell and other red cells in
    the right-hand chamber to load the shuttl Click on the
    Shuttle Transfer butto Click on the lighter-colored green
    cell and two other green cells in the left-hand chamber to load
    the shuttle agai Then click the Shuttle transfer button
    agai Click on the lighter-colored green cell and one red
    cell, then the Shuttle Transfer butto Then click on the
    lighter-colored red cell and one green cell, then the Shuttle
    Transfe Then click on the lighter-colored red cell and the
    other two remaining red cells in the right-hand chamber,
    followed by Shuttle Transfer, and finally, the lighter-colored
    green cell and the other two remaining green cells in the
    left-hand chamber, followed by the Shuttle Transfe Take the
    box out of the wall compartment, and go back to your offic
    You’ll be grabbed by Jackson Cross’s me Save your game in
    case something goes wrong her Use the conversation path: C,
    C, B, C, B, A, B, C, B, You’ll lose Emily’s box but get
    through this without getting kille You’ll wind up back in
    your office, meet Regan Madsen (hmmnot bad at all! After
    she leaves, examine her note in inventor Then you’ll get a
    phone call from Chelse Go to the Fuchsia Flamingo, then talk
    to Emil Ask her about Malloy, the box that was stolen from
    her, and the brown paper wrappe End the conversatio Talk
    to Gu Ask him about the brown paper wrappe End the
    conversation, and exit to the alle Look up at the light pole;
    the wrapper’s up ther Go to the Employee entrance and look at
    the trash can next to the entranc Get the antenn Examine
    it in inventory to extend i Use it to get the wrappe
    Examine the wrapper in inventor Then combine it with the
    Visual Analyzing Apparatu Examine the combination in
    inventory, then turn it o Zoom in on the lower left-hand
    corner to see a small do Note the PB Meter number: 388741
    Turn it off, then go to the police statio Talk to Mac Malden
    and ask him about PB Meter 388741 End conversating and then
    go to the Post Offic You’ll get a sequence, followed by a new
    location on your San Fancisco Mathe Garden Hous Go ther
    Talk to the landlady with the conversation path A, A, A, B,
    Once you’re in Malloy’s room, get the book ogn the nightstan
    Examine it in inventor Open the rolltop desk and get the
    business car Examine it in inventor Then get the Cosmic
    Connection magazine and examine it in inventor Open the
    middle drawer of the rolltop desk and get the envelop Examine
    it in inventory to get another dis Try to open the closet
    door, then go back to your office, to the computer roo Use
    the new disc on the laptop compute (yeah, you don’t have the
    code, so it seems like a stupid trip, but you need to do
    thi) Go BACK to the garden house and into Malloy’s roo
    Get the jeans on the chair (which weren’t there before!)
    Examine them in inventory to get a rental receip Examine it
    in inventor Go to the Waterfront Warehouse on the San
    Francisco map and watch the day four-ending sequence with D

    > Believe it or not, day fiv And you’re only halfway
    through (ARRGH!) After the intro, when you’re in your office,
    get the fax from the fax machin Examine it in inventor Go
    to the Waterfront Warehous Move the box in the middle of the
    roo Get the postal receip Examine it in inventor Get
    the flight schedule from the floo Examine it in inventor
    Get the scrap of paper from the broken tabl Examine the Item
    186 Scra Move the pallets in the far left corner of the room
    to uncover the Everlock saf Click on the safe for a close-up,
    then enter the combination as follows: Click on the right-side
    dial until 22 in on top, then the left-side dial until 31 is on
    top, then the right side dial until 15 is on top, then the left
    side dial until 7 is on to (In case you’re wondering, take a
    look at the ETS business card in inventor Note the number
    484-961-225-04 The square roots of those numbers are 22, 31,
    15, and ) Take the scrap of paper out once the door open
    Also take the small ke Travel to the Garden House and use the
    small key to unlock the closet doo Open it and take the book
    that’s on the floo Examine it in inventor Now take the
    briefcase from the top shel Examine it in inventory to get a
    Gate of the Sun photo and noteboo Examine each in inventory,
    then go back to your offic Use the videophone to call Regan
    Madse Go to the Imperial Loung You’ll get a sequence
    between you and her; then go back to your offic Examine the
    puzzle box in inventor Turn on the vidphone and use it to
    retrieve the message from Lucia Pernel Call Pernell and ask
    about Anagram End conversation, exit vidphon Don’t ask how
    you suddenly got Pernell’s key in inventory, eithe Go to the
    Police Statio Ask Mac Malden about Dag Horton and the NSA
    Connectio Now go to the Morgu (no, I don’t mean jump out
    the windo) Open the bottom-right refrigerated storage uni
    Get the scalpel from the tra Look at the cabinet drawer
    labelled G – Use the scalpel on it to unlock it, then open i
    Take the wallet, and examine it in inventor Examine the
    security system card in inventor Get the ke Go back to
    Horton’s office at Autotec Use the key on the left-hand file
    cabine Open the drawer and get the manilla envelop Examine
    it in inventor Examine the NSA key in inventor Examine the
    papers from the envelop Examine the BAK memorandum and the
    paper with number Now exit to the hallwa Go to the
    Evidence Room door and use the Security System card on the
    keypad to the left of the doo Type in the number 773348 on
    the keypa Walk into the evidence roo Go to locker row B
    and find locker 1 Use the NSA key to unlock i Open it,
    take out Emily’s puzzle bo Also in row B, open locker 15 and
    get the cash in that on Then go to row E and open locker 1
    Get the NSA ID badg Now use Pernell’s key to unlock locker 36
    in row Open it and take the Operation Euphoria dis Move
    to the Evidence Scanner keypad and click the Open button to open
    the compartmen Put Emily’s puzzle box inside the scanner
    compartmen Enter the de-scanning code (1091; written on the
    „paper with numbers”) on the keypad, then press the Enter
    butto Take the puzzle box back ou Repeat this process (put
    in object, type in 1091, press Enter, remove object) with the
    cash and the Operation Euphoria Dis Open the Evidence Room
    door and exit to the hallway, then travel to Chandler Avenue and
    go to the Acme Warehouse doo

    > Use Malloy’s key to unlock it, then go i Turn right and
    look at the crate with Malloy’s name on i Look up to see the
    pulley uni Find and open the pulley control bo Click the
    On button, then Lowe Find the pirate’s chest and open i
    Get the peg le Use the peg leg on the ring on top of Malloy’s
    crat Go back to the pulley control bo Press Rais Go
    back to the crate and get the map of Asia from the pallet
    underneath i Examine the map in inventor Open the crate
    and get the photograph of Nazca and the tapestry from the crat
    Examine both in inventor In inventory, combine the tapestry
    with Regan’s puzzle bo Examine it in inventor Move the
    tiles on top of Regan’s box until their pattern matches that on
    the tapestr Once it’s unlocked, examine it to get a set of
    pegs and the second piece of Malloy’s devic In inventory,
    combine the pegs with Emily’s puzzle box („demagnetized”) In
    inventory, combine the map of Asia with the flight schedul
    Examine the combinatio Now combine that with the box w/peg
    Examine this four-piece combination, and place pegs in the holes
    on the puzzle box in the following order: (approximate „row” and
    „column” locationnot EXACT, but hey, this is a text file,
    after al)


    ROW1 2 3 4 5 6 7


    2 2nd



    514th 4th

    67th13th 8th

    7 3rd 16th 6th


    9 1st

    10 9th

    Examine the unlocked box in inventory to get a slide and piece
    #1 of Malloy’s devic Examine the slide in inventor Go back
    to your offic Answer the vidphone call from Rega Open the
    conversation with „Making Conversatio” (yeah, I know, I’m
    spoiling all your fu Toug) Now call Gordon Fitzpatrick and
    ask about initials, AE, OE, and EW, then about Archie Elli
    End conversatio Call Archie Ellis and choose conversation
    path C, Answer his three questions: Thelwait, The Plain
    Of Nazca, and The Gate Of The Su Exit vidphone and go to
    Cosmic Connectio After you’re sick of listening to Archie
    ramble, ask him about Thomas Malloy, Ellis’ Interview with
    Malloy, Power cell-Item #186, and Roswel End the
    conversation; you’ll go back to your offic Use the vidphone
    to call Fitzpatrick again, then ask about Roswel Then ask
    about Archie’s puzzle bo End the conversation, and you’ll get
    a call from Regan agai Choose „Not Really” to brush her off
    (once again, yeah, I’m spoiling your fu) But this will end
    Day Fiv And now things start getting nast

    > Yeah, you wind up back at your offic Now go BACK to
    Cosmic Connection for a quick automatic sequence in which you
    save Archie’s life and get some more brownie point Then you
    go BACK to your offic Go to Roswell on the North America ma
    Get the paper punch scraps from inside the tipped wastebaske
    Get the hole-punched paper from beneath the wastebaske
    Combine the punch scraps with the hole-punched pape Examine
    the combination for a close-u Put the punch scraps in the
    correct holes to show the number 514293 You can flip scraps
    when you pick them up by hitting the left & right arrow key
    When you place each scrap in a hole, release it with a little
    piece of hole still showin If the piece drops into place,
    you’ve got the right one, aligned correctl If you don’t, it
    stays there without movin Look at the door to the Emergency
    Bunke Turn to the metal locker pair and open the right-hand
    locke Get the padlock key from the floor of the locke Go
    to the drafting table, open the right-hand drawer and take the
    walkie-talki Examine it in inventory to get batterie Get
    the piece of paper under the lower bunk mattress at the foot of
    the be Examine the laser field diagram in inventor Get the
    matchbox from the nightstand next to the be Open the drawer
    of the nightstand and take the Roswell security car Get the
    handbook from the chair next to the nightstand, and examine the
    Emergency Procedures book in inventor Exit through the back
    doo Look at the power switch just outside the doo Get the
    shovel by the first she Get the fuse on top of the box just
    to the right of the first she Look at the broken electrical
    cable running up the siren towe Move the box at the base of
    the towe Look at the padlock on the door of the second she
    Use the Roswell padlock key to unlock i Open the door and go
    insid Get the flashlight and combine the flashlight with the
    batteries (worth five points, but you never use i Weir)
    Get the toolbox, then examine it in inventor Exit the shed
    and look at the Laser Field doo Look at the security keypad
    for a close-u Enter the access code 5142931, and click on
    Ente Save the game (this can make you rather dea) Go
    through the Laser Fiel Enter very slowly and carefully; if
    you hit a red beam, you’re toas Look at the laser field
    control pane Turn on the control pane Enter the code
    ALPH Click on the squares as follows:

    COLUMN 1 2 3 4

    ROW1 4th 3rd

    2 1st


    4 2nd 5th

    Now look at the laser fiel Save the game agai Follow the
    blue light beams through the laser field (WATCH OUT FOR THE RED
    ONES!) Take the loop of power cable hanging on the wal Look
    at the metal door at the end of the hallwa Try to open the
    metal doo Return to the tower, using the blue beams agai
    Combine the wire strippers with the power cable in inventor
    Use the stripped power cable on the gap in the tower’s power
    cabl Go to the porch and turn the switch to O Go back into
    the security statio Open the Emergency Bunker doo Go into
    the bunker and open the trap door on the floor near the barrel
    Take out the dynamite bo Examine it in inventor Combine
    the dynamite with the fus Exit the bunker and return to the
    metal door on the other side of the laser fiel Save the game
    here! Combine the matchbox with the dynamite (which now has a
    fuse Use the lit dynamite QUICKLY on the metal door, then
    turn around and run like your life depends on it (since it
    doesall the way back across the laser field, out the
    security door, and into the exterior of the compoun If you
    don’t make it that far, you’re deasimple enough, right, Go
    back through the laser field to the metal doo Open the
    remains of the door and walk through the doorway to pass out and
    end day si Welcome to Roswell, and welcome to Hel

    1> Okay, maybe not Hell, but there IS an alien stalking
    around, and it’s going to try rather hard to kill yo So you’d
    better find a way to neutralize i You’ll have to move pretty
    quickly in this segment, or you’re in deep troubl So, pay
    attentioGo into the hallway & turn lef Follow the
    corridor around the corner to the right, then take your next
    lef Go to the door straight ahead (to the Dorm) Use the
    shovel on i Open the door and go i Look near the
    turned-over table and get the CD that’s near i Go through the
    open door on the far righ Open the first cabinet on the
    right, just to the left of the pair of drawer Get the disc
    player from the cabine Combine the CD with the disc player in
    inventory, then examine the combination in inventor Only
    listen to it once; you don’t have much tim Open the last
    cabinet on the right and get the containment uni Combine the
    containment unit with the containment scap in inventor Go out
    of the Dorms and run down the hall, take a left, and go through
    the first door on your left to get to the Mass Hal Go behind
    the counter to the kitche Open the top door of the
    refrigerator on the lef Get the ice pic Go to the other
    side of the kitchen and open the second cabinet from the righ
    Get the po Go out the door, down the corridor to your left,
    and take your first right (back towards the dorms Now go
    through the first door on your righ Use the ice pick to hit
    the barrel that contains diesel fue Use the pot on the fuel
    lea Go back to the Mess Hal Go to the stove in the kitchen
    area, click on any burner control to turn on the right-front
    burne Use the pot of fuel on the glowing burne Take the
    pot off the burner, then turn off the stove (not really
    necessary, but gives you 5 bonus points Go out of the Mess
    Hall, turn left, and go to the first door on the lef Open the
    door and go i Get the box of spark plugs from the shel
    Examine the box to take one ou Exit the roo Go left,
    follow the corridor around to the left, and go through the first
    door on the righ Open it and go i Go directly to the
    generato Open the fuel tank spout on the far left and use the
    liquified fuel on i Open the left access door of the
    generator and put the spark plug in the chambe Grab the
    handle on the right side of the generator (primer handle) and
    pump it twice-down, up, dow Open the access door on the right
    and hit the green power switc Exit the room and wai When
    the generator shuts off, run back into the Generator Room and
    use the open containment unit on the alien entit Now that
    it’s immobilized, you can rela Get the oxygen tank sitting in
    the corner, and get the wire cutters that are sitting on the
    crat Go back to the storage room where you got the spark
    plug Get the plastic case, which is sitting on the crat
    Open it in inventor Go out the door, follow the corridor all
    the way to the end, turn left, and take your first lef Get
    the toy „Alien Abductor” from the tabl Combine it with the
    Robco battery pack in inventory (now aren’t you glad you bought
    that battery pack back when I told you to,) Get the free weight
    bar from the floor near the treadmill Pull the dart from the
    dart board on the wal Get the pool cue leaning against the
    wal Go back to the Dorm Go to the far right doorway, and
    open the top drawer in the second set of drawers on the lef
    Get the roll of duct tap Enter the next rootry to ignore
    the dead bodieand go to the jammed doo Look through the
    door; there’s an ID badge ther Combine the dart with the pool
    cue, then the duct tape with that combinatio Use that
    combination on the badge to get i Now go back to the storage
    room where you got the diesel fuel and get the acetylene torch
    handle from the metal shel Go back out of that room and go to
    the elevator (partway down the main hall Open the door and
    ente Press 2 on the control pane Exit the elevato Go
    right and take your first left, then your first door on the
    lef Look at the War Room doo Use the ID badge on the
    security scanner next to the doo Go in and get the alien
    photographs from the first desk on the righ Examine them in
    inventor Then get the „top secret” documents from the last
    desk on the lef Examine them in inventor Get the Absuctor
    remote from the front of the video projecto Press the Play
    button on the reel-to-reel tape playe Go back to the hallway
    on level Go past the Rec Room to the door at the end of the
    corrido Open it and go into the fan roo Look at the fan,
    then use the free weight bar to jam i Combine the Abductor
    with the Abductor remote in inventor Exaine it in inventory,
    then put it into the ventilation shafnow we get to the weird
    part (going through the ventilation system, controlling a toy!)

    1> As the toy, turn away from the fan and follow the shaft
    around two left turn Watch the signs on the wall At J1-1,
    turn right and go to the end of the shaf At J1-5, turn right
    and go forward to the down arro This takes you to the level 2
    shaft Follow the shaft around the corner to the double-bladed
    fa Save the gam Every time you have to get through the
    fans, do the following: lower your hover elevation as much as
    you can and fly towards the fa You’ll hit the frame and sto
    Raise your elevation as far as possibl Just as the fan blade
    disappears, race forward through the ga Now follow the shaft
    around the corner to the lef At J2-12, tuen left and follow
    the shaft into the Computer Science La Once inside, turn left
    and go to the base of the fallen chai Get close to the
    screwdriver, line it up in the crosshairs, and click on Activate
    Ar Go back into the open ven Follow the shaft back to
    J2-1 Then turn left and go forwar At J2-8, turn right and
    follow the shaft to the Metallurgy La Go to the center of the
    lab, turn left, and fly to the coiled metal hoses hanging on the
    wal Get ’em (same procedure as above Exit the lab and
    follow the shaft back to J2-8, then turn righ Follow the
    shaft to the single-bladed fa Save the game again, and follow
    the same procedure as you did with the 2-bladed fan abov
    Follow the shaft around the corner to the righ At J2-1, turn
    left and go forwar At J2-3, turn right and follow the shaft
    to the Linguistics La Go to the chair near the middle of the
    roo Turn right and go to the computer console Raise your
    elecation to see the security clearance card on the consol
    Get i Go back through the vent, and fly back to J2 – Then
    turn right and go to the end of the shaf At J2-5, turn left
    and go forwar At J2-6, turn left and go forward into the
    Bio-La Move a little forward and turn lef Go to the far
    wall and turn righ Raise your elevation to see the test
    tube Get the vial of aci Go out the vent and click on the
    Home button, which brings it back to you (amazing how it gets
    through the fan) Now go back to the hallway on level
    Look just left of the elevator at the Toxic Waste Disposal chute
    and open i Go to the locked elevator on Level 2 (has a
    security card reader Look at the elevator doo Use the red
    pass-card on the card reade Go into the elevato Save the
    game! Now look at the wires on the control panedon’t push
    any buttonthat would be BA Use the Phillips screwdriver
    to unlock the control pane Open i Make sure the elevator
    door is ope Save the game agai Use the wire cutters to cut
    the control panel wire Grab the bomb, RUN (hold down the R
    key as you move) back to the Toxic Waste Disposal chut Throw
    the bomb into the open chut (BLAM!!!) Go back to the Security
    elevator and press 3 to go down to level From the elevator,
    turn right and go to the storage room door marked 101-20 Try
    to open the doo Wander around until you find the
    Miscellaneous Storage area and go i Go over to the crate and
    get the strike Get the acetylene tank sitting on the shelf in
    the middle of the roo Go back to the door marked 101-20 In
    inventory: Combine the hoses with the oxygen tank, then combine
    that with the acetylene tan Then combine the torch handle
    with the torch cutting tip, then combine the acetylene torch
    with the tanks-and-hose Finally, combine the acetylene kit
    with the strike Use the lit torch on the lock on the 101-200
    doo Open it and go i Turn right and look at the computer
    syste Turn on the computer syste Type in 186, then press
    Ente Type in the access cod7A Oh great; you’ve got to
    get 186 to the Transfer tunne Okay, here’s how to do i In
    each case, move the designated items as far as possible in the
    directions I listed her

    122 left, 106 lef 168 down, 149 dow 150 down, 148 dow
    177 right, 176 righ 178 right, 180 righ 188 down, 199
    dow 198 righ 160 up, 166 u 195 up, 192 u 182 lef
    188 down, 199 dow 178 left, 180 lef 186 dow 198 righ
    196 up, 197 u 178 left, 180 lef 188 up, 199 u 175 left,
    174 lef 186 dow 176 left, 177 lef 150 up, 148 u 122
    left, 106 lef 186 down and out of the storag There are
    other ways to do it, but that order gives you maximum bonus

    Now use the vial of acid on the glass-panel doors to the
    conveyor trac Open the doors and enter the roo Get the
    power cel Go back to the level 1 hallwa Open what’s left
    of the door and exit the underground complex into the laser
    field are You’ll automatically go back to your office and end
    Day Seve Now things get even weirde(is that possible,)

    1> Answer the vidphone after you get Archie’s messag You
    also get a message from Chelse Call Lucia Pernel Get the
    fax from Pernell on your fax machin Examine the list in
    inventor Go to your computer roo Use Malloy’s disc on the
    lapto Type in the anagram „Merge The Four Rare Cases To See
    Maps,” then press Ente Read the contents of the disc, then
    exit the compute Go to the Electronics Sho Find the Robco
    Call Tracer and look at i Talk to Zack and ask about the
    trace Buy it for $4 End conversation, and go back to your
    offic Use the tracer on the vidphone, then call Elijah Wit
    Use conversation path B, A, B, C, C, C, C, C to keep him on the
    line long enough to get the trace don Exit the vidphon Go
    to his apartment on the North America travel ma Immediately
    save your game, then look at the alarm panel by the doo Go to
    the wall with the closet doors and move the top stone mask
    that’s between the door Turn off the purple switc Look
    behind the tree near the dining table and chair Turn off the
    green alarm switch behind the tre Look at the red alarm
    switch high on the wall above the fireplac Get the bamboo
    pole from the pot near the fireplac Use the bamboo pole on
    the switc Get on the elevator to go to the lof Move the
    plant on the shelf to the right of the bed and turn off the blue
    alarm switch behind the plan The alarm should shut of Note
    the plaque hanging just out of reach beyond the railin Use
    the bamboo pole (now where did you have that stuffed,) to get
    the plaqu Examine the plaque in inventor Get Witt’s notes
    >from the bed and examine them in inventor Open the bottom
    drawer of the dresser to the right of the bed and get the
    scrapboo Examine it in inventor Examine the photo of
    Witt’s statue in inventory; note the number sequenc It’s
    different if you’re in Entertainment mode (77, 61, 44, 26), but
    normally, it’s 70, 12, 84, 65, 39, 6 Get the tweezers that
    are on top of the dresser left of the be Go back down on the
    elevato Look at the Mayan number chart on the wal Pick up
    the culture book from the floor near the large stone head, and
    examine it in inventor Pick up the calendar vook from the
    floor just right of the sof Examine it in inventor Move
    the tree near the statu Push the diamond button on the wall
    to turn off the gas fireplace (it’s the one farthest to the
    left Use the tweezers to get the foil packe Examine it in
    inventor Look at the statue in the corne Look at the
    statue’s stomac Use the copper key to unlock the statu
    Move the slider puzzle around to get the sequence 70, 12, 84,
    65, 39, 6 Oh yeah, just as a point of note-MAYAN numbers (so
    the first row should be marked as „7” on the left tile in Mayan
    and „0” on the right tile in Mayan Just remember, a „dot”
    indicates „1,” a „line” indicates „five”, and a football-like
    shape is „zer” So the „seven” is two dots above a line (2
    „1’s” plus „five” Go to the big bookshelf on the other side
    of the elevato Get Witt’s puzzle box from the secret
    compartment that open Examine it in inventory to see a dial
    puzzl This is an official pain in the but

    How it works: The red light underneath a tile indicates it’s
    activ Turning the right-hand dial sets the Mayan date to
    match the date indicated on the active til Then you turn the
    left-hand dial to set the modern date to the equivalent modern
    dat Then you click on the Set Dials buttoif you’ve got it
    right, the light turns green and the next tile to the right
    activate Well, to get the maximum bonus points, it has to be
    done in 153 moves (each dial click is a move) or les Grea
    So here’s one way to do it:

    Click Set Dials 3 time Use the right hand dial to set the
    Mayan date to Men 1 Use the left hand date to set the modern
    date to July 1 Click Set Dials onc Set the Mayan date to
    Ahau Set the modern date to September Click the Set
    Dials button twic Set the Mayan date to Muluc Set the
    modern date to April 1 Click the Set Dials onc Set the
    Mayan date to Chuen 1 Then set the modern date to May 2
    Click the Set Dials butto Examine the unlocked puzzle box in
    inventory to get piece #3 of the Malloy’s device and some pieces
    of ony Go to the Garden Hous Get the package on the be
    Examine it in inventor Combine the untranslated letter with
    the Yucatec Made Easy boo Read the translated letter in
    inventory (the one from Eduardo Mejia Examine the Garden
    House puzzle box in inventory, and combine it with the onyx
    piece Examine it in inventory; you have to place the pieces
    in the grooves around the symbol This is another
    pain-in-the-but If the pieces are arranged as follows:

    1 2 3 4


    6 7

    8 9 101112

    13 14 15

    16 17





    you have to rotate the pieces and arrange them as follows:


    19 (symbol 1) 1


    25 (symbol 2) 14(symbol 3)22

    8 2116 93

    13 (symbol 4) 5 (symbol 5) 26 (symbol 6) 15

    20 6 11127

    Now examine the unlocked puzzle box in inventory to get the
    fourth piece of the devic Combine all four pieces in
    inventory, then combine the device with the power cell (
    Item 186 Go back to your office to watch a long automatic
    sequenc When it’s ovewell, I know it’s going to be
    difficult for some of yo But pick choice A: Refuse Regan’s
    seduction offe Otherwise, you’ve blown the best possible
    endin And then begins Day the LAST day of puzzles and
    problems (about bloody time, too!)

    1> Look at the ceremonial alta Pick up all 14 puzzle pieces
    that are lying around the chambe Some are hidden (under a
    bench, on top of the arch, etc Examine one of the pieces in
    inventor Put one of the pieces on the alta Assemble the
    puzzle pieces to get a labyrinth map; this may take you a while,
    but it’s a challenge whose points don’t change no matter how
    long it takes, so work your way through i Go through the door
    under the star symbo Go straight to the wall, turn right,
    follow the passage around, making two more right turns, all the
    way to the en Get the small stone cu Go back to the
    labyrinth start and take your first right, then left at the
    corner, left, right at the corner, then forward to the next
    corne Get the white dagge Turn left at the intersection
    and follow the passage to the corps Look at the corps Get
    the glasses, and examine them in inventorExamine both of them
    in inventor Get the gu Examine it in inventory to get
    bullet Examine them in inventor Get the lanter Examine
    it in inventory to get lantern fue Get the handkerchie Go
    back to the start of the labyrint Then go left, right, right,
    right around the corner, left around the corner, right, and
    contine to the stair Climb the stairs to find the dead Mayan
    Warrio Look at hi Get the shiel Use the broken lens on
    the hemp cord on the spear-holding han Take the cord and the
    spea Go back to the map chambe Go through the White Sun
    Doo Go left around the corner, right around the corner,
    right, then follow the passage to the en Get the silver
    dagge Turn around and follow the passage to the first lef
    Take that turn and go to the en Get the blunt hatche Turn
    around and go left around the corner, left, right around the
    next two corners, and follow the long passage to the doo Go
    i Look at the wall drawing Approach the ceremonial altar
    and look at the gemstones for another clu Use the blunt
    hatchet on the alta Use the blunt hatchet to strike the gems
    in this order:




    3413 2

    611 9

    This will unlock the Star Doo Go through it and save the game
    immediately; you have just reached the Fireball chambe Look
    really quickly to determine which door is open (one of the
    four), then get as low as you can (Control Watch out for the
    fireballs as you navigate the maz To get there, follow this
    path from the start: turn right, go to wall, left, to wall,
    right, to wall, left, and follow the passage until you get to an
    possible right turn (the passageway also keeps going straight
    If the either of the two left doors was the open one (it varies
    every time you load the game), keep going straigh If either
    of the two right doors was the open one, take the righ

    If it was one of the two left doors: Keep following the
    passageway till you get to the T-junctio If the leftmost door
    was open, turn left and follow the passage to the doo If the
    second door was open, turn right, then follow the passage left
    around the corner, then take your first left to get to the doo

    If it was one of the two right doors: Follow the passage to the
    T-junctio If it was the third door, turn left and follow the
    passage to the doo If it was the rightmost door, turn right,
    then left and go to the doo

    Once through the fireball chamber, you’re on level Go left
    around the corner, right around the corner, straight down the
    corridor to the end, left around the corner, then straight ahead
    and follow the passage until you find the gold dagge Get i
    Then turn around and backtrack up the corridor until you reach
    the first passage that branches off to the righ Take that
    passage to the door with the wasp head engraved on i In
    inventory, combine the handkerchief with the lantern fue
    Combine the matchbox with the oily handkerchief to get a smoking
    handkerchie Combine that with the spear to get a fiery spea
    Save your gam Do this fast: Go into the Wasp Head Chamber,
    and look at the wasp nest in the big stone head above the Black
    Sun doo Then quickly use the fiery spear on i Now pick up
    the stack of tiles in the corner of the room and look at the
    ceremonial alta Use the tiles on the altar to bring up a
    puzzle interfac Assemble the kings as followif the tiles
    are as follows:

    1 2 3

    4 5 6

    7 8 9

    Then the tiles are:

    King’s head with long tassels in back

    King’s head with alligator head as a hat

    King’s head with strange white thing as hat

    King’s body with spear

    King’s body with circular object

    King’s body with dagger

    King’s feet with long tassels on each ankle outside

    King’s feet with short tassels on each ankle (pointing
    slightly upward)

    King’s feet with short tassels on each ankle on the inside
    of the turned leg

    Exit the chamber through the moon doo Go forward to the
    intersection and turn righ Go left around the corner, right
    around the corner, and straight to the end of the passag Turn
    right and get the red dagge Turn around and follow the
    passage to the first left tur Take the left and go to the
    door with the dagger symbo Open the door and go i Look at
    the totem poles painted on the wall by the doo Look at the
    ceremonial alta Use any of the daggers on the alta Insert
    the daggers into the slots in the following order from left to
    right: Black Sun, Stars, Moon, White Sun, Sacrificial Victi
    Enter the chamber through the door under the Black Sun symbo
    Follow the passage to the door with the pentagon symbo Go i
    Look at the wall murals, then at the five piece symbol puzzle
    on the wal Save the gam

    1> Now do this quickly, because as soon as you move a symbol,
    the ceiling begins to crush downwards (oh, JOY!) Clicking on
    each symbol causes it to rotat So, forget about why (it has
    to do with the doors to the earlier chambers but ignore that for
    now) and just do this: Click three times on the snake, once on
    the two-birds symbol, twice on the wasp head, three times on the
    dagger, and once on the pentago You’ll slide down a tube into
    the Mayan Acension Chamber and wind up with Regan agai (Just
    can’t get enough of you, can she,) Get Regan’s backpack from
    the corner and examine it in inventor Use the rope on the
    statue, and move the statu After it falls, look at the crack
    in the largest piece on the floo Combine the bullets with the
    jacknife in inventor Examine the combinatio Combine the
    gunpowder you get with the small stone cu Combine the lantern
    fuel with the hump cord to make a fus Combine the fuse with
    the explosiv Combine the explosive/fuse with the matchbox to
    light the devic Put the explosive in the large crac BOOM!
    Get one of the smaller statue fragment Put it on any one of
    the blue pedestal Get the other small statue fragment and put
    it on any of the other blue pedestal A long movie sequence
    kicks i Then you wind up at the spacecraft clearin All you
    can do is watch as things jushappe Finally, you have to
    set the spacecraft controls to auto-pilot away from eart
    Well, here goeclick on these buttons:

    > Topmost (black sun)

    > Inner ring, directly to the left of the black sun (looks
    like an upward pointing arroNorth)

    > Outer ring, third left from black sun (circle)

    > Inner ring, bottom on left (red)

    > Inner ring, second right from black sun (looks like a
    right-pointing arroEast)

    > Outer ring, third right from black sun (Cross or „X”)

    > Outer ring, bottom on left (orange)

    > Inner ring, first right from black sun (downward pointing

    > Outer ring, fourth left from black sun (triangle)

    1> Outer ring, fifth left from black sun (Yellow)

    1> Inner ring, second left from black sun (left-pointing

    1> Outer ring, fourth right from black sun (Diamond)

    1> Inner ring, second-from-bottom on left (Green)

    After that, the ship takes of Tex hitches a ride back home
    with Elijah Witt, and if everything went as this walkthrough
    indicated, Tex finally gets the girChelsee, that i Other
    endings include a Holodate, the ever-popular „Clown” ending, and
    several different deaths (shot by Jackson Cross or
    Fitzpatrickbut hopefully, you’ve done it! GAME OVER, MAN!

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