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Tribal Wars

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Tribal Wars

Hint:
—–
Submitted by: Tim Stuart

Type in cheats as user then for password copy it- then it will say what cheat
to do but you have to give 100 points away…

World 9:
——–
Submitted by: RM

The following is a tutorial for the first five days of World 9. The first things
that you should concentrate on is upgrading/building your Timber Camp, Clay Pit
and Iron mine. Once they are all at about level 5, start concentrating on your military.
Upgrade your village HQ to around level 3 to construct the barracks and train about 10
Spear Fighters and attack the nearest abandoned village for more resources. Once you
attackers return with the resources, begin upgrading your HQ to level 5 so you can build
a Smithy. After saving your resources for awhile, build a statue. This will take a long
time. Also get a wall to about level 5, upgrade various buildings, and train a paladin
at the statue. Continue expanding your military and attacking the abandoned villages
for resources and upgrade your buildings until you can build a Stables and Scouts.
Try to ally yourselves with a tribe at this point because you are nearing the end of
your protection.

Stategy tips:
————-
Now my strategy is to get your supplies ready first, so upgrade Timber, Clay, and
Iron 0-30(limit) and upgrade Warehouse occasionally also this will increase how
much each of the things (wood, iron, and clay) you can have, and all that will make
you good, so when you keep upgrading then you do get to limits your good, then go
to building barracks + fighters, wall, smithy, village headquarters, etc. doesnt
really matter after upgrading, but have barracks+fighters just in case, and also
village headquarters are good to upgrade because they make upgrades and constructions
faster.

Raise a noble:
————–
Submitted by: fonheka

By definition a Nobleman will reduce the loyalty of your enemies villages.
If its loyalty falls under 0 you will conquer that village.

The Nobleman stats look like this:
Offensive strength – 30
General Defence -100
Cavalry Defence – 50
Defence Archer -100

The requirements to raise a Nobleman are:
Village Headquarters (Level20)
Smithy (Level20)
Market (Level10)
and you also need 100 villagers.

Here are some details about raising a Nobleman. In every village you cancreate 1 academy,
each level of the academy is treated like a new academy building. If you have a level 1
academy, you can recruit 1 nobleman, a level 2 academy 2 noblemen and so on.
Each nobleman will cost the amount of noblemen you have +1. If you have 2 noblemen then
your third will cost 3 times the amount it would cost to make 1.
If your nobleman dies in battle then the cost for the next nobleman will be the same.
If you send your first nobleman into battle and he dies, this means your next nobleman
is still going to cost the price of 1 nobleman instead of 2.
You can upgrade your academy in each of your villages to a maximum of level 3.
So if you have 2 villages and an level 3 academy in each, and you have so far built
1 nobleman, then you have permission to build another 5.

Villages:
———
offensive( there you should build offensive army: axemen, lcv and rams or catapult)
and defensive villages (there you should build spear, sword and optional scout and
heavy cavalry).

Defensive villages can exists as 3 type:
– Only defensive villages ( spear, sword and HCV)
– Scouting villages (spear, sword, HCV and about 1000 scout)
– Noble villages ( mainly sword, spear and some LCV or axemen).

The best things is to have ratio betwen defensive and ofensive village 3:1 or 4:1.

Hints:
——
Submitted by: John

Build resources first! When you start out, its best to build your resources up
a few levels, after all, without them you can do nothing! Don

Kody do gier

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