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X-COM – UFO Defense

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X-COM – UFO Defense

Level skip:
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Submitted by: warren chen
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When you finish building a new ship, load it with the weapons (Plasma
Beam for both weapons is recommended). When it is fully charged and
ready for flight, transfer it to another base. When it gets to the
base, immediately send it out on patrol. Click the ship and you will
see that its fuel is 0%. That means it will not run out of fuel. Make
sure that when you send the ship out on patrol, send it to the opposite
side of the planet or a long way from your base. This allows you to
catch the ship after it attacks the enemy before it can return to base.
This is best done with the FireStorm craft. They are cheap and quick to
build. The firepower is just as good as the Avenger, which cost lots
more and takes longer to build.

Free manufacturing:
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Select the item to be manufactured, but assign no engineers and leave
the number to produce at zero. Then, assign as many engineers as
desired but only manufacture one item. Use tanks with this trick to
easily make money.

Playing Tip:
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Before finishing a mission, be sure to unload all weapon clips
(including those found on aliens). If you dont, any loaded clips
will be lost and youll have to buy more.

Kody do gier

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