• Arcanum – Magick Obsura

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    Arcanum – Magick Obsura

    Cheat Codes:
    Submitted by: Peter

    Type in {Shift}[Crtl]+{Alt} then a box comes up then ytpe in box 200
    (the number)character points then press enter you can type this cheat
    as many times as you like for arcanum full version and the demo.

    Submitted by: nightraider

    Your main objective can be seen in the load/save screen. Other objectives
    are not relevant to the main one.

    Some of the locations I didn’t discover yet, so it is up to you. Since this
    game covers huge playing area, and the maximum level is 50 (after 50, you
    don’t receive any more points), I highly suggest to build WP up to fifteen
    and learn teletransportation spell to save more time, or you prefer to walk.
    Here are the map coordinates for the Arcanum Continent.

    Torin Quarry W1420, S1100
    Torgs Altar W1214, S1139
    Crash Site W1452, S1292
    Arbalahs House
    W1453, S1304
    Shrouded Hills
    W1409, S1306
    Simon Fahrkus- Shack
    W1452, S1326
    Black Root W1097, S1442
    Wolfs Cave W1230, S1532
    Liams Workshop
    W1181, S1466
    Ancient Maze W1368, S1585
    Tarant W937, S1027
    W1238, S1652
    Razor Points W1503, S1771
    Hardins Pass W1289, S712
    Stone Cutter Clan W1342, S887
    Wheel Clan W954, S667
    Still Water W1191, S754
    The Black Mountain Mines W1308, S755

    Ancient Temple
    W775, S917
    Vooriden W871, S1191
    Elven Ruins W712, S1022
    Forbidden Pit W833, S1032
    Kree W635, S1203
    W506, S987
    Ancient Shipwreck W500, S891
    The Lair of Bellerogrim W769, S839

    Shades Beach W374, S826
    The Women’s Camp W268, S823
    The home of Maximilian
    W321, S837

    Falcon’s Ache W1327, S562
    Quintarr W1546, S657
    Small Pond W1596, S881
    Small Camp W1262, S477
    T\’sen Ang W1507, S297
    Secret Village W1320, S181
    The Poachers Camp W1207, S275
    The Bedokaan Village W1179, S315

    Kerlin’s Altair W883, S423
    The Bog
    W1077, S514
    Strange Pond W620, S526

    Broken Cathedral W1630, S1206
    The Old Lagoon
    W1694, S1320
    The Cold Place
    W1612, S1414
    Rosen borough
    W1749, S1514
    Bold\’s Altar W1626, S1635
    W1606, S1828

    Small Money Trick:
    Once you reach Tarant go to Madam Lil’, don’t pay for the girl and she’ll give
    u a quest as payment for a short time. Complete the quest and talk to her
    again and ask for a girl but don’t pay. She’ll ask u to collect from a costumer,
    a door man. SAVE YOUR GAME. Find the man, talk to him, tell him that u’re
    collecting the money. Whatever u do don’t agree that you’ll be back in 5 days
    WITHOUT taking the 200 coins OK. Take the 200 FOR NOW and u’ll get the 200 in 5
    days. BUT talk to him again in the same way(OVER AND OVER, until you have the
    money that u want). It’s just 200 but, it’s big help for now.

    Liams Workshop:
    When you go to close the gate, don’t. You can go from level 12 to 30 in a
    couple of hours of just killing the creatures that come out of the gate.
    There is a limit to how many come out though. This makes the rest of the
    game much easier if you are just in it for the story anyway.

    Use Harm Spell:
    I also found that harm is a beautiful spell at higher levels – you can
    just keep ripping on the enemy with it, and after 3 or 4 hits, even some
    tough opponents crumble (all for only 20 mana.) Combined with a high dex,
    you can barrage opponents and quickly turn the tide of any fight.

    Learn How to Pick Locks:
    I found a way to never worry about money again. Learn how to pick
    locks. You can go to lots of different shops (Shrouded hills for
    example) pick the locks (a set of lockpicks/auto skeleton key make
    a big difference) to their back rooms and then the one on the chest/
    barrel/crate. All of the items they have for sale are inside those
    chests. Find the stuff that sells for a big price and sell their
    own stuff back to them until they’re broke. They get a new supply
    of money every day. Save the game next to the door before you pick
    it in case the lock jams or they get pissed and attack. This trick
    won’t work in all shops but it works in enough of them.

    Cave items:
    Try using the cave as a hideout. Nothing respawns or disappears there. It has
    three barrels you can enter, one junk pile, and a bed.

    Powerful mage:
    Use the following trick to become a very powerful mage early in the game. First,
    pickpocket Rizzei and acquire a least 10,000 gold. Then, wait by the wise woman
    until you get a Dark Helm, Arcane Robes, and an Arcane Staff. Note: Only the
    Dark Helm is required for this trick, and it will give you a 100% evil alignment.
    Then, place the Dark Helm on and off until your Magical Alignment is 100, then
    leave it on. All magical items, armor, and spells will now be at maximum, and
    will give you the highest attack defense and damage possible for the item. Thus,
    the Arcane Robes (which provide more protection than any other arcane armor)
    and the Arcane Staff (which has 80 free mana) are used. After this, you may
    kill her and take her money (which should total over 50,000 gold). Then, wait
    by another wise woman until you get two Arcane Rings, Enchanted War Boots, an
    Arcane Helmet, Arcane Gauntlets and if desired, an Arcane Great Sword and
    Arcane Shield. You can do all of this before finding out about the telegram
    and should total about 100 defense and a 35 attack if you put a point into

    Easy items:
    After you receive the dynamite at the beginning of the game in the cave
    to the north of the crash site and reach Shrouded Hills, go to the
    blacksmith’s shop. Wait until he goes to sleep. Follow him into his
    room, and make sure Nijel stays outside near the anvil. Save the game.
    Pick pocket the room key from the blacksmith. If you fail, reload the
    game. You can do this with 0 Pickpocketing skill because he is asleep.
    Then, place the dynamite near his bed and run out the door near the anvil.
    When it explodes killing him and breaking open the barrel of his wares,
    take anything needed such as armor, weapons, or bullets, and the
    blacksmith’s hammer. Note: Make sure to rest in the blacksmith’s room
    for 24 hours or the guards will kill you.

    Race recommendations:
    If you want a thief, then choose a half-ogre feral child. All you need
    if a Potion Of Intelligence. A good maker of things is a Half-Orc idiot
    savant. Note: You will not be able to do some quests as you will not
    have the intelligence, or be too sickly. Never choose an elf or a dwarf
    as they are not the best for most things. For example, an elf has low
    Constitution and a wizard requires lots of Constitution.

    Duplicate items:
    Note: To do this you must go to anything that can hold items (a rubbish
    bin, etc.). This example will use gold. Use the Take All button to empty
    the bin out, then get the gold and send more than half of it to the bin.
    For example, if you have 50 gold, send at least 26 gold pieces or it will
    not duplicate. Once it is in the bin there should be 26 pieces in the bin,
    and 24 in your inventory. Once done, drag the gold from your inventory to
    the bin, but do not send it over completely. Make sure that the window
    where you can choose how much gold you want to put in the bin is up and
    that the number reads 0. While that window is up, click the Take All
    button and take all the gold from the bin. Your gold count should go back
    up to 50 in the number box to the side of the inventory. Then, select
    the Choose All button on the gold window. If done correctly, the number
    should read 24. Send the gold over to the bin and the number should now
    read 74 instead of 50. The item will not appear in your inventory until
    you close the bin and re-open the bin or go to your inventory.
    You can do this as many times as desired. The items that this trick works
    with are Gold, Bullets, Fuel, Batteries, and Arrows.

    Easy identification:
    Put one or two points into Pickpocketing and save the game at Rizzettes in
    Shrouded Hills. Pickpocket the key from Rizzette and sell him any item that
    is not identified. Go to his room to the chest by the bed. Open it and take
    out the item. It should now be identified.

    Keep multiple summoned creature:
    Wait until you are over level 15. Summon any desired creature, then cast the
    level 15 magic reflection shield on the summoned creature. Delete the creature,
    then the shield. You will get to keep the creature until it dies. Repeat to
    build a group of permanent summoned creature. Note: The game may slow and
    crash if too many summoned creatures are kept.

    Easy money:
    In Tarant while on the second quest that Madam Lil gives you, when talking to
    Mr. Langley say that Madam Lil sent you. Then, choose either response (other
    than bye), then the one that begins with [Menacing], then say that you do
    not trust him, and finally choose Okay [you take the coin] but I’ll be back
    for the rest. After you are done, repeat this as many times as needed for
    free money.
    Wait outside the wise woman’s location in either Ashbury or Shrouded Hills
    until they have a large sum of money. Kill them and take the money. Make sure
    to leave one alive so you have someone that can identify your items.
    Become a good pickpocket, then steal the key from Rizzette after dark.
    Note: Sneak into his room with him. Sell Rizzette either the camera or a
    clock part, then go into his room and steal the item back. Repeat this as
    many times as desired. Then, go to the Inn and ask the Innkeeper for a
    week’s stay. Continue to sell Rizzette the item, steal it back, and sleep
    in the INN for the night. Rizzette will have a new supply of money every day.

    Bangellian Sword:
    The coordinates of the Bangellian Deeps and the Bangellian Sword are W1180,
    S289. The Bangellian Sword is very strong. The monsters in the dungeon are
    Pyro Rats, some undead, Hell Beasts, a cursed Paladin, and Paladin Slaves.

    Dark Helm perm magical aptitude and evil:
    The +magical aptitude bonus and -alignment penalties of the Dark Helm are
    cumulative, and remain even after removing the helm. Not so good if you want
    a temporary adjustment, but excellent if you’re trying to either max your
    magical aptitude or bottom out your alignment.

    Shrouded Hills money trick:
    When you create a character, distribute some skill points into lockpicking, and
    buy some lockpicks. Now, when you play through the first area and get to Shrouded
    Hills, find the locations of the stores. Then, sleep until evening, and sleep a
    few more hours until everyone else is sleep (ie. 2 more hours). Then, go to stores
    and pick the locks to enter. Be careful not to let the guards see you doing this.
    (You can enter from windows, in order to avoid guards.) In each store, there should
    be a locked container, pick it and you’ll see the store’s contents. You can take
    all the expensive items, and then sell them back to the store. Usually, everything
    is restocked after a day, or when you leave the town and return.

    Easy, easy money:
    Get one point in pick-pocketing. Pick the key from the Exotic Goods store-keeper
    in Shrouded Hills. Sell him what ever he gives you the most money for, like the
    camera. Then walk into his backroom with the key. Open the chest and get the stuff
    back that you sold him, get some more stuff if you like the other stuff in there.
    Go back to the store keeper and sell the stuff to him again. Keep ding this until
    he runs out of money. Sleep for 1 day and then he’ll have money again. It’s so
    easy, it’s almost like a cheat.

    Second ending:
    To get a bad ending in Arcanum, just agree to all that rubbish the final boss
    tells you. Say it would be nice to destroy the whole world, etc. Then, go with him
    and kill everybody he wants you to kill. You’ll get a different ending.

    NPC Cloning:
    If you find an NPC that doesn’t move (they stand in the same spot day and night)
    you can clone them and their equipment. First, you need to get an item that does
    damage over time before you can do this.

    1.Go up to the NPC and drop the DOT item near the NPC.
    2.Wait for them to walk over, pick it up and equip it, thus they start taking the
    3.Once they die, loot their items from them.
    4.Resurect the NPC.
    5.Walk a couple screens away and advance time one day.
    6.Go back to the NPC and they should be cloned.

    Note: You have to drop the item right beside most NPCs or they will walk back to
    their starting spot. Also note that some NPCs won’t equip certain items and armor
    is size dependant.

    Quick Gold and Scrolls:
    1.Go to the Dark Mage shop in Tarant and enter it (only do-able at night).
    2.Rest until morning.
    3.Go inside and position yourself right beside the Dark Mage’s shop chest.
    4.Rest until evening, then rest +2 hours.
    5.Either cast the spell Disintigrate on the Baleful Hound, or use a scroll of
    Disintigrate. Melee combat will draw the shop owners attention and ruin it.
    6.Once the hound is dead, make sure you are still beside the Dark Mage’s chest,
    against the wall. Unlock Cantrip or Pick Lock the chest.
    7.To get the Light Mage’s chest open, use Unlock Cantrip from the same spot while
    he’s asleep. The Light Mage usually won’t notice, since you’re too far away.
    8.When needed, restock the chests by going outside the shop and advancing time 1
    day. It might be a good idea to Unlock the doors leading in to the back area.
    Each day will yield around 5000 gold, and a number of various scrolls which can
    allow you access to high powered spells VERY early, as well as magikal items.

    Easy experience:
    When you go to close the gate at Liams Workshop, do not do so. You can get from level
    12 to 30 by killing the creatures that exit the gate. There is a limit to how many
    will appear.

    Easy wins:
    Harm is a good spell at higher levels. You can keep casting it on an enemy. After
    three or four hits, tough opponents will crumble, all at a cost of 20 mana. Combined
    with a high dexterity, you can barrage opponents and quickly turn the tide of any

    Dark Helm:
    The magical aptitude bonus and alignment penalties of the Dark Helm are cumulative,
    and will remain even after removing the helm. This is not so good if you want a
    temporary adjustment, but excellent if you are trying to either maximize your
    magical aptitude or bottom out your alignment.

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