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Majestic Trials

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Written by AlphaAsh.

Loot! Wonderful loot! There are a number of different types of magical
items to be found scattered throughout the Majestic Trials. Some can
be used to supplement rapidly dwindling spells from your spellbook.
Some can be 'reverse-engineered’ after victory in a trial. Some are
desired by the Majestic Few and might be used to gain their favour.
Here’s a quick and easy guide to the different types of magical items
you can find in the game.

-=Scrolls
The ubiquitous scroll cannot be used by anyone other than an experienced
Wizard. Recorded on the scroll is a single use of a spell that can be
cast at any target that can be seen (a ranged spell). Once the spell is
cast the scroll becomes scrap parchment.

Scrolls that aren’t used in a trial can be 'reverse-engineered’ after
victory in a trial, in order to add the spell recorded on the scroll
to your library.

-=Potionsc=-
Potions come in many yummy flavours, containing only natural ingredients
and no artificial sweetners. Consuming a potion provides the benefits of
an enchantment to the consumer, but not to any allies in adjacent tiles
(unlike an enchantment cast from your spellbook). Acid reflux is not
caused by potions.

Potions not used in a trial can be 'reverse-engineered’ after victory
in a trial, adding the related enchantment to your library.

-=Gems=-
Gems are a very common item but many of them serve no magical purpose,
although they can be valuable and provide you yummy XP to improve your
abilities after a trial. However, some gems contain a magic curse, which
a Wizard can use. Using the curse destroys the gem. Such gems that aren’t
used in a trial can be 'reverse-engineered’ after victory in a trial, in
order to add the related curse to your library.

-=Charms=-
Charms come in all shapes and sizes and are often collected by even those
who can’t make use of their magical properties, which is to summon creatures.
This always destroys, or consumes the charm, however. Charms that aren’t
used in a trial can be 'reverse-engineered’ after victory in a trial in
order to add the related summons spell yo your library.

-=Artefacts=-
Artefacts come in all shapes and sizes and are typically very rare and very
valuable. Many of the members of the Majestic Few will want you to obtain
artefacts from the trials, in return for favour and even powerful rewards.

Some artefacts can help you learn particularly rare spells or provide useful
passive 'buffs’ when in your possession. This will leave you with difficult
choices to make about whether to hand over artefacts you find or keep them
for yourself.

-=Not So Magic Stuff=-
There’s lots of items to be found in the trials that aren’t magical but
still have value. Many can be 'traded-in’ for XP after a successful trial,
in order to improve your abilities. Gold-coins are a common example.

One particular item to look out for is the good old key. There’s plenty of
locked doors and containers that need them, with some tasty loot (and
sometimes less tasty danger) to be found behind or in them.

Some of the more fiendish trials also have the exit portal appear behind
a locked door. Now you know. Blame Sykes for that one.
All the other Majestic Few do.

Kody do gier

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