Format: Cheat CheatName UniqueID InputVariable1 InputVariable2
* UNIQUE ID IS ASSUMED TO BE THE FIRST VARIABLE.
* IF 0 OR INVALID WILL ASSUME YOU ARE CALLING ON SELF.
* Cheats are now called through the chat box with /instead of the command console.
Ophelia X Y Index
=DOES NOT TAKE A UNIQUE ID – Calls an environmental event in area x y of index.
If index is invalid, will print all relevant indices.
ModifyThePhaseVariance Integer
=Set Current Progression Level to the Input.
ShowMeTheMoney NumStacks PerStack Index
=Gives the player NumStacks with PerStack amount of the Index Resource
(invalid Index will print all resource classes indexed).
MedievalMan NumStacks PerStack
=Gives the player NumStacks of all functional ammo types with PerStack in each.
PowerOverwhelming
=Sets the players energy to full.
StayingAlive
=Sets the players health to full.
SomethingForNothing IntegerValue IntegerIndex
=Add value amount of stat class index to the player…qjump height.
GameOverMan XDamage
=Does X SurvivalDamageType damage to player.
OperationCWAL XDamage
vSet the base damage of the currently equipped weapon to XDamage.
WarAintWhatItUsedToBe WeaponTypeIndex
=Attempts to add all weapons or armor of a certain type to the player inventory
based on an input index from 0-6:
Melee, Ranged, Utility, Gathering, Worker, Soldier, Stalker.
RadioFreeZerg DelayToRaid RaidLevel NumPirates
=Spawns a pirate raid based on input values.
NoGlues FloatX FloatY FloatZ
=Teleport to map location XYZ. Converts from map coordinates to world coordinates.
FoodForThought
=Prints all players Unique ID’s and their map XYZ coordinates.
WhatsMineIsMine
=Reset the players tutorial.
ThereIsNoCowLevel
=Reset the player’s inventory to default settings.
UpUpDownDown Index
=Spawns a friendly bot: 1=drone 2=humanoid.
ControlBuildings
=PlayerID, Radius – claims all buildings for Player UniqueNetIDString in radius
around their character.
ResetPlayer
=Respawns the player in a new pawn.